Fichiers:worldserver.conf
De WoW-Emu Documentation
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Ce fichier est généré à la compilation sous le nom "worldserver.conf.dist". Vous devez le renommer en "worldserver.conf" pour qu'il soit pris en compte.
################################################ # Trinity Core World Server configuration file # ################################################ [worldserver] ################################################################################################### # SECTION INDEX # # EXAMPLE CONFIG # CONNECTIONS AND DIRECTORIES # PERFORMANCE SETTINGS # SERVER LOGGING # SERVER SETTINGS # WARDEN SETTINGS # PLAYER INTERACTION # CREATURE SETTINGS # CHAT SETTINGS # GAME MASTER SETTINGS # VISIBILITY AND DISTANCES # SERVER RATES # STATS LIMITS # AUTO BROADCAST # BATTLEGROUND CONFIG # BATTLEFIELD CONFIG # ARENA CONFIG # NETWORK CONFIG # CONSOLE AND REMOTE ACCESS # CHARACTER DELETE OPTIONS # CUSTOM SERVER OPTIONS # LOGGING SYSTEM SETTINGS # PACKET SPOOF PROTECTION SETTINGS # ################################################################################################### ################################################################################################### # EXAMPLE CONFIG # # Variable # Description: Brief description what the variable is doing. # Important: Annotation for important things about this variable. # Example: "Example, i.e. if the value is a string" # Default: 10 - (Enabled|Comment|Variable name in case of grouped config options) # 0 - (Disabled|Comment|Variable name in case of grouped config options) # # Note to developers: # - Copy this example to keep the formatting. # - Line breaks should be at column 100. ################################################################################################### ################################################################################################### # CONNECTIONS AND DIRECTORIES # # RealmID # Description: ID of the Realm using this config. # Important: RealmID must match the realmlist inside the auth database. # Default: 1 RealmID = 1 # # DataDir # Description: Data directory setting. # Important: DataDir needs to be quoted, as the string might contain space characters. # Example: "@prefix@/share/trinitycore" # Default: "." DataDir = "." # # LogsDir # Description: Logs directory setting. # Important: LogsDir needs to be quoted, as the string might contain space characters. # Logs directory must exists, or log file creation will be disabled. # Default: "" - (Log files will be stored in the current path) LogsDir = "" # # LoginDatabaseInfo # WorldDatabaseInfo # CharacterDatabaseInfo # Description: Database connection settings for the world server. # Example: "hostname;port;username;password;database" # ".;somenumber;username;password;database" - (Use named pipes on Windows # "enable-named-pipe" to [mysqld] # section my.ini) # ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on # Unix/Linux) # Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo) # "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo) # "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo) LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world" CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters" # # LoginDatabase.WorkerThreads # WorldDatabase.WorkerThreads # CharacterDatabase.WorkerThreads # Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL # statements. Each worker thread is mirrored with its own connection to the # MySQL server and their own thread on the MySQL server. # Default: 1 - (LoginDatabase.WorkerThreads) # 1 - (WorldDatabase.WorkerThreads) # 1 - (CharacterDatabase.WorkerThreads) LoginDatabase.WorkerThreads = 1 WorldDatabase.WorkerThreads = 1 CharacterDatabase.WorkerThreads = 1 # # LoginDatabase.SynchThreads # WorldDatabase.SynchThreads # CharacterDatabase.SynchThreads # Description: The amount of MySQL connections spawned to handle. # Default: 1 - (LoginDatabase.WorkerThreads) # 1 - (WorldDatabase.WorkerThreads) # 2 - (CharacterDatabase.WorkerThreads) LoginDatabase.SynchThreads = 1 WorldDatabase.SynchThreads = 1 CharacterDatabase.SynchThreads = 2 # # MaxPingTime # Description: Time (in minutes) between database pings. # Default: 30 MaxPingTime = 30 # # WorldServerPort # Description: TCP port to reach the world server. # Default: 8085 WorldServerPort = 8085 # # BindIP # Description: Bind world server to IP/hostname. # Default: "0.0.0.0" - (Bind to all IPs on the system) BindIP = "0.0.0.0" # # ThreadPool # Description: Number of threads to be used for the global thread pool # The thread pool is currently used for the signal handler and remote access # Default: 1 ThreadPool = 1 # ################################################################################################### ################################################################################################### # PERFORMANCE SETTINGS # # UseProcessors # Description: Processors mask for Windows and Linux based multi-processor systems. # Example: A computer with 2 CPUs: # 1 - 1st CPU only, 2 - 2nd CPU only, 3 - 1st and 2nd CPU, because 1 | 2 is 3 # Default: 0 - (Selected by OS) # 1+ - (Bit mask value of selected processors) UseProcessors = 0 # # ProcessPriority # Description: Process priority setting for Windows and Linux based systems. # Details: On Linux, a nice value of -15 is used. (requires superuser). # On Windows, process is set to HIGH class. # Default: 0 - (Normal) # 1 - (High) ProcessPriority = 0 # # Compression # Description: Compression level for client update packages. # Range: 1-9 # Default: 1 - (Speed) # 9 - (Best compression) Compression = 1 # # PlayerLimit # Description: Maximum number of players in the world. Excluding Mods, GMs and Admins. # Important: If you want to block players and only allow Mods, GMs or Admins to join the # server, use the DB field "auth.realmlist.allowedSecurityLevel". # Default: 100 - (Enabled) # 1+ - (Enabled) # 0 - (Disabled, No limit) PlayerLimit = 100 # # SaveRespawnTimeImmediately # Description: Save respawn time for creatures at death and gameobjects at use/open. # Default: 1 - (Enabled, Save respawn time immediately) # 0 - (Disabled, Save respawn time at grid unloading) SaveRespawnTimeImmediately = 1 # # MaxOverspeedPings # Description: Maximum overspeed ping count before character is disconnected. # Default: 2 - (Enabled, Minimum value) # 3+ - (Enabled, More checks before kick) # 0 - (Disabled) MaxOverspeedPings = 2 # # GridUnload # Description: Unload grids to save memory. Can be disabled if enough memory is available # to speed up moving players to new grids. # Default: 1 - (enable, Unload grids) # 0 - (disable, Do not unload grids) GridUnload = 1 # # SocketTimeOutTime # Description: Time (in milliseconds) after which a connection being idle on the character # selection screen is disconnected. # Default: 900000 - (15 minutes) SocketTimeOutTime = 900000 # # SessionAddDelay # Description: Time (in microseconds) that a network thread will sleep after authentication # protocol handling before adding a connection to the world session map. # Default: 10000 - (10 milliseconds, 0.01 second) SessionAddDelay = 10000 # # GridCleanUpDelay # Description: Time (in milliseconds) grid clean up delay. # Default: 300000 - (5 minutes) GridCleanUpDelay = 300000 # # MapUpdateInterval # Description: Time (milliseconds) for map update interval. # Default: 100 - (0.1 second) MapUpdateInterval = 100 # # ChangeWeatherInterval # Description: Time (in milliseconds) for weather update interval. # Default: 600000 - (10 min) ChangeWeatherInterval = 600000 # # PlayerSaveInterval # Description: Time (in milliseconds) for player save interval. # Default: 900000 - (15 min) PlayerSaveInterval = 900000 # # PlayerSave.Stats.MinLevel # Description: Minimum level for saving character stats in the database for external usage. # Default: 0 - (Disabled, Do not save character stats) # 1+ - (Enabled, Level beyond which character stats are saved) PlayerSave.Stats.MinLevel = 0 # # PlayerSave.Stats.SaveOnlyOnLogout # Description: Save player stats only on logout. # Default: 1 - (Enabled, Only save on logout) # 0 - (Disabled, Save on every player save) PlayerSave.Stats.SaveOnlyOnLogout = 1 # # mmap.enablePathFinding # Description: Enable/Disable pathfinding using mmaps - experimental. # Default: 0 - (Disabled) # 1 - (Enabled) mmap.enablePathFinding = 0 # # vmap.enableLOS # vmap.enableHeight # Description: VMmap support for line of sight and height calculation. # Default: 1 - (Enabled, vmap.enableLOS) # 1 - (Enabled, vmap.enableHeight) # 0 - (Disabled) vmap.enableLOS = 1 vmap.enableHeight = 1 # # vmap.enableIndoorCheck # Description: VMap based indoor check to remove outdoor-only auras (mounts etc.). # Default: 1 - (Enabled) # 0 - (Disabled, somewhat less CPU usage) vmap.enableIndoorCheck = 1 # # DetectPosCollision # Description: Check final move position, summon position, etc for visible collision with # other objects or walls (walls only if vmaps are enabled). # Default: 1 - (Enabled) # 0 - (Disabled, Less position precision but less CPU usage) DetectPosCollision = 1 # # TargetPosRecalculateRange # Description: Max distance from movement target point (+moving unit size) and targeted # object (+size) after that new target movement point calculated. # Range: 0.5-5.0 # Default: 1.5 # 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement) # 5.0 - (Maximum, Melee attack range, Less CPU usage) TargetPosRecalculateRange = 1.5 # # UpdateUptimeInterval # Description: Update realm uptime period (in minutes). # Default: 10 - (10 minutes) # 1+ UpdateUptimeInterval = 10 # # LogDB.Opt.ClearInterval # Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table # of old entries. # Default: 10 - (10 minutes) # 1+ LogDB.Opt.ClearInterval = 10 # # LogDB.Opt.ClearTime # Description: Time (in seconds) for keeping old `logs` table entries. # Default: 1209600 - (Enabled, 14 days) # 0 - (Disabled, Do not clear entries) LogDB.Opt.ClearTime = 1209600 # # MaxCoreStuckTime # Description: Time (in seconds) before the server is forced to crash if it is frozen. # Default: 0 - (Disabled) # 10+ - (Enabled, Recommended 10+) MaxCoreStuckTime = 0 # # AddonChannel # Description: Configure the use of the addon channel through the server (some client side # addons will not work correctly with disabled addon channel) # Default: 1 - (Enabled) # 0 - (Disabled) AddonChannel = 1 # # MapUpdate.Threads # Description: Number of threads to update maps. # Default: 1 MapUpdate.Threads = 1 # # CleanCharacterDB # Description: Clean out deprecated achievements, skills, spells and talents from the db. # Default: 0 - (Disabled) # 1 - (Enable) CleanCharacterDB = 0 # # PersistentCharacterCleanFlags # Description: Determines the character clean flags that remain set after cleanups. # This is a bitmask value, check /doc/CharacterDBCleanup.txt for more # information. # Example: 14 - (Cleaning up skills, talents and spells will remain enabled after the # next cleanup) # Default: 0 - (All cleanup methods will be disabled after the next cleanup) PersistentCharacterCleanFlags = 0 # ################################################################################################### ################################################################################################### # SERVER LOGGING # # PidFile # Description: World daemon PID file. # Example: "./world.pid" - (Enabled) # Default: "" - (Disabled) PidFile = "" # # PacketLogFile # Description: Binary packet logging file for the world server. # Filename extension must be .pkt to be parsable with WowPacketParser. # Example: "World.pkt" - (Enabled) # Default: "" - (Disabled) PacketLogFile = "" # Extended Logging system configuration moved to end of file (on purpose) # ################################################################################################### ################################################################################################### # SERVER SETTINGS # # GameType # Description: Server realm type. # Default: 0 - (NORMAL) # 1 - (PVP) # 4 - (NORMAL) # 6 - (RP) # 8 - (RPPVP) # 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest # activated places and sanctuaries) GameType = 0 # # RealmZone # Description: Server realm zone. Set allowed alphabet in character, etc. names. # Default 1 - (Development - any language) # 2 - (United States - extended-Latin) # 3 - (Oceanic - extended-Latin) # 4 - (Latin America - extended-Latin) # 5 - (Tournament - basic-Latin at create, any at login) # 6 - (Korea - East-Asian) # 7 - (Tournament - basic-Latin at create, any at login) # 8 - (English - extended-Latin) # 9 - (German - extended-Latin) # 10 - (French - extended-Latin) # 11 - (Spanish - extended-Latin) # 12 - (Russian - Cyrillic) # 13 - (Tournament - basic-Latin at create, any at login) # 14 - (Taiwan - East-Asian) # 15 - (Tournament - basic-Latin at create, any at login) # 16 - (China - East-Asian) # 17 - (CN1 - basic-Latin at create, any at login) # 18 - (CN2 - basic-Latin at create, any at login) # 19 - (CN3 - basic-Latin at create, any at login) # 20 - (CN4 - basic-Latin at create, any at login) # 21 - (CN5 - basic-Latin at create, any at login) # 22 - (CN6 - basic-Latin at create, any at login) # 23 - (CN7 - basic-Latin at create, any at login) # 24 - (CN8 - basic-Latin at create, any at login) # 25 - (Tournament - basic-Latin at create, any at login) # 26 - (Test Server - any language) # 27 - (Tournament - basic-Latin at create, any at login) # 28 - (QA Server - any language) # 29 - (CN9 - basic-Latin at create, any at login) RealmZone = 1 # # StrictPlayerNames # Description: Limit player name to language specific symbol set. Prevents character # creation and forces rename request if not allowed symbols are used # Default: 0 - (Disable, Limited server timezone dependent client check) # 1 - (Enabled, Strictly basic Latin characters) # 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, # Note: Client needs to have the appropriate fonts installed which support # the charset. For non-official localization, custom fonts need to be # placed in clientdir/Fonts. # 3 - (Enabled, Basic Latin characters + server timezone specific) StrictPlayerNames = 0 # # StrictCharterNames # Description: Limit guild/arena team charter names to language specific symbol set. # Prevents charter creation if not allowed symbols are used. # Default: 0 - (Disable, Limited server timezone dependent client check) # 1 - (Enabled, Strictly basic Latin characters) # 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, # Note: Client needs to have the appropriate fonts installed which support # the charset. For