Fichiers:worldserver.conf

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################################################
# Trinity Core World Server configuration file #
################################################

[worldserver]
 
###################################################################################################
# SECTION INDEX
#
#    EXAMPLE CONFIG
#    CONNECTIONS AND DIRECTORIES
#    PERFORMANCE SETTINGS
#    SERVER LOGGING
#    SERVER SETTINGS
#    WARDEN SETTINGS
#    PLAYER INTERACTION
#    CREATURE SETTINGS
#    CHAT SETTINGS
#    GAME MASTER SETTINGS
#    VISIBILITY AND DISTANCES
#    SERVER RATES
#    STATS LIMITS
#    AUTO BROADCAST
#    BATTLEGROUND CONFIG
#    BATTLEFIELD CONFIG
#    ARENA CONFIG
#    NETWORK CONFIG
#    CONSOLE AND REMOTE ACCESS
#    CHARACTER DELETE OPTIONS
#    CUSTOM SERVER OPTIONS
#    LOGGING SYSTEM SETTINGS
#    PACKET SPOOF PROTECTION SETTINGS
#
###################################################################################################
 
###################################################################################################
# EXAMPLE CONFIG
#
#    Variable
#        Description: Brief description what the variable is doing.
#        Important:   Annotation for important things about this variable.
#        Example:     "Example, i.e. if the value is a string"
#        Default:     10 - (Enabled|Comment|Variable name in case of grouped config options)
#                     0  - (Disabled|Comment|Variable name in case of grouped config options)
#
# Note to developers:
# - Copy this example to keep the formatting.
# - Line breaks should be at column 100.
###################################################################################################
 
###################################################################################################
# CONNECTIONS AND DIRECTORIES
#
#    RealmID
#        Description: ID of the Realm using this config.
#        Important:   RealmID must match the realmlist inside the auth database.
#        Default:     1
 
RealmID = 1
 
#
#    DataDir
#        Description: Data directory setting.
#        Important:   DataDir needs to be quoted, as the string might contain space characters.
#        Example:     "@prefix@/share/trinitycore"
#        Default:     "."
 
DataDir = "."
 
#
#    LogsDir
#        Description: Logs directory setting.
#        Important:   LogsDir needs to be quoted, as the string might contain space characters.
#                     Logs directory must exists, or log file creation will be disabled.
#        Default:     "" - (Log files will be stored in the current path)
 
LogsDir = ""
 
#
#    LoginDatabaseInfo
#    WorldDatabaseInfo
#    CharacterDatabaseInfo
#        Description: Database connection settings for the world server.
#        Example:     "hostname;port;username;password;database"
#                     ".;somenumber;username;password;database" - (Use named pipes on Windows
#                                                                 "enable-named-pipe" to [mysqld]
#                                                                 section my.ini)
#                     ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
#                                                                           Unix/Linux)
#        Default:     "127.0.0.1;3306;trinity;trinity;auth"       - (LoginDatabaseInfo)
#                     "127.0.0.1;3306;trinity;trinity;world"      - (WorldDatabaseInfo)
#                     "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
 
LoginDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;auth"
WorldDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;world"
CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
 
#
#    LoginDatabase.WorkerThreads
#    WorldDatabase.WorkerThreads
#    CharacterDatabase.WorkerThreads
#        Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
#                     statements. Each worker thread is mirrored with its own connection to the
#                     MySQL server and their own thread on the MySQL server.
#        Default:     1 - (LoginDatabase.WorkerThreads)
#                     1 - (WorldDatabase.WorkerThreads)
#                     1 - (CharacterDatabase.WorkerThreads)
 
LoginDatabase.WorkerThreads     = 1
WorldDatabase.WorkerThreads     = 1
CharacterDatabase.WorkerThreads = 1
 
#
#    LoginDatabase.SynchThreads
#    WorldDatabase.SynchThreads
#    CharacterDatabase.SynchThreads
#        Description: The amount of MySQL connections spawned to handle.
#        Default:     1 - (LoginDatabase.WorkerThreads)
#                     1 - (WorldDatabase.WorkerThreads)
#                     2 - (CharacterDatabase.WorkerThreads)
 
LoginDatabase.SynchThreads     = 1
WorldDatabase.SynchThreads     = 1
CharacterDatabase.SynchThreads = 2
 
#
#    MaxPingTime
#        Description: Time (in minutes) between database pings.
#        Default:     30
 
MaxPingTime = 30
 
#
#    WorldServerPort
#        Description: TCP port to reach the world server.
#        Default:     8085
 
WorldServerPort = 8085
 
#
#    BindIP
#        Description: Bind world server to IP/hostname.
#        Default:     "0.0.0.0" - (Bind to all IPs on the system)
 
BindIP = "0.0.0.0"
 
#
#    ThreadPool
#        Description: Number of threads to be used for the global thread pool
#                     The thread pool is currently used for the signal handler and remote access
#        Default:     1
 
ThreadPool = 1
 
#
###################################################################################################
 
###################################################################################################
# PERFORMANCE SETTINGS
#
#    UseProcessors
#        Description: Processors mask for Windows and Linux based multi-processor systems.
#        Example:     A computer with 2 CPUs:
#                     1  - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3
#        Default:     0  - (Selected by OS)
#                     1+ - (Bit mask value of selected processors)
 
UseProcessors = 0
 
#
#    ProcessPriority
#        Description: Process priority setting for Windows and Linux based systems.
#        Details:     On Linux, a nice value of -15 is used. (requires superuser).
#                     On Windows, process is set to HIGH class.
#        Default:     0 - (Normal)
#                     1 - (High)
 
ProcessPriority = 0
 
#
#    Compression
#        Description: Compression level for client update packages.
#        Range:       1-9
#        Default:     1   - (Speed)
#                     9   - (Best compression)
 
Compression = 1
 
#
#    PlayerLimit
#        Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
#          Important: If you want to block players and only allow Mods, GMs or Admins to join the
#                     server, use the DB field "auth.realmlist.allowedSecurityLevel".
#            Default: 100 - (Enabled)
#                     1+  - (Enabled)
#                     0   - (Disabled, No limit)
 
PlayerLimit = 100
 
#
#    SaveRespawnTimeImmediately
#        Description: Save respawn time for creatures at death and gameobjects at use/open.
#        Default:     1 - (Enabled, Save respawn time immediately)
#                     0 - (Disabled, Save respawn time at grid unloading)
 
SaveRespawnTimeImmediately = 1
 
#
#    MaxOverspeedPings
#        Description: Maximum overspeed ping count before character is disconnected.
#        Default:     2  - (Enabled, Minimum value)
#                     3+ - (Enabled, More checks before kick)
#                     0  - (Disabled)
 
MaxOverspeedPings = 2
 
#
#    GridUnload
#        Description: Unload grids to save memory. Can be disabled if enough memory is available
#                     to speed up moving players to new grids.
#        Default:     1 - (enable, Unload grids)
#                     0 - (disable, Do not unload grids)
 
GridUnload = 1
 
#
#    SocketTimeOutTime
#        Description: Time (in milliseconds) after which a connection being idle on the character
#                     selection screen is disconnected.
#        Default:     900000 - (15 minutes)
 
SocketTimeOutTime = 900000
 
#
#    SessionAddDelay
#        Description: Time (in microseconds) that a network thread will sleep after authentication
#                     protocol handling before adding a connection to the world session map.
#        Default:     10000 - (10 milliseconds, 0.01 second)
 
SessionAddDelay = 10000
 
#
#    GridCleanUpDelay
#        Description: Time (in milliseconds) grid clean up delay.
#        Default:     300000 - (5 minutes)
 
GridCleanUpDelay = 300000
 
#
#    MapUpdateInterval
#        Description: Time (milliseconds) for map update interval.
#        Default:     100 - (0.1 second)
 
MapUpdateInterval = 100
 
#
#    ChangeWeatherInterval
#        Description: Time (in milliseconds) for weather update interval.
#        Default:     600000 - (10 min)
 
ChangeWeatherInterval = 600000
 
#
#    PlayerSaveInterval
#        Description: Time (in milliseconds) for player save interval.
#        Default:     900000 - (15 min)
 
PlayerSaveInterval = 900000
 
#
#    PlayerSave.Stats.MinLevel
#        Description: Minimum level for saving character stats in the database for external usage.
#        Default:     0  - (Disabled, Do not save character stats)
#                     1+ - (Enabled, Level beyond which character stats are saved)
 
PlayerSave.Stats.MinLevel = 0
 
#
#    PlayerSave.Stats.SaveOnlyOnLogout
#        Description: Save player stats only on logout.
#        Default:     1 - (Enabled, Only save on logout)
#                     0 - (Disabled, Save on every player save)
 
PlayerSave.Stats.SaveOnlyOnLogout = 1
 
#
#    mmap.enablePathFinding
#        Description: Enable/Disable pathfinding using mmaps - experimental.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
mmap.enablePathFinding = 0
 
#
#    vmap.enableLOS
#    vmap.enableHeight
#        Description: VMmap support for line of sight and height calculation.
#        Default:     1 - (Enabled, vmap.enableLOS)
#                     1 - (Enabled, vmap.enableHeight)
#                     0 - (Disabled)
 
vmap.enableLOS    = 1
vmap.enableHeight = 1
 
#
#    vmap.enableIndoorCheck
#        Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
#        Default:     1 - (Enabled)
#                     0 - (Disabled, somewhat less CPU usage)
 
vmap.enableIndoorCheck = 1
 
#
#    DetectPosCollision
#        Description: Check final move position, summon position, etc for visible collision with
#                     other objects or walls (walls only if vmaps are enabled).
#        Default:     1 - (Enabled)
#                     0 - (Disabled, Less position precision but less CPU usage)
 
DetectPosCollision = 1
 
#
#    TargetPosRecalculateRange
#        Description: Max distance from movement target point (+moving unit size) and targeted
#                     object (+size) after that new target movement point calculated.
#        Range:       0.5-5.0
#        Default:     1.5
#                     0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
#                     5.0 - (Maximum, Melee attack range, Less CPU usage)
 
TargetPosRecalculateRange = 1.5
 
#
#    UpdateUptimeInterval
#        Description: Update realm uptime period (in minutes).
#        Default:     10 - (10 minutes)
#                     1+
 
UpdateUptimeInterval = 10
 
#
#    LogDB.Opt.ClearInterval
#        Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
#                     of old entries.
#        Default:     10 - (10 minutes)
#                     1+
 
LogDB.Opt.ClearInterval = 10
 
#
#    LogDB.Opt.ClearTime
#        Description: Time (in seconds) for keeping old `logs` table entries.
#        Default:     1209600 - (Enabled, 14 days)
#                     0       - (Disabled, Do not clear entries)
 
LogDB.Opt.ClearTime = 1209600
 
#
#    MaxCoreStuckTime
#        Description: Time (in seconds) before the server is forced to crash if it is frozen.
#        Default:     0   - (Disabled)
#                     10+ - (Enabled, Recommended 10+)
 
MaxCoreStuckTime = 0
 
#
#    AddonChannel
#        Description: Configure the use of the addon channel through the server (some client side
#                     addons will not work correctly with disabled addon channel)
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
AddonChannel = 1
 
#
#    MapUpdate.Threads
#        Description: Number of threads to update maps.
#        Default:     1
 
MapUpdate.Threads = 1
 
#
#    CleanCharacterDB
#        Description: Clean out deprecated achievements, skills, spells and talents from the db.
#        Default:     0 - (Disabled)
#                     1 - (Enable)
 
CleanCharacterDB = 0
 
#
#    PersistentCharacterCleanFlags
#        Description: Determines the character clean flags that remain set after cleanups.
#                     This is a bitmask value, check /doc/CharacterDBCleanup.txt for more
#                     information.
#        Example:     14 - (Cleaning up skills, talents and spells will remain enabled after the
#                           next cleanup)
#        Default:     0  - (All cleanup methods will be disabled after the next cleanup)
 
PersistentCharacterCleanFlags = 0
 
#
###################################################################################################
 
###################################################################################################
# SERVER LOGGING
#
#    PidFile
#        Description: World daemon PID file.
#        Example:     "./world.pid" - (Enabled)
#        Default:     ""            - (Disabled)
 
PidFile = ""
 
#
#    PacketLogFile
#        Description: Binary packet logging file for the world server.
#                     Filename extension must be .pkt to be parsable with WowPacketParser.
#        Example:     "World.pkt" - (Enabled)
#        Default:     ""          - (Disabled)
 
PacketLogFile = ""
 
# Extended Logging system configuration moved to end of file (on purpose)
#
###################################################################################################
 
###################################################################################################
# SERVER SETTINGS
#
#    GameType
#        Description: Server realm type.
#        Default:     0  - (NORMAL)
#                     1  - (PVP)
#                     4  - (NORMAL)
#                     6  - (RP)
#                     8  - (RPPVP)
#                     16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
#                          activated places and sanctuaries)
 
GameType = 0
 
#
#    RealmZone
#        Description: Server realm zone. Set allowed alphabet in character, etc. names.
#        Default      1  - (Development   - any language)
#                     2  - (United States - extended-Latin)
#                     3  - (Oceanic       - extended-Latin)
#                     4  - (Latin America - extended-Latin)
#                     5  - (Tournament    - basic-Latin at create, any at login)
#                     6  - (Korea         - East-Asian)
#                     7  - (Tournament    - basic-Latin at create, any at login)
#                     8  - (English       - extended-Latin)
#                     9  - (German        - extended-Latin)
#                     10 - (French        - extended-Latin)
#                     11 - (Spanish       - extended-Latin)
#                     12 - (Russian       - Cyrillic)
#                     13 - (Tournament    - basic-Latin at create, any at login)
#                     14 - (Taiwan        - East-Asian)
#                     15 - (Tournament    - basic-Latin at create, any at login)
#                     16 - (China         - East-Asian)
#                     17 - (CN1           - basic-Latin at create, any at login)
#                     18 - (CN2           - basic-Latin at create, any at login)
#                     19 - (CN3           - basic-Latin at create, any at login)
#                     20 - (CN4           - basic-Latin at create, any at login)
#                     21 - (CN5           - basic-Latin at create, any at login)
#                     22 - (CN6           - basic-Latin at create, any at login)
#                     23 - (CN7           - basic-Latin at create, any at login)
#                     24 - (CN8           - basic-Latin at create, any at login)
#                     25 - (Tournament    - basic-Latin at create, any at login)
#                     26 - (Test Server   - any language)
#                     27 - (Tournament    - basic-Latin at create, any at login)
#                     28 - (QA Server     - any language)
#                     29 - (CN9           - basic-Latin at create, any at login)
 
RealmZone = 1
 
#
#    StrictPlayerNames
#        Description: Limit player name to language specific symbol set. Prevents character
#                     creation and forces rename request if not allowed symbols are used
#        Default:     0 - (Disable, Limited server timezone dependent client check)
#                     1 - (Enabled, Strictly basic Latin characters)
#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
#                         Note: Client needs to have the appropriate fonts installed which support
#                         the charset. For non-official localization, custom fonts need to be
#                         placed in clientdir/Fonts.
#                     3 - (Enabled, Basic Latin characters + server timezone specific)
 
StrictPlayerNames = 0
 
#
#    StrictCharterNames
#        Description: Limit guild/arena team charter names to language specific symbol set.
#                     Prevents charter creation if not allowed symbols are used.
#        Default:     0 - (Disable, Limited server timezone dependent client check)
#                     1 - (Enabled, Strictly basic Latin characters)
#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
#                         Note: Client needs to have the appropriate fonts installed which support
#                         the charset. For non-official localization, custom fonts need to be
#                         placed in clientdir/Fonts.
#                     3 - (Enabled, Basic Latin characters + server timezone specific)
 
StrictCharterNames = 0
 
#
#    StrictPetNames
#        Description: Limit pet names to language specific symbol set.
#                     Prevents pet naming if not allowed symbols are used.
#        Default:     0 - (Disable, Limited server timezone dependent client check)
#                     1 - (Enabled, Strictly basic Latin characters)
#                     2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
#                         Note: Client needs to have the appropriate fonts installed which support
#                         the charset. For non-official localization, custom fonts need to be
#                         placed in clientdir/Fonts.
#                     3 - (Enabled, Basic Latin characters + server timezone specific)
 
StrictPetNames = 0
 
#
#    DBC.Locale
#        Description: DBC language settings.
#        Default:     255 - (Auto Detect)
#                     0   - (English)
#                     1   - (Korean)
#                     2   - (French)
#                     3   - (German)
#                     4   - (Chinese)
#                     5   - (Taiwanese)
#                     6   - (Spanish)
#                     7   - (Spanish Mexico)
#                     8   - (Russian)
 
DBC.Locale = 255
 
#
#    DeclinedNames
#        Description: Allow Russian clients to set and use declined names.
#        Default:     0 - (Disabled, Except when the Russian RealmZone is set)
#                     1 - (Enabled)
 
DeclinedNames = 0
 
#
#    Expansion
#        Description: Allow server to use content from expansions. Checks for expansion-related
#                     map files, client compatibility and class/race character creation.
#        Default:     2 - (Expansion 2)
#                     1 - (Expansion 1)
#                     0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
 
Expansion = 2
 
#
#    MinPlayerName
#        Description: Minimal player name length.
#        Range:       1-12
#        Default:     2
 
MinPlayerName = 2
 
#
#    MinCharterName
#        Description: Minimal charter name length.
#        Range:       1-24
#        Default:     2
 
MinCharterName = 2
 
#
#    MinPetName
#        Description: Minimal pet name length.
#        Range:       1-12
#        Default:     2
 
MinPetName = 2
 
#
#    MaxWhoListReturns
#        Description: Set the max number of players returned in the /who list and interface.
#        Default:     49 - (stable)
 
MaxWhoListReturns = 49
 
#
#    CharacterCreating.Disabled
#        Description: Disable character creation for players based on faction.
#        Default:     0 - (Enabled, All factions are allowed)
#                     1 - (Disabled, Alliance)
#                     2 - (Disabled, Horde)
#                     3 - (Disabled, Both factions)
 
CharacterCreating.Disabled = 0
 
#
#    CharacterCreating.Disabled.RaceMask
#        Description: Mask of races which cannot be created by players.
#        Example:     1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
#        Default:     0    - (Enabled, All races are allowed)
#                     1    - (Disabled, Human)
#                     2    - (Disabled, Orc)
#                     4    - (Disabled, Dwarf)
#                     8    - (Disabled, Night Elf)
#                     16   - (Disabled, Undead)
#                     32   - (Disabled, Tauren)
#                     64   - (Disabled, Gnome)
#                     128  - (Disabled, Troll)
#                     512  - (Disabled, Blood Elf)
#                     1024 - (Disabled, Draenei)
 
CharacterCreating.Disabled.RaceMask = 0
 
#
#    CharacterCreating.Disabled.ClassMask
#        Description: Mask of classes which cannot be created by players.
#        Example:     288 - (32 + 256, Death Knight and Warlock classes are disabled)
#        Default:     0    - (Enabled, All classes are allowed)
#                     1    - (Disabled, Warrior)
#                     2    - (Disabled, Paladin)
#                     4    - (Disabled, Hunter)
#                     8    - (Disabled, Rogue)
#                     16   - (Disabled, Undead)
#                     32   - (Disabled, Death Knight)
#                     64   - (Disabled, Shaman)
#                     128  - (Disabled, Mage)
#                     256  - (Disabled, Warlock)
#                     1024 - (Disabled, Druid)
 
CharacterCreating.Disabled.ClassMask = 0
 
#
#    CharactersPerAccount
#        Description: Limit number of characters per account on all realms on this realmlist.
#        Important:   Number must be >= CharactersPerRealm
#        Default:     50
 