non-official localization, custom fonts need to be # placed in clientdir/Fonts. # 3 - (Enabled, Basic Latin characters + server timezone specific) StrictCharterNames = 0 # # StrictPetNames # Description: Limit pet names to language specific symbol set. # Prevents pet naming if not allowed symbols are used. # Default: 0 - (Disable, Limited server timezone dependent client check) # 1 - (Enabled, Strictly basic Latin characters) # 2 - (Enabled, Strictly realm zone specific, See RealmZone setting, # Note: Client needs to have the appropriate fonts installed which support # the charset. For non-official localization, custom fonts need to be # placed in clientdir/Fonts. # 3 - (Enabled, Basic Latin characters + server timezone specific) StrictPetNames = 0 # # DBC.Locale # Description: DBC language settings. # Default: 255 - (Auto Detect) # 0 - (English) # 1 - (Korean) # 2 - (French) # 3 - (German) # 4 - (Chinese) # 5 - (Taiwanese) # 6 - (Spanish) # 7 - (Spanish Mexico) # 8 - (Russian) DBC.Locale = 255 # # DeclinedNames # Description: Allow Russian clients to set and use declined names. # Default: 0 - (Disabled, Except when the Russian RealmZone is set) # 1 - (Enabled) DeclinedNames = 0 # # Expansion # Description: Allow server to use content from expansions. Checks for expansion-related # map files, client compatibility and class/race character creation. # Default: 2 - (Expansion 2) # 1 - (Expansion 1) # 0 - (Disabled, Ignore and disable expansion content (maps, races, classes) Expansion = 2 # # MinPlayerName # Description: Minimal player name length. # Range: 1-12 # Default: 2 MinPlayerName = 2 # # MinCharterName # Description: Minimal charter name length. # Range: 1-24 # Default: 2 MinCharterName = 2 # # MinPetName # Description: Minimal pet name length. # Range: 1-12 # Default: 2 MinPetName = 2 # # MaxWhoListReturns # Description: Set the max number of players returned in the /who list and interface. # Default: 49 - (stable) MaxWhoListReturns = 49 # # CharacterCreating.Disabled # Description: Disable character creation for players based on faction. # Default: 0 - (Enabled, All factions are allowed) # 1 - (Disabled, Alliance) # 2 - (Disabled, Horde) # 3 - (Disabled, Both factions) CharacterCreating.Disabled = 0 # # CharacterCreating.Disabled.RaceMask # Description: Mask of races which cannot be created by players. # Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled) # Default: 0 - (Enabled, All races are allowed) # 1 - (Disabled, Human) # 2 - (Disabled, Orc) # 4 - (Disabled, Dwarf) # 8 - (Disabled, Night Elf) # 16 - (Disabled, Undead) # 32 - (Disabled, Tauren) # 64 - (Disabled, Gnome) # 128 - (Disabled, Troll) # 512 - (Disabled, Blood Elf) # 1024 - (Disabled, Draenei) CharacterCreating.Disabled.RaceMask = 0 # # CharacterCreating.Disabled.ClassMask # Description: Mask of classes which cannot be created by players. # Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled) # Default: 0 - (Enabled, All classes are allowed) # 1 - (Disabled, Warrior) # 2 - (Disabled, Paladin) # 4 - (Disabled, Hunter) # 8 - (Disabled, Rogue) # 16 - (Disabled, Undead) # 32 - (Disabled, Death Knight) # 64 - (Disabled, Shaman) # 128 - (Disabled, Mage) # 256 - (Disabled, Warlock) # 1024 - (Disabled, Druid) CharacterCreating.Disabled.ClassMask = 0 # # CharactersPerAccount # Description: Limit number of characters per account on all realms on this realmlist. # Important: Number must be >= CharactersPerRealm # Default: 50 CharactersPerAccount = 50 # # CharactersPerRealm # Description: Limit number of characters per account on this realm. # Range: 1-10 # Default: 10 - (Client limitation) CharactersPerRealm = 10 # # HeroicCharactersPerRealm # Description: Limit number of heroic class characters per account on this realm. # Range: 1-10 # Default: 1 HeroicCharactersPerRealm = 1 # # CharacterCreating.MinLevelForHeroicCharacter # Description: Limit creating heroic characters only for account with another # character of specific level (ignored for GM accounts). # Default: 55 - (Enabled, Requires at least another level 55 character) # 0 - (Disabled) # 1 - (Enabled, Requires at least another level 1 character) CharacterCreating.MinLevelForHeroicCharacter = 55 # # SkipCinematics # Description: Disable cinematic intro at first login after character creation. # Prevents buggy intros in case of custom start location coordinates. # Default: 0 - (Show intro for each new character) # 1 - (Show intro only for first character of selected race) # 2 - (Disable intro for all classes) SkipCinematics = 0 # # MaxPlayerLevel # Description: Maximum level that can be reached by players. # Important: Levels beyond 100 are not recommended at all. # Range: 1-255 # Default: 80 MaxPlayerLevel = 80 # # MinDualSpecLevel # Description: Level requirement for Dual Talent Specialization. # Default: 40 MinDualSpecLevel = 40 # # StartPlayerLevel # Description: Starting level for characters after creation. # Range: 1-MaxPlayerLevel # Default: 1 StartPlayerLevel = 1 # # StartHeroicPlayerLevel # Description: Staring level for heroic class characters after creation. # Range: 1-MaxPlayerLevel # Default: 55 StartHeroicPlayerLevel = 55 # # StartPlayerMoney # Description: Amount of money (in Copper) that a character has after creation. # Default: 0 # 100 - (1 Silver) StartPlayerMoney = 0 # # MaxHonorPoints # Description: Maximum honor points a character can have. # Default: 75000 MaxHonorPoints = 75000 # # StartHonorPoints # Description: Amount of honor points that characters have after creation. # Default: 0 StartHonorPoints = 0 # # MaxArenaPoints # Description: Maximum arena points a character can have. # Default: 10000 MaxArenaPoints = 10000 # # StartArenaPoints # Description: Amount of arena points that characters has after creation. # Default: 0 StartArenaPoints = 0 # # RecruitAFriend.MaxLevel # Description: Highest level up to which a character can benefit from the Recruit-A-Friend # experience multiplier. # Default: 60 RecruitAFriend.MaxLevel = 60 # # RecruitAFriend.MaxDifference # Description: Highest level difference between linked Recruiter and Friend benefit from # the Recruit-A-Friend experience multiplier. # Default: 4 RecruitAFriend.MaxDifference = 4 # # DisableWaterBreath # Description: Required security level for water breathing. # Default: 4 - (Disabled) # 0 - (Enabled, Everyone) # 1 - (Enabled, Mods/GMs/Admins) # 2 - (Enabled, GMs/Admins) # 3 - (Enabled, Admins) DisableWaterBreath = 4 # # AllFlightPaths # Description: Character knows all flight paths (of both factions) after creation. # Default: 0 - (Disabled) # 1 - (Enabled) AllFlightPaths = 0 # # InstantFlightPaths # Description: Flight paths will take players to their destination instantly instead # of making them wait while flying. # Default: 0 - (Disabled) # 1 - (Enabled) InstantFlightPaths = 0 # # AlwaysMaxSkillForLevel # Description: Players will automatically gain max skill level when logging in or leveling # up. # Default: 0 - (Disabled) # 1 - (Enabled) AlwaysMaxSkillForLevel = 0 # # ActivateWeather # Description: Activate the weather system. # Default: 1 - (Enabled) # 0 - (Disabled) ActivateWeather = 1 # # CastUnstuck # Description: Allow casting the Unstuck spell using .start or unstuck button in client # help options. # Default: 1 - (Enabled) # 0 - (Disabled) CastUnstuck = 1 # # Instance.IgnoreLevel # Description: Ignore level requirement when entering instances. # Default: 0 - (Disabled) # 1 - (Enabled) Instance.IgnoreLevel = 0 # # Instance.IgnoreRaid # Description: Ignore raid group requirement when entering instances. # Default: 0 - (Disabled) # 1 - (Enabled) Instance.IgnoreRaid = 0 # # Instance.ResetTimeHour # Description: Hour of the day when the global instance reset occurs. # Range: 0-23 # Default: 4 - (04:00 AM) Instance.ResetTimeHour = 4 # # Instance.UnloadDelay # Description: Time (in milliseconds) before instance maps are unloaded from memory if no # characters are inside. # Default: 1800000 - (Enabled, 30 minutes) # 0 - (Disabled, Instance maps are kept in memory until the instance # resets) Instance.UnloadDelay = 1800000 # # InstancesResetAnnounce # Description: Announce the reset of one instance to whole party. # Default: false - (Disabled, don't show, blizzlike) # true - (Enabled, show) InstancesResetAnnounce = false # # Quests.LowLevelHideDiff # Description: Level difference between player and quest level at which quests are # considered low-level and are not shown via exclamation mark (!) at quest # givers. # Default: 4 - (Enabled, Hide quests that have 4 levels less than the character) # -1 - (Disabled, Show all available quest marks) Quests.LowLevelHideDiff = 4 # # Quests.HighLevelHideDiff # Description: Level difference between player and quest level at which quests are # considered high-level and are not shown via exclamation mark (!) at quest # givers. # Default: 7 - (Enabled, Hide quests that have 7 levels more than the character) # -1 - (Disabled, Show all available quest marks) Quests.HighLevelHideDiff = 7 # # Quests.IgnoreRaid # Description: Allow non-raid quests to be completed while in a raid group. # Default: 0 - (Disabled) # 1 - (Enabled) Quests.IgnoreRaid = 0 # # Quests.IgnoreAutoAccept # Description: Ignore auto accept flag. Clients will have to manually accept all quests. # Default: 0 - (Disabled, DB values determine if quest is marked auto accept or not.) # 1 - (Enabled, clients will not be told to automatically accept any quest.) Quests.IgnoreAutoAccept = 0 # # Quests.IgnoreAutoComplete # Description: Ignore auto complete flag. Clients will have to manually complete all quests. # Default: 0 - (Disabled, DB values determine if quest is marked auto complete or not.) # 1 - (Enabled, clients will not be told to automatically complete any quest.) Quests.IgnoreAutoComplete = 0 # # Guild.EventLogRecordsCount # Description: Number of log entries for guild events that are stored per guild. Old entries # will be overwritten if the number of log entries exceed the configured value. # High numbers prevent this behavior but may have performance impacts. # Default: 100 Guild.EventLogRecordsCount = 100 # # Guild.ResetHour # Description: Hour of the day when the daily cap resets occur. # Range: 0-23 # Default: 6 - (06:00 AM) Guild.ResetHour = 6 # # Guild.BankEventLogRecordsCount # Description: Number of log entries for guild bank events that are stored per guild. Old # entries will be overwritten if the number of log entries exceed the # configured value. High numbers prevent this behavior but may have performance # impacts. # Default: 25 - (Minimum) Guild.BankEventLogRecordsCount = 25 # # MaxPrimaryTradeSkill # Description: Maximum number of primary professions a character can learn. # Range: 0-10 # Default: 2 MaxPrimaryTradeSkill = 2 # # MinPetitionSigns # Description: Number of required signatures on charters to create a guild. # Range: 0-9 # Default: 9 MinPetitionSigns = 9 # # MaxGroupXPDistance # Description: Max distance to creature for group member to get experience at creature # death. # Default: 74 MaxGroupXPDistance = 74 # # MaxRecruitAFriendBonusDistance # Description: Max distance between character and and group to gain the Recruit-A-Friend # XP multiplier. # Default: 100 MaxRecruitAFriendBonusDistance = 100 # # MailDeliveryDelay # Description: Time (in seconds) mail delivery is delayed when sending items. # Default: 3600 - (1 hour) MailDeliveryDelay = 3600 # # SkillChance.Prospecting # Description: Allow skill increase from prospecting. # Default: 0 - (Disabled) # 1 - (Enabled) SkillChance.Prospecting = 0 # # SkillChance.Milling # Description: Allow skill increase from milling. # Default: 0 - (Disabled) # 1 - (Enabled) SkillChance.Milling = 0 # # OffhandCheckAtSpellUnlearn # Description: Unlearning certain spells can change offhand weapon restrictions # for equip slots. # Default: 1 - (Recheck offhand slot weapon at unlearning a spell) # 0 - (Recheck offhand slot weapon only at zone update) OffhandCheckAtSpellUnlearn = 1 # # ClientCacheVersion # Description: Client cache version for client cache data reset. Use any value different # from DB and not recently been used to trigger client side cache reset. # Default: 0 - (Use DB value from world DB db_version.cache_id field) ClientCacheVersion = 0 # # Event.Announce # Description: Announce events. # Default: 0 - (Disabled) # 1 - (Enabled) Event.Announce = 0 # # BeepAtStart # Description: Beep when the world server finished starting. # Default: 1 - (Enabled) # 0 - (Disabled) BeepAtStart = 1 # # Motd # Description: Message of the Day, displayed at login. # Use '@' for a newline and be sure to escape special characters. # Example: "Welcome to John\'s Server@This server runs on Trinity Core." # Default: "Welcome to a Trinity Core server." Motd = "Welcome to a Trinity Core server." # # Server.LoginInfo # Description: Display core version (.server info) on login. # Default: 0 - (Disabled) # 1 - (Enabled) Server.LoginInfo = 0 # # Command.LookupMaxResults # Description: Number of results being displayed using a .lookup command. # Default: 0 - (Unlimited) Command.LookupMaxResults = 0 # # AllowTickets # Description: Allow/disallow sending new tickets. # Default: 1 - (Enabled) # 0 - (Disabled) AllowTickets = 1 # # DungeonFinder.OptionsMask # Description: Dungeon and raid finder system. # Value is a bitmask consisting of: # LFG_OPTION_ENABLE_DUNGEON_FINDER = 1, Enable the dungeon finder browser # LFG_OPTION_ENABLE_RAID_BROWSER = 2, Enable the raid browser # Default: 1 DungeonFinder.OptionsMask = 1 # # DBC.EnforceItemAttributes # Description: Disallow overriding item attributes stored in DBC files with values from the # database. # Default: 1 - (Enabled, Enforce DBC values) # 0 - (Disabled, Use database values) DBC.EnforceItemAttributes = 1 # # AccountInstancesPerHour # Description: Controls the max amount of different instances player can enter within hour. # Default: 5 AccountInstancesPerHour = 5 # # Account.PasswordChangeSecurity # Description: Controls how secure the password changes are. # Default: 0 - None (Old and new password) # 1 - Email (Email confirmation necessary) # 2 - RBAC (RBAC enable or disables email confirmation per group) Account.PasswordChangeSecurity = 0 # # BirthdayTime # Description: Set to date of project's birth in UNIX time. By default the date when # TrinityCore was started (Thu Oct 2, 2008) # Default: 1222964635 # # BirthdayTime = 1222964635 # ################################################################################################### ################################################################################################### # WARDEN SETTINGS # # Warden.Enabled # Description: Enable