CharactersPerAccount = 50
 
#
#    CharactersPerRealm
#        Description: Limit number of characters per account on this realm.
#        Range:       1-10
#        Default:     10 - (Client limitation)
 
CharactersPerRealm = 10
 
#
#    HeroicCharactersPerRealm
#        Description: Limit number of heroic class characters per account on this realm.
#        Range:       1-10
#        Default:     1
 
HeroicCharactersPerRealm = 1
 
#
#    CharacterCreating.MinLevelForHeroicCharacter
#        Description: Limit creating heroic characters only for account with another
#                     character of specific level (ignored for GM accounts).
#        Default:     55 - (Enabled, Requires at least another level 55 character)
#                     0  - (Disabled)
#                     1  - (Enabled, Requires at least another level 1 character)
 
CharacterCreating.MinLevelForHeroicCharacter = 55
 
#
#    SkipCinematics
#        Description: Disable cinematic intro at first login after character creation.
#                     Prevents buggy intros in case of custom start location coordinates.
#        Default:     0 - (Show intro for each new character)
#                     1 - (Show intro only for first character of selected race)
#                     2 - (Disable intro for all classes)
 
SkipCinematics = 0
 
#
#    MaxPlayerLevel
#        Description: Maximum level that can be reached by players.
#        Important:   Levels beyond 100 are not recommended at all.
#        Range:       1-255
#        Default:     80
 
MaxPlayerLevel = 80
 
#
#    MinDualSpecLevel
#        Description: Level requirement for Dual Talent Specialization.
#        Default:     40
 
MinDualSpecLevel = 40
 
#
#    StartPlayerLevel
#        Description: Starting level for characters after creation.
#        Range:       1-MaxPlayerLevel
#        Default:     1
 
StartPlayerLevel = 1
 
#
#    StartHeroicPlayerLevel
#        Description: Staring level for heroic class characters after creation.
#        Range:       1-MaxPlayerLevel
#        Default:     55
 
StartHeroicPlayerLevel = 55
 
#
#    StartPlayerMoney
#        Description: Amount of money (in Copper) that a character has after creation.
#        Default:     0
#                     100 - (1 Silver)
 
StartPlayerMoney = 0
 
#
#    MaxHonorPoints
#        Description: Maximum honor points a character can have.
#        Default:     75000
 
MaxHonorPoints = 75000
 
#
#    StartHonorPoints
#        Description: Amount of honor points that characters have after creation.
#        Default:     0
 
StartHonorPoints = 0
 
#
#    MaxArenaPoints
#        Description: Maximum arena points a character can have.
#        Default:     10000
 
MaxArenaPoints = 10000
 
#
#    StartArenaPoints
#        Description: Amount of arena points that characters has after creation.
#        Default:     0
 
StartArenaPoints = 0
 
#
#    RecruitAFriend.MaxLevel
#        Description: Highest level up to which a character can benefit from the Recruit-A-Friend
#                     experience multiplier.
#        Default:     60
 
RecruitAFriend.MaxLevel = 60
 
#
#    RecruitAFriend.MaxDifference
#        Description: Highest level difference between linked Recruiter and Friend benefit from
#                     the Recruit-A-Friend experience multiplier.
#        Default:     4
 
RecruitAFriend.MaxDifference = 4
 
#
#    DisableWaterBreath
#        Description: Required security level for water breathing.
#        Default:     4  - (Disabled)
#                     0  - (Enabled, Everyone)
#                     1  - (Enabled, Mods/GMs/Admins)
#                     2  - (Enabled, GMs/Admins)
#                     3  - (Enabled, Admins)
 
DisableWaterBreath = 4
 
#
#    AllFlightPaths
#        Description: Character knows all flight paths (of both factions) after creation.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllFlightPaths = 0
 
#
#    InstantFlightPaths
#        Description: Flight paths will take players to their destination instantly instead
#                     of making them wait while flying.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
InstantFlightPaths = 0
 
#
#    AlwaysMaxSkillForLevel
#        Description: Players will automatically gain max skill level when logging in or leveling
#                     up.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AlwaysMaxSkillForLevel = 0
 
#
#    ActivateWeather
#        Description: Activate the weather system.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
ActivateWeather = 1
 
#
#    CastUnstuck
#        Description: Allow casting the Unstuck spell using .start or unstuck button in client
#                     help options.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
CastUnstuck = 1
 
#
#    Instance.IgnoreLevel
#        Description: Ignore level requirement when entering instances.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Instance.IgnoreLevel = 0
 
#
#    Instance.IgnoreRaid
#        Description: Ignore raid group requirement when entering instances.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Instance.IgnoreRaid = 0
 
#
#    Instance.ResetTimeHour
#        Description: Hour of the day when the global instance reset occurs.
#        Range:       0-23
#        Default:     4 - (04:00 AM)
 
Instance.ResetTimeHour = 4
 
#
#    Instance.UnloadDelay
#        Description: Time (in milliseconds) before instance maps are unloaded from memory if no
#                     characters are inside.
#        Default:     1800000 - (Enabled, 30 minutes)
#                     0       - (Disabled, Instance maps are kept in memory until the instance
#                               resets)
 
Instance.UnloadDelay = 1800000
 
#
#    InstancesResetAnnounce
#        Description: Announce the reset of one instance to whole party.
#        Default:     false - (Disabled, don't show, blizzlike)
#                     true  - (Enabled, show)
 
InstancesResetAnnounce = false
 
#
#    Quests.LowLevelHideDiff
#        Description: Level difference between player and quest level at which quests are
#                     considered low-level and are not shown via exclamation mark (!) at quest
#                     givers.
#        Default:     4  - (Enabled, Hide quests that have 4 levels less than the character)
#                     -1 - (Disabled, Show all available quest marks)
 
Quests.LowLevelHideDiff = 4
 
#
#    Quests.HighLevelHideDiff
#        Description: Level difference between player and quest level at which quests are
#                     considered high-level and are not shown via exclamation mark (!) at quest
#                     givers.
#        Default:     7  - (Enabled, Hide quests that have 7 levels more than the character)
#                     -1 - (Disabled, Show all available quest marks)
 
Quests.HighLevelHideDiff = 7
 
#
#    Quests.IgnoreRaid
#        Description: Allow non-raid quests to be completed while in a raid group.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Quests.IgnoreRaid = 0
 
#
#    Quests.IgnoreAutoAccept
#        Description: Ignore auto accept flag. Clients will have to manually accept all quests.
#        Default:     0 - (Disabled, DB values determine if quest is marked auto accept or not.)
#                     1 - (Enabled, clients will not be told to automatically accept any quest.)
 
Quests.IgnoreAutoAccept = 0
 
#
#    Quests.IgnoreAutoComplete
#        Description: Ignore auto complete flag. Clients will have to manually complete all quests.
#        Default:     0 - (Disabled, DB values determine if quest is marked auto complete or not.)
#                     1 - (Enabled, clients will not be told to automatically complete any quest.)
 
Quests.IgnoreAutoComplete = 0
 
#
#    Guild.EventLogRecordsCount
#        Description: Number of log entries for guild events that are stored per guild. Old entries
#                     will be overwritten if the number of log entries exceed the configured value.
#                     High numbers prevent this behavior but may have performance impacts.
#        Default:     100
 
Guild.EventLogRecordsCount = 100
 
#
#    Guild.ResetHour
#        Description: Hour of the day when the daily cap resets occur.
#        Range:       0-23
#        Default:     6 - (06:00 AM)
 
Guild.ResetHour = 6
 
#
#    Guild.BankEventLogRecordsCount
#        Description: Number of log entries for guild bank events that are stored per guild. Old
#                     entries will be overwritten if the number of log entries exceed the
#                     configured value. High numbers prevent this behavior but may have performance
#                     impacts.
#        Default:     25 - (Minimum)
 
Guild.BankEventLogRecordsCount = 25
 
#
#    MaxPrimaryTradeSkill
#        Description: Maximum number of primary professions a character can learn.
#        Range:       0-10
#        Default:     2
 
MaxPrimaryTradeSkill = 2
 
#
#    MinPetitionSigns
#        Description: Number of required signatures on charters to create a guild.
#        Range:       0-9
#        Default:     9
 
MinPetitionSigns = 9
 
#
#    MaxGroupXPDistance
#        Description: Max distance to creature for group member to get experience at creature
#                     death.
#        Default:     74
 
MaxGroupXPDistance = 74
 
#
#    MaxRecruitAFriendBonusDistance
#        Description: Max distance between character and and group to gain the Recruit-A-Friend
#                     XP multiplier.
#        Default:     100
 
MaxRecruitAFriendBonusDistance = 100
 
#
#    MailDeliveryDelay
#        Description: Time (in seconds) mail delivery is delayed when sending items.
#        Default:     3600 - (1 hour)
 
MailDeliveryDelay = 3600
 
#
#    SkillChance.Prospecting
#        Description: Allow skill increase from prospecting.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
SkillChance.Prospecting = 0
 
#
#    SkillChance.Milling
#        Description: Allow skill increase from milling.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
SkillChance.Milling = 0
 
#
#    OffhandCheckAtSpellUnlearn
#        Description: Unlearning certain spells can change offhand weapon restrictions
#                     for equip slots.
#        Default:     1 - (Recheck offhand slot weapon at unlearning a spell)
#                     0 - (Recheck offhand slot weapon only at zone update)
 
OffhandCheckAtSpellUnlearn = 1
 
#
#    ClientCacheVersion
#        Description: Client cache version for client cache data reset. Use any value different
#                     from DB and not recently been used to trigger client side cache reset.
#        Default:     0 - (Use DB value from world DB db_version.cache_id field)
 
ClientCacheVersion = 0
 
#
#    Event.Announce
#        Description: Announce events.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Event.Announce = 0
 
#
#    BeepAtStart
#        Description: Beep when the world server finished starting.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
BeepAtStart = 1
 
#
#    Motd
#        Description: Message of the Day, displayed at login.
#                     Use '@' for a newline and be sure to escape special characters.
#        Example:     "Welcome to John\'s Server@This server runs on Trinity Core."
#        Default:     "Welcome to a Trinity Core server."
 