Warden anticheat system. # Default: 0 - (Disabled) # 1 - (Enabled) Warden.Enabled = 0 # # Warden.NumMemChecks # Description: Number of Warden memory checks that are sent to the client each cycle. # Default: 3 - (Enabled) # 0 - (Disabled) Warden.NumMemChecks = 3 # # Warden.NumOtherChecks # Description: Number of Warden checks other than memory checks that are added to request # each checking cycle. # Default: 7 - (Enabled) # 0 - (Disabled) Warden.NumOtherChecks = 7 # # Warden.ClientResponseDelay # Description: Time (in seconds) before client is getting disconnecting for not responding. # Default: 600 - (10 Minutes) # 0 - (Disabled, client won't be kicked) Warden.ClientResponseDelay = 600 # # Warden.ClientCheckHoldOff # Description: Time (in seconds) to wait before sending the next check request to the client. # A low number increases traffic and load on client and server side. # Default: 30 - (30 Seconds) # 0 - (Send check as soon as possible) Warden.ClientCheckHoldOff = 30 # # Warden.ClientCheckFailAction # Description: Default action being taken if a client check failed. Actions can be # overwritten for each single check via warden_action table in characters # database. # Default: 0 - (Disabled, Logging only) # 1 - (Kick) # 2 - (Ban) Warden.ClientCheckFailAction = 0 # # Warden.BanDuration # Description: Time (in seconds) an account will be banned if ClientCheckFailAction is set # to ban. # Default: 86400 - (24 hours) # 0 - (Permanent ban) Warden.BanDuration = 86400 # ################################################################################################### ################################################################################################### # PLAYER INTERACTION # # AllowTwoSide.Interaction.Calendar # Description: Allow calendar invites between factions. # Default: 0 - (Disabled) # 1 - (Enabled) AllowTwoSide.Interaction.Calendar = 0 # # AllowTwoSide.Interaction.Channel # Description: Allow channel chat between factions. # Default: 0 - (Disabled) # 1 - (Enabled) AllowTwoSide.Interaction.Channel = 0 # # AllowTwoSide.Interaction.Group # Description: Allow group joining between factions. # Default: 0 - (Disabled) # 1 - (Enabled) AllowTwoSide.Interaction.Group = 0 # # AllowTwoSide.Interaction.Guild # Description: Allow guild joining between factions. # Default: 0 - (Disabled) # 1 - (Enabled) AllowTwoSide.Interaction.Guild = 0 # # AllowTwoSide.Interaction.Auction # Description: Allow auctions between factions. # Default: 0 - (Disabled) # 1 - (Enabled) AllowTwoSide.Interaction.Auction = 0 # # AllowTwoSide.Trade # Description: Allow trading between factions. # Default: 0 - (Disabled) # 1 - (Enabled) AllowTwoSide.Trade = 0 # # TalentsInspecting # Description: Allow inspecting characters from the opposing faction. # Doesn't affect characters in gamemaster mode. # Default: 1 - (Enabled) # 0 - (Disabled) TalentsInspecting = 1 # ################################################################################################### ################################################################################################### # CREATURE SETTINGS # # ThreatRadius # Description: Distance for creatures to evade after being pulled away from the combat # starting point. If ThreatRadius is less than creature aggro radius then aggro # radius will be used. # Default: 60 ThreatRadius = 60 # # Rate.Creature.Aggro # Description: Aggro radius percentage. # Default: 1 - (Enabled, 100%) # 1.5 - (Enabled, 150%) # 0 - (Disabled, 0%) Rate.Creature.Aggro = 1 # # CreatureFamilyFleeAssistanceRadius # Description: Distance for fleeing creatures seeking assistance from other creatures. # Default: 30 - (Enabled) # 0 - (Disabled) CreatureFamilyFleeAssistanceRadius = 30 # # CreatureFamilyAssistanceRadius # Description: Distance for creatures calling for assistance from other creatures without # moving. # Default: 10 - (Enabled) # 0 - (Disabled) CreatureFamilyAssistanceRadius = 10 # # CreatureFamilyAssistanceDelay # Description: Time (in milliseconds) before creature assistance call. # Default: 1500 - (1.5 Seconds) CreatureFamilyAssistanceDelay = 1500 # # CreatureFamilyFleeDelay # Description: Time (in milliseconds) during which creature can flee if no assistance was # found. # Default: 7000 (7 Seconds) CreatureFamilyFleeDelay = 7000 # # WorldBossLevelDiff # Description: World boss level difference. # Default: 3 WorldBossLevelDiff = 3 # # Corpse.Decay.NORMAL # Corpse.Decay.RARE # Corpse.Decay.ELITE # Corpse.Decay.RAREELITE # Corpse.Decay.WORLDBOSS # Description: Time (in seconds) until creature corpse will decay if not looted or skinned. # Default: 60 - (1 Minute, Corpse.Decay.NORMAL) # 300 - (5 Minutes, Corpse.Decay.RARE) # 300 - (5 Minutes, Corpse.Decay.ELITE) # 300 - (5 Minutes, Corpse.Decay.RAREELITE) # 3600 - (1 Hour, Corpse.Decay.WORLDBOSS) Corpse.Decay.NORMAL = 60 Corpse.Decay.RARE = 300 Corpse.Decay.ELITE = 300 Corpse.Decay.RAREELITE = 300 Corpse.Decay.WORLDBOSS = 3600 # # Rate.Corpse.Decay.Looted # Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay # after they have been looted. # Default: 0.5 Rate.Corpse.Decay.Looted = 0.5 # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage # Rate.Creature.Elite.RARE.Damage # Rate.Creature.Elite.RAREELITE.Damage # Rate.Creature.Elite.WORLDBOSS.Damage # Description: Mulitplier for creature melee damage. # Default: 1 - (Rate.Creature.Normal.Damage) # 1 - (Rate.Creature.Elite.Elite.Damage) # 1 - (Rate.Creature.Elite.RARE.Damage) # 1 - (Rate.Creature.Elite.RAREELITE.Damage) # 1 - (Rate.Creature.Elite.WORLDBOSS.Damage) # Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 # # Rate.Creature.Normal.SpellDamage # Rate.Creature.Elite.Elite.SpellDamage # Rate.Creature.Elite.RARE.SpellDamage # Rate.Creature.Elite.RAREELITE.SpellDamage # Rate.Creature.Elite.WORLDBOSS.SpellDamage # Description: Mulitplier for creature spell damage. # Default: 1 - (Rate.Creature.Normal.SpellDamage) # 1 - (Rate.Creature.Elite.Elite.SpellDamage) # 1 - (Rate.Creature.Elite.RARE.SpellDamage) # 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage) # 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage) Rate.Creature.Normal.SpellDamage = 1 Rate.Creature.Elite.Elite.SpellDamage = 1 Rate.Creature.Elite.RARE.SpellDamage = 1 Rate.Creature.Elite.RAREELITE.SpellDamage = 1 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 # # Rate.Creature.Normal.HP # Rate.Creature.Elite.Elite.HP # Rate.Creature.Elite.RARE.HP # Rate.Creature.Elite.RAREELITE.HP # Rate.Creature.Elite.WORLDBOSS.HP # Description: Mulitplier for creature health. # Default: 1 - (Rate.Creature.Normal.HP) # 1 - (Rate.Creature.Elite.Elite.HP) # 1 - (Rate.Creature.Elite.RARE.HP) # 1 - (Rate.Creature.Elite.RAREELITE.HP) # 1 - (Rate.Creature.Elite.WORLDBOSS.HP) Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RARE.