Motd = "Welcome to a Trinity Core server."
 
#
#    Server.LoginInfo
#        Description: Display core version (.server info) on login.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Server.LoginInfo = 0
 
#
#    Command.LookupMaxResults
#        Description: Number of results being displayed using a .lookup command.
#        Default:     0 - (Unlimited)
 
Command.LookupMaxResults = 0
 
#
#    AllowTickets
#        Description: Allow/disallow sending new tickets.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
AllowTickets = 1
 
#
#     DungeonFinder.OptionsMask
#        Description: Dungeon and raid finder system.
#        Value is a bitmask consisting of:
#           LFG_OPTION_ENABLE_DUNGEON_FINDER = 1,     Enable the dungeon finder browser
#           LFG_OPTION_ENABLE_RAID_BROWSER   = 2,     Enable the raid browser
#        Default:     1
 
DungeonFinder.OptionsMask = 1
 
#
#   DBC.EnforceItemAttributes
#        Description: Disallow overriding item attributes stored in DBC files with values from the
#                     database.
#        Default:     1 - (Enabled, Enforce DBC values)
#                     0 - (Disabled, Use database values)
 
DBC.EnforceItemAttributes = 1
 
#
#   AccountInstancesPerHour
#        Description: Controls the max amount of different instances player can enter within hour.
#        Default:     5
 
AccountInstancesPerHour = 5
 
#
#   Account.PasswordChangeSecurity
#        Description: Controls how secure the password changes are.
#        Default:     0 - None (Old and new password)
#                     1 - Email (Email confirmation necessary)
#                     2 - RBAC (RBAC enable or disables email confirmation per group)
 
Account.PasswordChangeSecurity = 0
 
#
#   BirthdayTime
#        Description: Set to date of project's birth in UNIX time. By default the date when
#                     TrinityCore was started (Thu Oct 2, 2008)
#        Default:     1222964635
#
#
 
BirthdayTime = 1222964635
 
#
###################################################################################################
 
###################################################################################################
# WARDEN SETTINGS
#
#    Warden.Enabled
#        Description: Enable Warden anticheat system.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Warden.Enabled = 0
 
#
#    Warden.NumMemChecks
#        Description: Number of Warden memory checks that are sent to the client each cycle.
#        Default:     3 - (Enabled)
#                     0 - (Disabled)
 
Warden.NumMemChecks = 3
 
#
#    Warden.NumOtherChecks
#        Description: Number of Warden checks other than memory checks that are added to request
#                     each checking cycle.
#        Default:     7 - (Enabled)
#                     0 - (Disabled)
 
Warden.NumOtherChecks = 7
 
#
#    Warden.ClientResponseDelay
#        Description: Time (in seconds) before client is getting disconnecting for not responding.
#        Default:     600 - (10 Minutes)
#                     0 - (Disabled, client won't be kicked)
 
Warden.ClientResponseDelay = 600
 
#
#    Warden.ClientCheckHoldOff
#        Description: Time (in seconds) to wait before sending the next check request to the client.
#                     A low number increases traffic and load on client and server side.
#        Default:     30 - (30 Seconds)
#                     0  - (Send check as soon as possible)
 
Warden.ClientCheckHoldOff = 30
 
#
#    Warden.ClientCheckFailAction
#        Description: Default action being taken if a client check failed. Actions can be
#                     overwritten for each single check via warden_action table in characters
#                     database.
#        Default:     0 - (Disabled, Logging only)
#                     1 - (Kick)
#                     2 - (Ban)
 
Warden.ClientCheckFailAction = 0
 
#
#    Warden.BanDuration
#        Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set
#                     to ban.
#        Default:     86400 - (24 hours)
#                     0     - (Permanent ban)
 
Warden.BanDuration = 86400
 
#
###################################################################################################
 
###################################################################################################
# PLAYER INTERACTION
#
#    AllowTwoSide.Interaction.Calendar
#        Description: Allow calendar invites between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllowTwoSide.Interaction.Calendar = 0
 
#
#    AllowTwoSide.Interaction.Channel
#        Description: Allow channel chat between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllowTwoSide.Interaction.Channel = 0
 
#
#    AllowTwoSide.Interaction.Group
#        Description: Allow group joining between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllowTwoSide.Interaction.Group = 0
 
#
#    AllowTwoSide.Interaction.Guild
#        Description: Allow guild joining between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllowTwoSide.Interaction.Guild = 0
 
#
#    AllowTwoSide.Interaction.Auction
#        Description: Allow auctions between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllowTwoSide.Interaction.Auction = 0
 
#
#    AllowTwoSide.Trade
#        Description: Allow trading between factions.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AllowTwoSide.Trade = 0
 
#
#    TalentsInspecting
#        Description: Allow inspecting characters from the opposing faction.
#                     Doesn't affect characters in gamemaster mode.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
TalentsInspecting = 1
 
#
###################################################################################################
 
###################################################################################################
# CREATURE SETTINGS
#
#    ThreatRadius
#        Description: Distance for creatures to evade after being pulled away from the combat
#                     starting point. If ThreatRadius is less than creature aggro radius then aggro
#                     radius will be used.
#        Default:     60
 
ThreatRadius = 60
 
#
#    Rate.Creature.Aggro
#        Description: Aggro radius percentage.
#        Default:     1   - (Enabled, 100%)
#                     1.5 - (Enabled, 150%)
#                     0   - (Disabled, 0%)
 
Rate.Creature.Aggro = 1
 
#
#    CreatureFamilyFleeAssistanceRadius
#        Description: Distance for fleeing creatures seeking assistance from other creatures.
#        Default:     30 - (Enabled)
#                     0  - (Disabled)
 
CreatureFamilyFleeAssistanceRadius = 30
 
#
#    CreatureFamilyAssistanceRadius
#        Description: Distance for creatures calling for assistance from other creatures without
#                     moving.
#        Default:     10 - (Enabled)
#                     0  - (Disabled)
 
CreatureFamilyAssistanceRadius = 10
 
#
#    CreatureFamilyAssistanceDelay
#        Description: Time (in milliseconds) before creature assistance call.
#        Default:     1500 - (1.5 Seconds)
 
CreatureFamilyAssistanceDelay = 1500
 
#
#    CreatureFamilyFleeDelay
#        Description: Time (in milliseconds) during which creature can flee if no assistance was
#                     found.
#        Default:     7000 (7 Seconds)
 
CreatureFamilyFleeDelay = 7000
 
#
#    WorldBossLevelDiff
#        Description: World boss level difference.
#        Default:     3
 
WorldBossLevelDiff = 3
 
#
#    Corpse.Decay.NORMAL
#    Corpse.Decay.RARE
#    Corpse.Decay.ELITE
#    Corpse.Decay.RAREELITE
#    Corpse.Decay.WORLDBOSS
#        Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
#        Default:     60   - (1 Minute, Corpse.Decay.NORMAL)
#                     300  - (5 Minutes, Corpse.Decay.RARE)
#                     300  - (5 Minutes, Corpse.Decay.ELITE)
#                     300  - (5 Minutes, Corpse.Decay.RAREELITE)
#                     3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
 
Corpse.Decay.NORMAL    = 60
Corpse.Decay.RARE      = 300
Corpse.Decay.ELITE     = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
 
#
#    Rate.Corpse.Decay.Looted
#        Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
#                     after they have been looted.
#         Default:    0.5
 
Rate.Corpse.Decay.Looted = 0.5
 
#
#    Rate.Creature.Normal.Damage
#    Rate.Creature.Elite.Elite.Damage
#    Rate.Creature.Elite.RARE.Damage
#    Rate.Creature.Elite.RAREELITE.Damage
#    Rate.Creature.Elite.WORLDBOSS.Damage
#        Description: Mulitplier for creature melee damage.
#        Default:     1 - (Rate.Creature.Normal.Damage)
#                     1 - (Rate.Creature.Elite.Elite.Damage)
#                     1 - (Rate.Creature.Elite.RARE.Damage)
#                     1 - (Rate.Creature.Elite.RAREELITE.Damage)
#                     1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
#
 
Rate.Creature.Normal.Damage          = 1
Rate.Creature.Elite.Elite.Damage     = 1
Rate.Creature.Elite.RARE.Damage      = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
 
#
#    Rate.Creature.Normal.SpellDamage
#    Rate.Creature.Elite.Elite.SpellDamage
#    Rate.Creature.Elite.RARE.SpellDamage
#    Rate.Creature.Elite.RAREELITE.SpellDamage
#    Rate.Creature.Elite.WORLDBOSS.SpellDamage
#        Description: Mulitplier for creature spell damage.
#        Default:     1 - (Rate.Creature.Normal.SpellDamage)
#                     1 - (Rate.Creature.Elite.Elite.SpellDamage)
#                     1 - (Rate.Creature.Elite.RARE.SpellDamage)
#                     1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
#                     1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
 
Rate.Creature.Normal.SpellDamage          = 1
Rate.Creature.Elite.Elite.SpellDamage     = 1
Rate.Creature.Elite.RARE.SpellDamage      = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
 
#
#    Rate.Creature.Normal.HP
#    Rate.Creature.Elite.Elite.HP
#    Rate.Creature.Elite.RARE.HP
#    Rate.Creature.Elite.RAREELITE.HP
#    Rate.Creature.Elite.WORLDBOSS.HP
#        Description: Mulitplier for creature health.
#        Default:     1 - (Rate.Creature.Normal.HP)
#                     1 - (Rate.Creature.Elite.Elite.HP)
#                     1 - (Rate.Creature.Elite.RARE.HP)
#                     1 - (Rate.Creature.Elite.RAREELITE.HP)
#                     1 - (Rate.Creature.Elite.WORLDBOSS.HP)
 