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 # # Creature.PickPocketRefillDelay # Description: Time in seconds that the server will wait before refilling the pickpocket loot # for a creature # Default: 600 Creature.PickPocketRefillDelay = 600 # # ListenRange.Say # Description: Distance in which players can read say messages from creatures or # gameobjects. # Default: 40 ListenRange.Say = 40 # # ListenRange.TextEmote # Description: Distance in which players can read emotes from creatures or gameobjects. # Default: 40 ListenRange.TextEmote = 40 # # ListenRange.Yell # Description: Distance in which players can read yell messages from creatures or # gameobjects. # Default: 300 ListenRange.Yell = 300 # ################################################################################################### ################################################################################################### # CHAT SETTINGS # # ChatFakeMessagePreventing # Description: Chat protection from creating fake messages using a lot spaces or other # invisible symbols. Not applied to the addon language, but may break old # addons that use normal languages for sending data to other clients. # Default: 0 - (Disabled) # 1 - (Enabled) ChatFakeMessagePreventing = 0 # # ChatStrictLinkChecking.Severity # Description: Check chat messages for ingame links to spells, items, quests, etc. # Default: 0 - (Disabled) # 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting # pictures.) # 2 - (Enabled, Verify that pipe commands are used in a correct order) # 3 - (Check if color, entry and name don't contradict each other. For this to # work correctly, please assure that you have extracted locale DBCs of # every language specific client playing on this server) ChatStrictLinkChecking.Severity = 0 # # ChatStrictLinkChecking.Kick # Description: Defines what should be done if a message is considered to contain invalid # pipe commands. # Default: 0 - (Silently ignore message) # 1 - (Disconnect players who sent malformed messages) ChatStrictLinkChecking.Kick = 0 # # ChatFlood.MessageCount # Description: Chat flood protection, number of messages before player gets muted. # Default: 10 - (Enabled) # 0 - (Disabled) ChatFlood.MessageCount = 10 # # ChatFlood.MessageDelay # Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount. # Default: 1 ChatFlood.MessageDelay = 1 # # ChatFlood.MuteTime # Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount. # Default: 10 ChatFlood.MuteTime = 10 # # Channel.RestrictedLfg # Description: Restrict LookupForGroup channel to characters registered in the LFG tool. # Default: 1 - (Enabled, Allow join to channel only if registered in LFG) # 0 - (Disabled, Allow join to channel in any time) Channel.RestrictedLfg = 1 # # ChatLevelReq.Channel # Description: Level requirement for characters to be able to write in chat channels. # Default: 1 ChatLevelReq.Channel = 1 # # ChatLevelReq.Whisper # Description: Level requirement for characters to be able to whisper other characters. # Default: 1 ChatLevelReq.Whisper = 1 # # ChatLevelReq.Say # Description: Level requirement for characters to be able to use say/yell/emote. # Default: 1 ChatLevelReq.Say = 1 # # PreserveCustomChannels # Description: Store custom chat channel settings like password, automatic ownership handout # or ban list in the database. Needs to be enabled to save custom # world/trade/etc. channels that have automatic ownership handout disabled. # (.channel set ownership $channel off) # Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left) # 1 - (Enabled) PreserveCustomChannels = 1 # # PreserveCustomChannelDuration # Description: Time (in days) that needs to pass before the customs chat channels get # cleaned up from the database. Only channels with ownership handout enabled # (default behavior) will be cleaned. # Default: 14 - (Enabled, Clean channels that haven't been used for 14 days) # 0 - (Disabled, Infinite channel storage) PreserveCustomChannelDuration = 14 # ################################################################################################### ################################################################################################### # GAME MASTER SETTINGS # # GM.LoginState # Description: GM mode at login. # Default: 2 - (Last save state) # 0 - (Disable) # 1 - (Enable) GM.LoginState = 2 # # GM.Visible # Description: GM visibility at login. # Default: 2 - (Last save state) # 0 - (Invisible) # 1 - (Visible) GM.Visible = 2 # # GM.Chat # Description: GM chat mode at login. # Default: 2 - (Last save state) # 0 - (Disable) # 1 - (Enable) GM.Chat = 2 # # GM.WhisperingTo # Description: Is GM accepting whispers from player by default or not. # Default: 2 - (Last save state) # 0 - (Disable) # 1 - (Enable) GM.WhisperingTo = 2 # # GM.InGMList.Level # Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off). # Default: 3 - (Anyone) # 0 - (Only players) # 1 - (Only moderators) # 2 - (Only gamemasters) GM.InGMList.Level = 3 # # GM.InWhoList.Level # Description: Max GM level showed in who list (if visible). # Default: 3 - (Anyone) # 0 - (Only players) # 1 - (Only moderators) # 2 - (Only gamemasters) GM.InWhoList.Level = 3 # # GM.StartLevel # Description: GM character starting level. # Default: 1 GM.StartLevel = 1 # # GM.AllowInvite # Description: Allow players to invite GM characters. # Default: 0 - (Disabled) # 1 - (Enabled) GM.AllowInvite = 0 # # GM.LowerSecurity # Description: Allow lower security levels to use commands on higher security level # characters. # Default: 0 - (Disabled) # 1 - (Enabled) GM.LowerSecurity = 0 # # GM.TicketSystem.ChanceOfGMSurvey # Description: Chance of sending a GM survey after ticket completion. # Default: 50 - (Enabled) # 0 - (Disabled) GM.TicketSystem.ChanceOfGMSurvey = 50 # ################################################################################################### ################################################################################################### # VISIBILITY AND DISTANCES # # Visibility.GroupMode # Description: Group visibility modes. Defines which groups can aways detect invisible # characters of the same raid, group or faction. # Default: 1 - (Raid) # 0 - (Party) # 2 - (Faction) Visibility.GroupMode = 1 # # Visibility.Distance.Continents # Visibility.Distance.Instances # Visibility.Distance.BGArenas # Description: Visibility distance to see other players or gameobjects. # Visibility on continents on retail ~90 yards. In BG/Arenas ~533. # For instances default ~170. # Max limited by grid size: 533.33333 # Min limit is max aggro radius (45) * Rate.Creature.Aggro # Default: 90 - (Visibility.Distance.Continents) # 170 - (Visibility.Distance.Instances) # 533 - (Visibility.Distance.BGArenas) Visibility.Distance.Continents = 90 Visibility.Distance.Instances = 170 Visibility.Distance.BGArenas = 533 # # Visibility.Notify.Period.OnContinents # Visibility.Notify.Period.InInstances # Visibility.Notify.Period.InBGArenas # Description: Time (in milliseconds) for visibility update period. Lower values may have # performance impact. # Default: 1000 - (Visibility.Notify.Period.OnContinents) # 1000 - (Visibility.Notify.Period.InInstances) # 1000 - (Visibility.Notify.Period.InBGArenas) Visibility.Notify.Period.OnContinents = 1000 Visibility.Notify.Period.InInstances = 1000 Visibility.Notify.Period.InBGArenas = 1000 # ################################################################################################### ################################################################################################### # SERVER RATES # # Rate.Health # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss # Rate.RunicPower.Income # Rate.RunicPower.Loss # Rate.Focus # Rate.Energy # Rate.Loyalty # Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus # energy and loyalty increase or decrease. # Default: 1 - (Rate.Health) # 