Rate.Creature.Normal.HP          = 1
Rate.Creature.Elite.Elite.HP     = 1
Rate.Creature.Elite.RARE.HP      = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
 
#
#    Creature.PickPocketRefillDelay
#        Description: Time in seconds that the server will wait before refilling the pickpocket loot
#                     for a creature
#        Default:     600
 
Creature.PickPocketRefillDelay = 600
 
#
#    ListenRange.Say
#        Description: Distance in which players can read say messages from creatures or
#                     gameobjects.
#        Default:     40
 
ListenRange.Say = 40
 
#
#    ListenRange.TextEmote
#        Description: Distance in which players can read emotes from creatures or gameobjects.
#        Default:     40
 
ListenRange.TextEmote = 40
 
#
#    ListenRange.Yell
#        Description: Distance in which players can read yell messages from creatures or
#                     gameobjects.
#        Default:     300
 
ListenRange.Yell = 300
 
#
###################################################################################################
 
###################################################################################################
# CHAT SETTINGS
#
#    ChatFakeMessagePreventing
#        Description: Chat protection from creating fake messages using a lot spaces or other
#                     invisible symbols. Not applied to the addon language, but may break old
#                     addons that use normal languages for sending data to other clients.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
ChatFakeMessagePreventing = 0
 
#
#    ChatStrictLinkChecking.Severity
#        Description: Check chat messages for ingame links to spells, items, quests, etc.
#        Default:     0 - (Disabled)
#                     1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
#                         pictures.)
#                     2 - (Enabled, Verify that pipe commands are used in a correct order)
#                     3 - (Check if color, entry and name don't contradict each other. For this to
#                         work correctly, please assure that you have extracted locale DBCs of
#                         every language specific client playing on this server)
 
ChatStrictLinkChecking.Severity = 0
 
#
#    ChatStrictLinkChecking.Kick
#        Description: Defines what should be done if a message is considered to contain invalid
#                     pipe commands.
#        Default:     0 - (Silently ignore message)
#                     1 - (Disconnect players who sent malformed messages)
 
ChatStrictLinkChecking.Kick = 0
 
#
#    ChatFlood.MessageCount
#        Description: Chat flood protection, number of messages before player gets muted.
#        Default:     10 - (Enabled)
#                     0  - (Disabled)
 
ChatFlood.MessageCount = 10
 
#
#    ChatFlood.MessageDelay
#        Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
#        Default:     1
 
ChatFlood.MessageDelay = 1
 
#
#    ChatFlood.MuteTime
#        Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
#        Default:     10
 
ChatFlood.MuteTime = 10
 
#
#    Channel.RestrictedLfg
#        Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
#        Default:     1 - (Enabled, Allow join to channel only if registered in LFG)
#                     0 - (Disabled, Allow join to channel in any time)
 
Channel.RestrictedLfg = 1
 
#
#    ChatLevelReq.Channel
#        Description: Level requirement for characters to be able to write in chat channels.
#        Default:     1
 
ChatLevelReq.Channel = 1
 
#
#    ChatLevelReq.Whisper
#        Description: Level requirement for characters to be able to whisper other characters.
#        Default:     1
 
ChatLevelReq.Whisper = 1
 
#
#    ChatLevelReq.Say
#        Description: Level requirement for characters to be able to use say/yell/emote.
#        Default:     1
 
ChatLevelReq.Say = 1
 
#
#    PreserveCustomChannels
#        Description: Store custom chat channel settings like password, automatic ownership handout
#                     or ban list in the database. Needs to be enabled to save custom
#                     world/trade/etc. channels that have automatic ownership handout disabled.
#                     (.channel set ownership $channel off)
#        Default:     0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
#                     1 - (Enabled)
 
PreserveCustomChannels = 1
 
#
#    PreserveCustomChannelDuration
#        Description: Time (in days) that needs to pass before the customs chat channels get
#                     cleaned up from the database. Only channels with ownership handout enabled
#                     (default behavior) will be cleaned.
#        Default:     14 - (Enabled, Clean channels that haven't been used for 14 days)
#                     0  - (Disabled, Infinite channel storage)
 
PreserveCustomChannelDuration = 14
 
#
###################################################################################################
 
###################################################################################################
# GAME MASTER SETTINGS
#
#    GM.LoginState
#        Description: GM mode at login.
#        Default:     2 - (Last save state)
#                     0 - (Disable)
#                     1 - (Enable)
 
GM.LoginState = 2
 
#
#    GM.Visible
#        Description: GM visibility at login.
#        Default:     2 - (Last save state)
#                     0 - (Invisible)
#                     1 - (Visible)
 
GM.Visible = 2
 
#
#    GM.Chat
#        Description: GM chat mode at login.
#        Default:     2 - (Last save state)
#                     0 - (Disable)
#                     1 - (Enable)
 
GM.Chat = 2
 
#
#    GM.WhisperingTo
#        Description: Is GM accepting whispers from player by default or not.
#        Default:     2 - (Last save state)
#                     0 - (Disable)
#                     1 - (Enable)
 
GM.WhisperingTo = 2
 
#
#    GM.InGMList.Level
#        Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
#        Default:     3 - (Anyone)
#                     0 - (Only players)
#                     1 - (Only moderators)
#                     2 - (Only gamemasters)
 
GM.InGMList.Level = 3
 
#
#    GM.InWhoList.Level
#        Description: Max GM level showed in who list (if visible).
#        Default:     3 - (Anyone)
#                     0 - (Only players)
#                     1 - (Only moderators)
#                     2 - (Only gamemasters)
 
GM.InWhoList.Level = 3
 
#
#    GM.StartLevel
#        Description: GM character starting level.
#        Default:     1
 
GM.StartLevel = 1
 
#
#    GM.AllowInvite
#        Description: Allow players to invite GM characters.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
GM.AllowInvite = 0
 
#
#    GM.LowerSecurity
#        Description: Allow lower security levels to use commands on higher security level
#                     characters.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
GM.LowerSecurity = 0
 
#
#    GM.TicketSystem.ChanceOfGMSurvey
#        Description: Chance of sending a GM survey after ticket completion.
#        Default:     50 - (Enabled)
#                     0  - (Disabled)
 
GM.TicketSystem.ChanceOfGMSurvey = 50
 
#
###################################################################################################
 
###################################################################################################
# VISIBILITY AND DISTANCES
#
#    Visibility.GroupMode
#        Description: Group visibility modes. Defines which groups can aways detect invisible
#                     characters of the same raid, group or faction.
#        Default:     1 - (Raid)
#                     0 - (Party)
#                     2 - (Faction)
 
Visibility.GroupMode = 1
 
#
#    Visibility.Distance.Continents
#    Visibility.Distance.Instances
#    Visibility.Distance.BGArenas
#        Description: Visibility distance to see other players or gameobjects.
#                     Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
#                     For instances default ~170.
#                     Max limited by grid size: 533.33333
#                     Min limit is max aggro radius (45) * Rate.Creature.Aggro
#        Default:     90  - (Visibility.Distance.Continents)
#                     170 - (Visibility.Distance.Instances)
#                     533 - (Visibility.Distance.BGArenas)
 
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
 
#
#    Visibility.Notify.Period.OnContinents
#    Visibility.Notify.Period.InInstances
#    Visibility.Notify.Period.InBGArenas
#        Description: Time (in milliseconds) for visibility update period. Lower values may have
#                     performance impact.
#        Default:     1000 - (Visibility.Notify.Period.OnContinents)
#                     1000 - (Visibility.Notify.Period.InInstances)
#                     1000 - (Visibility.Notify.Period.InBGArenas)
 
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances  = 1000
Visibility.Notify.Period.InBGArenas   = 1000
 
#
###################################################################################################
 
###################################################################################################
# SERVER RATES
#
#    Rate.Health
#    Rate.Mana
#    Rate.Rage.Income
#    Rate.Rage.Loss
#    Rate.RunicPower.Income
#    Rate.RunicPower.Loss
#    Rate.Focus
#    Rate.Energy
#    Rate.Loyalty
#        Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
#                     energy and loyalty increase or decrease.
#        Default:     1 - (Rate.Health)
#                     1 - (Rate.Mana)
#                     1 - (Rate.Rage.Income)
#                     1 - (Rate.Rage.Loss)
#                     1 - (Rate.RunicPower.Income)
#                     1 - (Rate.RunicPower.Loss)
#                     1 - (Rate.Focus)
#                     1 - (Rate.Energy)
#                     1 - (Rate.Loyalty)
 
Rate.Health            = 1
Rate.Mana              = 1
Rate.Rage.Income       = 1
Rate.Rage.Loss         = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss   = 1
Rate.Focus             = 1
Rate.Energy            = 1
Rate.Loyalty           = 1
 
#
#    Rate.Skill.Discovery
#        Description: Multiplier for skill discovery.
#        Default:     1
 
Rate.Skill.Discovery = 1
 
#
#    Rate.Drop.Item.Poor
#    Rate.Drop.Item.Normal
#    Rate.Drop.Item.Uncommon
#    Rate.Drop.Item.Rare
#    Rate.Drop.Item.Epic
#    Rate.Drop.Item.Legendary
#    Rate.Drop.Item.Artifact
#    Rate.Drop.Item.Referenced
#    Rate.Drop.Money
#        Description: Drop rates for money and items based on quality.
#        Default:     1 - (Rate.Drop.Item.Poor)
#                     1 - (Rate.Drop.Item.Normal)
#                     1 - (Rate.Drop.Item.Uncommon)
#                     1 - (Rate.Drop.Item.Rare)
#                     1 - (Rate.Drop.Item.Epic)
#                     1 - (Rate.Drop.Item.Legendary)
#                     1 - (Rate.Drop.Item.Artifact)
#                     1 - (Rate.Drop.Item.Referenced)
#                     1 - (Rate.Drop.Money)
 