1 - (Rate.Mana) # 1 - (Rate.Rage.Income) # 1 - (Rate.Rage.Loss) # 1 - (Rate.RunicPower.Income) # 1 - (Rate.RunicPower.Loss) # 1 - (Rate.Focus) # 1 - (Rate.Energy) # 1 - (Rate.Loyalty) Rate.Health = 1 Rate.Mana = 1 Rate.Rage.Income = 1 Rate.Rage.Loss = 1 Rate.RunicPower.Income = 1 Rate.RunicPower.Loss = 1 Rate.Focus = 1 Rate.Energy = 1 Rate.Loyalty = 1 # # Rate.Skill.Discovery # Description: Multiplier for skill discovery. # Default: 1 Rate.Skill.Discovery = 1 # # Rate.Drop.Item.Poor # Rate.Drop.Item.Normal # Rate.Drop.Item.Uncommon # Rate.Drop.Item.Rare # Rate.Drop.Item.Epic # Rate.Drop.Item.Legendary # Rate.Drop.Item.Artifact # Rate.Drop.Item.Referenced # Rate.Drop.Money # Description: Drop rates for money and items based on quality. # Default: 1 - (Rate.Drop.Item.Poor) # 1 - (Rate.Drop.Item.Normal) # 1 - (Rate.Drop.Item.Uncommon) # 1 - (Rate.Drop.Item.Rare) # 1 - (Rate.Drop.Item.Epic) # 1 - (Rate.Drop.Item.Legendary) # 1 - (Rate.Drop.Item.Artifact) # 1 - (Rate.Drop.Item.Referenced) # 1 - (Rate.Drop.Money) Rate.Drop.Item.Poor = 1 Rate.Drop.Item.Normal = 1 Rate.Drop.Item.Uncommon = 1 Rate.Drop.Item.Rare = 1 Rate.Drop.Item.Epic = 1 Rate.Drop.Item.Legendary = 1 Rate.Drop.Item.Artifact = 1 Rate.Drop.Item.Referenced = 1 Rate.Drop.Money = 1 # # Rate.Drop.Item.ReferencedAmount # Description: Multiplier for referenced loot amount. # Default: 1 Rate.Drop.Item.ReferencedAmount = 1 # # Rate.XP.Kill # Rate.XP.Quest # Rate.XP.Explore # Description: Experience rates. # Default: 1 - (Rate.XP.Kill) # 1 - (Rate.XP.Quest) # 1 - (Rate.XP.Explore) Rate.XP.Kill = 1 Rate.XP.Quest = 1 Rate.XP.Explore = 1 # # Rate.RepairCost # Description: Repair cost rate. # Default: 1 Rate.RepairCost = 1 # # Rate.Rest.InGame # Rate.Rest.Offline.InTavernOrCity # Rate.Rest.Offline.InWilderness # Description: Resting points grow rates. # Default: 1 - (Rate.Rest.InGame) # 1 - (Rate.Rest.Offline.InTavernOrCity) # 1 - (Rate.Rest.Offline.InWilderness) Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 # # Rate.Damage.Fall # Description: Damage after fall rate. # Default: 1 Rate.Damage.Fall = 1 # # Rate.Auction.Time # Rate.Auction.Deposit # Rate.Auction.Cut # Description: Auction rates (auction time, deposit get at auction start, # auction cut from price at auction end). # Default: 1 - (Rate.Auction.Time) # 1 - (Rate.Auction.Deposit) # 1 - (Rate.Auction.Cut) Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 # # Rate.Honor # Description: Honor gain rate. # Default: 1 Rate.Honor = 1 # # Rate.Talent # Description: Talent point rate. # Default: 1 Rate.Talent = 1 # # Rate.Reputation.Gain # Description: Reputation gain rate. # Default: 1 Rate.Reputation.Gain = 1 # # Rate.Reputation.LowLevel.Kill # Description: Reputation gain from killing low level (grey) creatures. # Default: 1 Rate.Reputation.LowLevel.Kill = 1 # # Rate.Reputation.LowLevel.Quest # Description: Reputation gain rate. # Default: 1 Rate.Reputation.LowLevel.Quest = 1 # # Rate.Reputation.RecruitAFriendBonus # Description: Reputation bonus rate for recruit-a-friend. # Default: 0.1 Rate.Reputation.RecruitAFriendBonus = 0.1 # # Rate.MoveSpeed # Description: Movement speed rate. # Default: 1 Rate.MoveSpeed = 1 # # Rate.InstanceResetTime # Description: Multiplier for the rate between global raid/heroic instance resets # (dbc value). Higher value increases the time between resets, # lower value lowers the time, you need clean instance_reset in # characters db in order to let new values work. # Default: 1 Rate.InstanceResetTime = 1 # # SkillGain.Crafting # SkillGain.Defense # SkillGain.Gathering # SkillGain.Weapon # Description: Crafting/defense/gathering/weapon skills gain rate. # Default: 1 - (SkillGain.Crafting) # 1 - (SkillGain.Defense) # 1 - (SkillGain.Gathering) # 1 - (SkillGain.Weapon) SkillGain.Crafting = 1 SkillGain.Defense = 1 SkillGain.Gathering = 1 SkillGain.Weapon = 1 # # SkillChance.Orange # SkillChance.Yellow # SkillChance.Green # SkillChance.Grey # Description: Chance to increase skill based on recipe color. # Default: 100 - (SkillChance.Orange) # 75 - (SkillChance.Yellow) # 25 - (SkillChance.Green) # 0 - (SkillChance.Grey) SkillChance.Orange = 100 SkillChance.Yellow = 75 SkillChance.Green = 25 SkillChance.Grey = 0 # # SkillChance.MiningSteps # SkillChance.SkinningSteps # Description: Skinning and Mining chance decreases with skill level. # Default: 0 - (Disabled) # 75 - (In 2 times each 75 skill points) SkillChance.MiningSteps = 0 SkillChance.SkinningSteps = 0 # # DurabilityLoss.InPvP # Description: Durability loss on death during PvP. # Default: 0 - (Disabled) # 1 - (Enabled) DurabilityLoss.InPvP = 0 # # DurabilityLoss.OnDeath # Description: Durability loss percentage on death. # Default: 10 DurabilityLoss.OnDeath = 10 # # DurabilityLossChance.Damage # Description: Chance to lose durability on one equipped item from damage. # Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability) DurabilityLossChance.Damage = 0.5 # # DurabilityLossChance.Absorb # Description: Chance to lose durability on one equipped armor item when absorbing damage. # Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose # durability) DurabilityLossChance.Absorb = 0.5 # # DurabilityLossChance.Parry # Description: Chance to lose durability on main weapon when parrying attacks. # Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose # durability) DurabilityLossChance.Parry = 0.05 # # DurabilityLossChance.Block # Description: Chance to lose durability on shield when blocking attacks. # Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose # durability) DurabilityLossChance.Block = 0.05 # # Death.SicknessLevel # Description: Starting level for resurrection sickness. # Example: 11 - (Level 1-10 characters will not be affected, # Level 11-19 characters will be affected for 1 minute, # Level 20-MaxPlayerLevel characters will be affected for 10 minutes) # Default: 11 - (Enabled, See Example) # MaxPlayerLevel+1 - (Disabled) # -10 - (Enabled, Level 1+ characters have 10 minute duration) Death.SicknessLevel = 11 # # Death.CorpseReclaimDelay.PvP # Death.CorpseReclaimDelay.PvE # Description: Increase corpse reclaim delay at PvP/PvE deaths. # Default: 1 - (Enabled) # 0 - (Disabled) Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvE = 0 # # Death.Bones.World # Death.Bones.BattlegroundOrArena # Description: Create bones instead of corpses at resurrection in normal zones, instances, # battleground or arenas. # Default: 1 - (Enabled, Death.Bones.World) # 1 - (Enabled, Death.Bones.BattlegroundOrArena) # 0 - (Disabled) Death.Bones.World = 1 Death.Bones.BattlegroundOrArena = 1 # # Die.Command.Mode # Description: Do not trigger things like loot from .die command. # Default: 1 - (Enabled) # 0 - (Disabled) Die.Command.Mode = 1 # ################################################################################################### ################################################################################################### # STATS LIMITS # # Stats.Limits.Enable # Description: Enable or disable stats system. # Default: 0 - Disabled Stats.Limits.Enable = 0 # # Stats.Limit.