Rate.Drop.Item.Poor             = 1
Rate.Drop.Item.Normal           = 1
Rate.Drop.Item.Uncommon         = 1
Rate.Drop.Item.Rare             = 1
Rate.Drop.Item.Epic             = 1
Rate.Drop.Item.Legendary        = 1
Rate.Drop.Item.Artifact         = 1
Rate.Drop.Item.Referenced       = 1
Rate.Drop.Money                 = 1
 
#
#    Rate.Drop.Item.ReferencedAmount
#        Description: Multiplier for referenced loot amount.
#        Default:     1
 
Rate.Drop.Item.ReferencedAmount = 1
 
#
#    Rate.XP.Kill
#    Rate.XP.Quest
#    Rate.XP.Explore
#        Description: Experience rates.
#        Default:     1 - (Rate.XP.Kill)
#                     1 - (Rate.XP.Quest)
#                     1 - (Rate.XP.Explore)
 
Rate.XP.Kill    = 1
Rate.XP.Quest   = 1
Rate.XP.Explore = 1
 
#
#    Rate.RepairCost
#        Description: Repair cost rate.
#        Default:     1
 
Rate.RepairCost = 1
 
#
#    Rate.Rest.InGame
#    Rate.Rest.Offline.InTavernOrCity
#    Rate.Rest.Offline.InWilderness
#        Description: Resting points grow rates.
#        Default:     1 - (Rate.Rest.InGame)
#                     1 - (Rate.Rest.Offline.InTavernOrCity)
#                     1 - (Rate.Rest.Offline.InWilderness)
 
Rate.Rest.InGame                 = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness   = 1
 
#
#    Rate.Damage.Fall
#        Description: Damage after fall rate.
#        Default:     1
 
Rate.Damage.Fall = 1
 
#
#    Rate.Auction.Time
#    Rate.Auction.Deposit
#    Rate.Auction.Cut
#        Description: Auction rates (auction time, deposit get at auction start,
#                     auction cut from price at auction end).
#        Default:     1 - (Rate.Auction.Time)
#                     1 - (Rate.Auction.Deposit)
#                     1 - (Rate.Auction.Cut)
 
Rate.Auction.Time    = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut     = 1
 
#
#    Rate.Honor
#        Description: Honor gain rate.
#        Default:     1
 
Rate.Honor = 1
 
#
#    Rate.Talent
#        Description: Talent point rate.
#        Default:     1
 
Rate.Talent = 1
 
#
#    Rate.Reputation.Gain
#        Description: Reputation gain rate.
#        Default:     1
 
Rate.Reputation.Gain = 1
 
#
#    Rate.Reputation.LowLevel.Kill
#        Description: Reputation gain from killing low level (grey) creatures.
#        Default:     1
 
Rate.Reputation.LowLevel.Kill = 1
 
#
#    Rate.Reputation.LowLevel.Quest
#        Description: Reputation gain rate.
#        Default:     1
 
Rate.Reputation.LowLevel.Quest = 1
 
#
#    Rate.Reputation.RecruitAFriendBonus
#        Description: Reputation bonus rate for recruit-a-friend.
#        Default:     0.1
 
Rate.Reputation.RecruitAFriendBonus = 0.1
 
#
#    Rate.MoveSpeed
#        Description: Movement speed rate.
#        Default:     1
 
Rate.MoveSpeed = 1
 
#
#    Rate.InstanceResetTime
#        Description: Multiplier for the rate between global raid/heroic instance resets
#                     (dbc value). Higher value increases the time between resets,
#                     lower value lowers the time, you need clean instance_reset in
#                     characters db in order to let new values work.
#        Default:     1
 
Rate.InstanceResetTime = 1
 
#
#    SkillGain.Crafting
#    SkillGain.Defense
#    SkillGain.Gathering
#    SkillGain.Weapon
#        Description: Crafting/defense/gathering/weapon skills gain rate.
#        Default:     1 - (SkillGain.Crafting)
#                     1 - (SkillGain.Defense)
#                     1 - (SkillGain.Gathering)
#                     1 - (SkillGain.Weapon)
 
SkillGain.Crafting  = 1
SkillGain.Defense   = 1
SkillGain.Gathering = 1
SkillGain.Weapon    = 1
 
#
#    SkillChance.Orange
#    SkillChance.Yellow
#    SkillChance.Green
#    SkillChance.Grey
#        Description: Chance to increase skill based on recipe color.
#        Default:     100 - (SkillChance.Orange)
#                     75  - (SkillChance.Yellow)
#                     25  - (SkillChance.Green)
#                     0   - (SkillChance.Grey)
 
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green  = 25
SkillChance.Grey   = 0
 
#
#    SkillChance.MiningSteps
#    SkillChance.SkinningSteps
#        Description: Skinning and Mining chance decreases with skill level.
#        Default:     0  - (Disabled)
#                     75 - (In 2 times each 75 skill points)
 
SkillChance.MiningSteps   = 0
SkillChance.SkinningSteps = 0
 
#
#    DurabilityLoss.InPvP
#        Description: Durability loss on death during PvP.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
DurabilityLoss.InPvP = 0
 
#
#    DurabilityLoss.OnDeath
#        Description: Durability loss percentage on death.
#        Default:     10
 
DurabilityLoss.OnDeath = 10
 
#
#    DurabilityLossChance.Damage
#        Description: Chance to lose durability on one equipped item from damage.
#        Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
 
DurabilityLossChance.Damage = 0.5
 
#
#    DurabilityLossChance.Absorb
#        Description: Chance to lose durability on one equipped armor item when absorbing damage.
#        Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
#                           durability)
 
DurabilityLossChance.Absorb = 0.5
 
#
#    DurabilityLossChance.Parry
#        Description: Chance to lose durability on main weapon when parrying attacks.
#        Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
#                            durability)
 
DurabilityLossChance.Parry = 0.05
 
#
#    DurabilityLossChance.Block
#        Description: Chance to lose durability on shield when blocking attacks.
#        Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
#                            durability)
 
DurabilityLossChance.Block = 0.05
 
#
#    Death.SicknessLevel
#        Description: Starting level for resurrection sickness.
#        Example:     11 - (Level 1-10 characters will not be affected,
#                           Level 11-19 characters will be affected for 1 minute,
#                           Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
#         Default:    11               - (Enabled, See Example)
#                     MaxPlayerLevel+1 - (Disabled)
#                     -10              - (Enabled, Level 1+ characters have 10 minute duration)
 
Death.SicknessLevel = 11
 
#
#    Death.CorpseReclaimDelay.PvP
#    Death.CorpseReclaimDelay.PvE
#        Description: Increase corpse reclaim delay at PvP/PvE deaths.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
 
#
#    Death.Bones.World
#    Death.Bones.BattlegroundOrArena
#        Description: Create bones instead of corpses at resurrection in normal zones, instances,
#                     battleground or arenas.
#        Default:     1 - (Enabled, Death.Bones.World)
#                     1 - (Enabled, Death.Bones.BattlegroundOrArena)
#                     0 - (Disabled)
 
Death.Bones.World               = 1
Death.Bones.BattlegroundOrArena = 1
 
#
#    Die.Command.Mode
#        Description: Do not trigger things like loot from .die command.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
Die.Command.Mode = 1
 
#
###################################################################################################
 
###################################################################################################
# STATS LIMITS
#
#    Stats.Limits.Enable
#        Description: Enable or disable stats system.
#        Default:     0 - Disabled
 
Stats.Limits.Enable = 0
 
#
#    Stats.Limit.[STAT]
#        Description: Set percentage limit for dodge, parry, block and crit rating.
#        Default:     95.0 (95%)
 
Stats.Limits.Dodge = 95.0
Stats.Limits.Parry = 95.0
Stats.Limits.Block = 95.0
Stats.Limits.Crit  = 95.0
 
#
###################################################################################################
 
###################################################################################################
# AUTO BROADCAST
#
#    AutoBroadcast.On
#        Description: Enable auto broadcast.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AutoBroadcast.On = 0
 
#
#    AutoBroadcast.Center
#        Description: Auto broadcasting display method.
#        Default:     0 - (Announce)
#                     1 - (Notify)
#                     2 - (Both)
 
AutoBroadcast.Center = 0
 
#
#    AutoBroadcast.Timer
#        Description: Timer (in milliseconds) for auto broadcasts.
#        Default:     60000 - (60 seconds)
 
AutoBroadcast.Timer = 60000
 
#
###################################################################################################
 
###################################################################################################
# BATTLEGROUND CONFIG
#
#    Battleground.CastDeserter
#        Description: Cast Deserter spell at players who leave battlegrounds in progress.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
Battleground.CastDeserter = 1
 
#
#    Battleground.QueueAnnouncer.Enable
#        Description: Announce battleground queue status to chat.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Battleground.QueueAnnouncer.Enable = 0
 
#
#    Battleground.QueueAnnouncer.PlayerOnly
#        Description: Battleground queue announcement type.
#        Default:     0 - (System message, Anyone can see it)
#                     1 - (Private, Only queued players can see it)
 
Battleground.QueueAnnouncer.PlayerOnly = 0
 
#
#    Battleground.InvitationType
#        Description: Set Battleground invitation type.
#        Default:     0 - (Normal, Invite as much players to battlegrounds as queued,
#                          Don't bother with balance)
#                     1 - (Experimental, Don't allow to invite much more players
#                          of one faction)
 
Battleground.InvitationType = 0
 
#
#    Battleground.PrematureFinishTimer
#        Description: Time (in milliseconds) before battleground will end prematurely if there are
#                     not enough players on one team. (Values defined in battleground template)
#        Default:     300000 - (Enabled, 5 minutes)
#                     0      - (Disabled, Not recommended)
 
BattleGround.PrematureFinishTimer = 300000
 
#
#    BattleGround.PremadeGroupWaitForMatch
#        Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
#                     other faction.
#        Default:     1800000 - (Enabled, 30 minutes)
#                     0       - (Disabled, Not recommended)
 
BattleGround.PremadeGroupWaitForMatch = 1800000
 
#
#    Battleground.GiveXPForKills
#        Description: Give experience for honorable kills in battlegrounds.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Battleground.GiveXPForKills = 0
 
#
#    Battleground.Random.ResetHour
#        Description: Hour of the day when the global instance resets occur.
#        Range:       0-23
#        Default:     6 - (06:00 AM)
 
Battleground.Random.ResetHour = 6
 
#
#     Battleground.RewardWinnerHonorFirst
#     Battleground.RewardWinnerArenaFirst
#     Battleground.RewardWinnerHonorLast
#     Battleground.RewardWinnerArenaLast
#     Battleground.RewardLoserHonorFirst
#     Battleground.RewardLoserHonorLast
#        Description: Random Battlegrounds / call to the arms rewards.
#        Default:     30 - Battleground.RewardWinnerHonorFirst
#                     25 - Battleground.RewardWinnerArenaFirst
#                     15 - Battleground.RewardWinnerHonorLast
#                     0  - Battleground.RewardWinnerArenaLast
#                     5  - Battleground.RewardLoserHonorFirst
#                     5  - Battleground.RewardLoserHonorLast
#
 
Battleground.RewardWinnerHonorFirst = 30
Battleground.RewardWinnerArenaFirst = 25
Battleground.RewardWinnerHonorLast  = 15
Battleground.RewardWinnerArenaLast  = 0
Battleground.RewardLoserHonorFirst  = 5
Battleground.RewardLoserHonorLast   = 5
 
#
###################################################################################################
 
###################################################################################################
# BATTLEFIELD CONFIG
#
#     Wintergrasp.Enable
#         Description: Enable the Wintergrasp battlefield.
#         Default:     0 - (Disabled)
#                      1 - (Enabled, Experimental as of still being in development)
 
Wintergrasp.Enable = 0
 
#
#     Wintergrasp.PlayerMax
#         Description: Maximum number of players allowed in Wintergrasp.
#         Default:     100
 
Wintergrasp.PlayerMax = 100
 
#
#     Wintergrasp.PlayerMin
#         Description: Minimum number of players required for Wintergrasp.
#         Default:     0
 
Wintergrasp.PlayerMin = 0
 
#
#     Wintergrasp.PlayerMinLvl
#         Description: Required character level for the Wintergrasp battle.
#         Default:     77
 
Wintergrasp.PlayerMinLvl = 77
 
#
#     Wintergrasp.BattleTimer
#         Description: Time (in minutes) for the Wintergrasp battle to last.
#         Default:     30
 
Wintergrasp.BattleTimer = 30
 
#
#     Wintergrasp.NoBattleTimer
#         Description: Time (in minutes) between Wintergrasp battles.
#         Default:     150
 
Wintergrasp.NoBattleTimer = 150
 
#
#     Wintergrasp.CrashRestartTimer
#         Description: Time (in minutes) to delay the restart of Wintergrasp if the world server
#                      crashed during a running battle.
#         Default:     10
 
Wintergrasp.CrashRestartTimer = 10
 
#
###################################################################################################
 
###################################################################################################
# ARENA CONFIG
#
#    Arena.MaxRatingDifference
#        Description: Maximum rating difference between two teams in rated matches.
#        Default:     150 - (Enabled)
#                     0   - (Disabled)
 
Arena.MaxRatingDifference = 150
 
#
#    Arena.RatingDiscardTimer
#        Description: Time (in milliseconds) after which rating differences are ignored when
#                     setting up matches.
#        Default:     600000 - (Enabled, 10 minutes)
#                     0      - (Disabled)
 
Arena.RatingDiscardTimer = 600000
 
#
#    Arena.RatedUpdateTimer
#        Description: Time (in milliseconds) between checks for matchups in rated arena.
#        Default:     5000 - (5 seconds)
 
Arena.RatedUpdateTimer = 5000
 
#
#    Arena.AutoDistributePoints
#        Description: Automatically distribute arena points.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Arena.AutoDistributePoints = 0
 
#
#    Arena.AutoDistributeInterval
#        Description: Time (in days) how often arena points should be distributed if automatic
#                     distribution is enabled.
#        Default:     7 - (Weekly)
 
Arena.AutoDistributeInterval = 7
 
#
#    Arena.QueueAnnouncer.Enable
#        Description: Announce arena queue status to chat.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Arena.QueueAnnouncer.Enable = 0
 
#
#    Arena.ArenaSeason.ID
#        Description: Current arena season id shown in clients.
#        Default:     8
 
Arena.ArenaSeason.ID = 8
 
#
#    Arena.ArenaSeason.InProgress
#        Description: State of current arena season.
#        Default:     1 - (Active)
#                     0 - (Finished)
 
Arena.ArenaSeason.InProgress = 1
 
#
#    Arena.ArenaStartRating
#        Description: Start rating for new arena teams.
#        Default:     0
 
Arena.ArenaStartRating = 0
 
#
#    Arena.ArenaStartPersonalRating
#        Description: Start personal rating when joining a team.
#        Default:     0
 
Arena.ArenaStartPersonalRating = 0
 
#
#    Arena.ArenaStartMatchmakerRating
#        Description: Start matchmaker rating for players.
#        Default:     1500
 
Arena.ArenaStartMatchmakerRating = 1500
 
#
#    ArenaLog.ExtendedInfo
#        Description: Include extended info to ArenaLogFile for each player after rated arena
#                     matches (guid, name, team, IP, healing/damage done, killing blows).
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
ArenaLog.ExtendedInfo = 0
 
#
###################################################################################################
 
###################################################################################################
# NETWORK CONFIG
#
#    Network.Threads
#        Description: Number of threads for network.
#         Default:    1 - (Recommended 1 thread per 1000 connections)
 
Network.Threads = 1
 
#
#    Network.OutKBuff
#        Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
#                     socket option, TCP manual).
#        Default:     -1 - (Use system default setting)
 
Network.OutKBuff = -1
 
#
#    Network.OutUBuff
#        Description: Amount of memory (in bytes) reserved in the user space per connection for
#                     output buffering.
#         Default:    65536
 
Network.OutUBuff = 65536
 
#
#    Network.TcpNoDelay:
#        Description: TCP Nagle algorithm setting.
#         Default:    0 - (Enabled, Less traffic, More latency)
#                     1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
 
Network.TcpNodelay = 1
 
#
###################################################################################################
 
###################################################################################################
# CONSOLE AND REMOTE ACCESS
#
#    Console.Enable
#        Description: Enable console.
#        Default:     1 - (Enabled)
#                     0 - (Disabled)
 
Console.Enable = 1
 
#
#    Ra.Enable
#        Description: Enable remote console (telnet).
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Ra.Enable = 0
 
#
#    Ra.IP
#        Description: Bind remote access to IP/hostname.
#        Default:     "0.0.0.0" - (Bind to all IPs on the system)
 
Ra.IP = "0.0.0.0"
 
#
#    Ra.Port
#        Description: TCP port to reach the remote console.
#        Default:     3443
 
Ra.Port = 3443
 
#
#    Ra.MinLevel
#        Description: Required security level to use the remote console.
#        Default:     3
 
Ra.MinLevel = 3
 
#
#    SOAP.Enable
#        Description: Enable soap service.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
SOAP.Enabled = 0
 
#
#    SOAP.IP
#        Description: Bind SOAP service to IP/hostname.
#        Default:     "127.0.0.1" - (Bind to localhost)
 
SOAP.IP = "127.0.0.1"
 
#
#    SOAP.Port
#        Description: TCP port to reach the SOAP service.
#        Default:     7878
 
SOAP.Port = 7878
 
#
###################################################################################################
 
###################################################################################################
# CHARACTER DELETE OPTIONS
#
#    CharDelete.Method
#        Description: Character deletion behavior.
#        Default:     0 - (Completely remove character from the database)
#                     1 - (Unlink the character from account and free up the name, Appears as
#                         deleted ingame)
 
CharDelete.Method = 0
 
#
#    CharDelete.MinLevel
#        Description: Required level to use the unlinking method if enabled for non-heroic classes.
#        Default:     0  - (Same method for every level)
#                     1+ - (Only characters with the specified level will use the unlinking method)
 
CharDelete.MinLevel = 0
 
#
#    CharDelete.Heroic.MinLevel
#        Description: Required level to use the unlinking method if enabled for heroic classes.
#        Default:     0  - (Same method for every level)
#                     1+ - (Only characters with the specified level will use the unlinking method)
 
CharDelete.Heroic.MinLevel = 0
 
#
#    CharDelete.KeepDays
#        Description: Time (in days) before unlinked characters will be removed from the database.
#        Default:     30 - (Enabled)
#                     0  - (Disabled, Don't delete any characters)
 
CharDelete.KeepDays = 30
 
#
###################################################################################################
 
###################################################################################################
# CUSTOM SERVER OPTIONS
#
#    PlayerStart.AllReputation
#        Description: Players will start with most of the high level reputations that are needed
#                     for items, mounts etc.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
PlayerStart.AllReputation = 0
 
#
#    PlayerStart.AllSpells
#        Description: If enabled, players will start with all their class spells (not talents).
#                     You must populate playercreateinfo_spell_custom table with the spells you
#                     want, or this will not work! The table has data for all classes / races up
#                     to TBC expansion.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
PlayerStart.AllSpells = 0
 
#
#    PlayerStart.MapsExplored
#        Description: Characters start with all maps explored.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
PlayerStart.MapsExplored = 0
 
#
#    HonorPointsAfterDuel
#        Description: Amount of honor points the duel winner will get after a duel.
#        Default:     0  - (Disabled)
#                     1+ - (Enabled)
 
HonorPointsAfterDuel = 0
 
#
#    AlwaysMaxWeaponSkill
#        Description: Players will automatically gain max weapon/defense skill when logging in,
#                     or leveling.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
AlwaysMaxWeaponSkill = 0
 
#
#    PvPToken.Enable
#        Description: Character will receive a token after defeating another character that yields
#                     honor.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
PvPToken.Enable = 0
 
#
#    PvPToken.MapAllowType
#        Description: Define where characters can receive tokens.
#        Default:     4 - (All maps)
#                     3 - (Battlegrounds)
#                     2 - (FFA areas only like Gurubashi arena)
#                     1 - (Battlegrounds and FFA areas)
 
PvPToken.MapAllowType = 4
 
#
#    PvPToken.ItemID
#        Description: Item characters will receive after defeating another character if PvP Token
#                     system is enabled.
#        Default:     29434 - (Badge of justice)
 
PvPToken.ItemID = 29434
 
#
#    PvPToken.ItemCount
#        Description: Number of tokens a character will receive.
#        Default:     1
 
PvPToken.ItemCount = 1
 
#
#    NoResetTalentsCost
#        Description: Resetting talents doesn't cost anything.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
NoResetTalentsCost = 0
 
#
#     Guild.AllowMultipleGuildMaster
#        Description: Allow more than one guild master. Additional Guild Masters must be set using
#                     the ".guild rank" command.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Guild.AllowMultipleGuildMaster = 0
 
#
#     ShowKickInWorld
#        Description: Determines whether a message is broadcasted to the entire server when a
#                     player gets kicked.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
ShowKickInWorld = 0
 
#     ShowMuteInWorld
#        Description: Determines whether a message is broadcasted to the entire server when a
#                     player gets muted.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
ShowMuteInWorld = 0
 
#
#     ShowBanInWorld
#        Description: Determines whether a message is broadcasted to the entire server when a
#                     player gets banned.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
ShowBanInWorld = 0
 
#
#     RecordUpdateTimeDiffInterval
#        Description: Time (in milliseconds) update time diff is written to the log file.
#                     Update diff can be used as a performance indicator. Diff < 300: good
#                     performance. Diff > 600 bad performance, may be caused by high CPU usage.
#        Default:     60000 - (Enabled, 1 minute)
#                     0     - (Disabled)
 
RecordUpdateTimeDiffInterval = 60000
 
#
#     MinRecordUpdateTimeDiff
#        Description: Only record update time diff which is greater than this value.
#        Default:     100
 
MinRecordUpdateTimeDiff = 100
 
#
#     PlayerStart.String
#        Description: String to be displayed at first login of newly created characters.
#         Default:    "" - (Disabled)
 
PlayerStart.String = ""
 
#
#     LevelReq.Trade
#        Description: Level requirement for characters to be able to trade.
#        Default:     1
 
LevelReq.Trade = 1
 
#
#     LevelReq.Ticket
#        Description: Level requirement for characters to be able to write tickets.
#        Default:     1
 
LevelReq.Ticket = 1
 
#
#     LevelReq.Auction
#        Description: Level requirement for characters to be able to use the auction house.
#        Default:     1
 
LevelReq.Auction = 1
 
#
#     LevelReq.Mail
#        Description: Level requirement for characters to be able to send and receive mails.
#        Default:     1
 
LevelReq.Mail = 1
 
#
#     PlayerDump.DisallowPaths
#        Description: Disallow using paths in PlayerDump output files
#        Default:     1
 
PlayerDump.DisallowPaths = 1
 
#
#     PlayerDump.DisallowOverwrite
#        Description: Disallow overwriting existing files with PlayerDump
#        Default:     1
 
PlayerDump.DisallowOverwrite = 1
 
#
#     UI.ShowQuestLevelsInDialogs
#        Description: Show quest levels next to quest titles in UI dialogs
#        Example:     [13] Westfall Stew
#        Default:     0  - (Do not show)
 
UI.ShowQuestLevelsInDialogs = 0
 
#
###################################################################################################
 
###################################################################################################
#  LOGGING SYSTEM SETTINGS
#
#  Appender config values: Given a appender "name"
#    Appender.name
#        Description: Defines 'where to log'.
#        Format:      Type,LogLevel,Flags,optional1,optional2,optional3
#
#                     Type
#                         0 - (None)
#                         1 - (Console)
#                         2 - (File)
#                         3 - (DB)
#
#                     LogLevel
#                         0 - (Disabled)
#                         1 - (Trace)
#                         2 - (Debug)
#                         3 - (Info)
#                         4 - (Warn)
#                         5 - (Error)
#                         6 - (Fatal)
#
#                     Flags:
#                         0 - None
#                         1 - Prefix Timestamp to the text
#                         2 - Prefix Log Level to the text
#                         4 - Prefix Log Filter type to the text
#                         8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS
#                             (Only used with Type = 2)
#                        16 - Make a backup of existing file before overwrite
#                             (Only used with Mode = w)
#
#                     Colors (read as optional1 if Type = Console)
#                         Format: "fatal error warn info debug trace"
#                         0 - BLACK
#                         1 - RED
#                         2 - GREEN
#                         3 - BROWN
#                         4 - BLUE
#                         5 - MAGENTA
#                         6 - CYAN
#                         7 - GREY
#                         8 - YELLOW
#                         9 - LRED
#                        10 - LGREEN
#                        11 - LBLUE
#                        12 - LMAGENTA
#                        13 - LCYAN
#                        14 - WHITE
#                         Example: "13 11 9 5 3 1"
#
#                     File: Name of the file (read as optional1 if Type = File)
#                         Allows to use one "%s" to create dynamic files
#
#                     Mode: Mode to open the file (read as optional2 if Type = File)
#                          a - (Append)
#                          w - (Overwrite)
#
#                     MaxFileSize: Maximum file size of the log file before creating a new log file
#                     (read as optional3 if Type = File)
#                         Size is measured in bytes expressed in a 64-bit unsigned integer.
#                         Maximum value is 4294967295 (4 gb). Leave blank for no limit.
#                         NOTE: Does not work with dynamic filenames.
#                         Example:  536870912 (512 mb)
#
 
Appender.Console=1,3,0
Appender.Server=2,2,0,Server.log,w
Appender.GM=2,2,15,gm/gm_%s.log
Appender.DBErrors=2,2,0,DBErrors.log
 
#  Logger config values: Given a logger "name"
#    Logger.name
#        Description: Defines 'What to log'
#        Format:      LogLevel,AppenderList
#
#                     LogLevel
#                         0 - (Disabled)
#                         1 - (Trace)
#                         2 - (Debug)
#                         3 - (Info)
#                         4 - (Warn)
#                         5 - (Error)
#                         6 - (Fatal)
#
#                     AppenderList: List of appenders linked to logger
#                     (Using spaces as separator).
#
 
Logger.root=5,Console Server
Logger.server=3,Console Server
Logger.commands.gm=3,Console GM
Logger.sql.sql=5,Console DBErrors
 
#Logger.achievement=3,Console Server
#Logger.auctionHouse=3,Console Server
#Logger.bg.arena=3,Console Server
#Logger.bg.battlefield=3,Console Server
#Logger.bg.battleground=3,Console Server
#Logger.chat.log=3,Console Server
#Logger.calendar=3,Console Server
#Logger.chat.system=3,Console Server
#Logger.cheat=3,Console Server
#Logger.commands.ra=3,Console Server
#Logger.condition=3,Console Server
#Logger.entities.pet=3,Console Server
#Logger.entities.player.character=3,Console Server
#Logger.entities.player.dump=3,Console Server
#Logger.entities.player=3,Console Server
#Logger.entities.player.items=3,Console Server
#Logger.entities.player.loading=3,Console Server
#Logger.entities.player.skills=3,Console Server
#Logger.entities.transport=3,Console Server
#Logger.entities.unit=3,Console Server
#Logger.entities.vehicle=3,Console Server
#Logger.gameevent=3,Console Server
#Logger.guild=3,Console Server
#Logger.lfg=3,Console Server
#Logger.loot=3,Console Server
#Logger.maps.script=3,Console Server
#Logger.maps=3,Console Server
#Logger.misc=3,Console Server
#Logger.network=3,Console Server
#Logger.network.opcode=3,Console Server
#Logger.network.soap=3,Console Server
#Logger.outdoorpvp=3,Console Server
#Logger.pool=3,Console Server
#Logger.rbac=3,Console Server
#Logger.scripts=3,Console Server
#Logger.scripts.ai=3,Console Server
#Logger.server.authserver=3,Console Server
#Logger.spells=3,Console Server
#Logger.sql.dev=3,Console Server
#Logger.sql.driver=3,Console Server
#Logger.warden=3,Console Server
 
#
#    Log.Async.Enable
#        Description: Enables asyncronous message logging.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Log.Async.Enable = 0
 
#
#    Allow.IP.Based.Action.Logging
#        Description: Logs actions, e.g. account login and logout to name a few, based on IP of
#                     current session.
#        Default:     0 - (Disabled)
#                     1 - (Enabled)
 
Allow.IP.Based.Action.Logging = 0
#
###################################################################################################
 
###################################################################################################
# PACKET SPOOF PROTECTION SETTINGS
#
# These settings determine which action to take when harmful packet spoofing is detected.
#
#    PacketSpoof.Policy
#        Description: Determines the course of action when packet spoofing is detected.
#        Default:     1 - (Log + kick)
#                     0 - (Log only 'network')
#                     2 - (Log + kick + ban)
 
PacketSpoof.Policy = 1
 
#
#    PacketSpoof.BanMode
#        Description: If PacketSpoof.Policy equals 2, this will determine the ban mode.
#        Note:        Banning by character not supported for logical reasons.
#        Default:     0 - Ban Account
#                     2 - Ban IP
#
 
PacketSpoof.BanMode = 0
 
#
#    PacketSpoof.BanDuration
#        Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2.
#                     Set to 0 for permanent ban.
#        Default:     86400 seconds (1 day)
#
 
PacketSpoof.BanDuration = 86400
 
#
###################################################################################################