[STAT] # Description: Set percentage limit for dodge, parry, block and crit rating. # Default: 95.0 (95%) Stats.Limits.Dodge = 95.0 Stats.Limits.Parry = 95.0 Stats.Limits.Block = 95.0 Stats.Limits.Crit = 95.0 # ################################################################################################### ################################################################################################### # AUTO BROADCAST # # AutoBroadcast.On # Description: Enable auto broadcast. # Default: 0 - (Disabled) # 1 - (Enabled) AutoBroadcast.On = 0 # # AutoBroadcast.Center # Description: Auto broadcasting display method. # Default: 0 - (Announce) # 1 - (Notify) # 2 - (Both) AutoBroadcast.Center = 0 # # AutoBroadcast.Timer # Description: Timer (in milliseconds) for auto broadcasts. # Default: 60000 - (60 seconds) AutoBroadcast.Timer = 60000 # ################################################################################################### ################################################################################################### # BATTLEGROUND CONFIG # # Battleground.CastDeserter # Description: Cast Deserter spell at players who leave battlegrounds in progress. # Default: 1 - (Enabled) # 0 - (Disabled) Battleground.CastDeserter = 1 # # Battleground.QueueAnnouncer.Enable # Description: Announce battleground queue status to chat. # Default: 0 - (Disabled) # 1 - (Enabled) Battleground.QueueAnnouncer.Enable = 0 # # Battleground.QueueAnnouncer.PlayerOnly # Description: Battleground queue announcement type. # Default: 0 - (System message, Anyone can see it) # 1 - (Private, Only queued players can see it) Battleground.QueueAnnouncer.PlayerOnly = 0 # # Battleground.InvitationType # Description: Set Battleground invitation type. # Default: 0 - (Normal, Invite as much players to battlegrounds as queued, # Don't bother with balance) # 1 - (Experimental, Don't allow to invite much more players # of one faction) Battleground.InvitationType = 0 # # Battleground.PrematureFinishTimer # Description: Time (in milliseconds) before battleground will end prematurely if there are # not enough players on one team. (Values defined in battleground template) # Default: 300000 - (Enabled, 5 minutes) # 0 - (Disabled, Not recommended) BattleGround.PrematureFinishTimer = 300000 # # BattleGround.PremadeGroupWaitForMatch # Description: Time (in milliseconds) a pre-made group has to wait for matching group of the # other faction. # Default: 1800000 - (Enabled, 30 minutes) # 0 - (Disabled, Not recommended) BattleGround.PremadeGroupWaitForMatch = 1800000 # # Battleground.GiveXPForKills # Description: Give experience for honorable kills in battlegrounds. # Default: 0 - (Disabled) # 1 - (Enabled) Battleground.GiveXPForKills = 0 # # Battleground.Random.ResetHour # Description: Hour of the day when the global instance resets occur. # Range: 0-23 # Default: 6 - (06:00 AM) Battleground.Random.ResetHour = 6 # # Battleground.RewardWinnerHonorFirst # Battleground.RewardWinnerArenaFirst # Battleground.RewardWinnerHonorLast # Battleground.RewardWinnerArenaLast # Battleground.RewardLoserHonorFirst # Battleground.RewardLoserHonorLast # Description: Random Battlegrounds / call to the arms rewards. # Default: 30 - Battleground.RewardWinnerHonorFirst # 25 - Battleground.RewardWinnerArenaFirst # 15 - Battleground.RewardWinnerHonorLast # 0 - Battleground.RewardWinnerArenaLast # 5 - Battleground.RewardLoserHonorFirst # 5 - Battleground.RewardLoserHonorLast # Battleground.RewardWinnerHonorFirst = 30 Battleground.RewardWinnerArenaFirst = 25 Battleground.RewardWinnerHonorLast = 15 Battleground.RewardWinnerArenaLast = 0 Battleground.RewardLoserHonorFirst = 5 Battleground.RewardLoserHonorLast = 5 # ################################################################################################### ################################################################################################### # BATTLEFIELD CONFIG # # Wintergrasp.Enable # Description: Enable the Wintergrasp battlefield. # Default: 0 - (Disabled) # 1 - (Enabled, Experimental as of still being in development) Wintergrasp.Enable = 0 # # Wintergrasp.PlayerMax # Description: Maximum number of players allowed in Wintergrasp. # Default: 100 Wintergrasp.PlayerMax = 100 # # Wintergrasp.PlayerMin # Description: Minimum number of players required for Wintergrasp. # Default: 0 Wintergrasp.PlayerMin = 0 # # Wintergrasp.PlayerMinLvl # Description: Required character level for the Wintergrasp battle. # Default: 77 Wintergrasp.PlayerMinLvl = 77 # # Wintergrasp.BattleTimer # Description: Time (in minutes) for the Wintergrasp battle to last. # Default: 30 Wintergrasp.BattleTimer = 30 # # Wintergrasp.NoBattleTimer # Description: Time (in minutes) between Wintergrasp battles. # Default: 150 Wintergrasp.NoBattleTimer = 150 # # Wintergrasp.CrashRestartTimer # Description: Time (in minutes) to delay the restart of Wintergrasp if the world server # crashed during a running battle. # Default: 10 Wintergrasp.CrashRestartTimer = 10 # ################################################################################################### ################################################################################################### # ARENA CONFIG # # Arena.MaxRatingDifference # Description: Maximum rating difference between two teams in rated matches. # Default: 150 - (Enabled) # 0 - (Disabled) Arena.MaxRatingDifference = 150 # # Arena.RatingDiscardTimer # Description: Time (in milliseconds) after which rating differences are ignored when # setting up matches. # Default: 600000 - (Enabled, 10 minutes) # 0 - (Disabled) Arena.RatingDiscardTimer = 600000 # # Arena.RatedUpdateTimer # Description: Time (in milliseconds) between checks for matchups in rated arena. # Default: 5000 - (5 seconds) Arena.RatedUpdateTimer = 5000 # # Arena.AutoDistributePoints # Description: Automatically distribute arena points. # Default: 0 - (Disabled) # 1 - (Enabled) Arena.AutoDistributePoints = 0 # # Arena.AutoDistributeInterval # Description: Time (in days) how often arena points should be distributed if automatic # distribution is enabled. # Default: 7 - (Weekly) Arena.AutoDistributeInterval = 7 # # Arena.QueueAnnouncer.Enable # Description: Announce arena queue status to chat. # Default: 0 - (Disabled) # 1 - (Enabled) Arena.QueueAnnouncer.Enable = 0 # # Arena.ArenaSeason.ID # Description: Current arena season id shown in clients. # Default: 8 Arena.ArenaSeason.ID = 8 # # Arena.ArenaSeason.InProgress # Description: State of current arena season. # Default: 1 - (Active) # 0 - (Finished) Arena.ArenaSeason.InProgress = 1 # # Arena.ArenaStartRating # Description: Start rating for new arena teams. # Default: 0 Arena.ArenaStartRating = 0 # # Arena.ArenaStartPersonalRating # Description: Start personal rating when joining a team. # Default: 0 Arena.ArenaStartPersonalRating = 0 # # Arena.ArenaStartMatchmakerRating # Description: Start matchmaker rating for players. # Default: 1500 Arena.ArenaStartMatchmakerRating = 1500 # # ArenaLog.ExtendedInfo # Description: Include extended info to ArenaLogFile for each player after rated arena # matches (guid, name, team, IP, healing/damage done, killing blows). # Default: 0 - (Disabled) # 1 - (Enabled) ArenaLog.ExtendedInfo = 0 # ################################################################################################### ################################################################################################### # NETWORK CONFIG # # Network.Threads # Description: Number of threads for network. # Default: 1 - (Recommended 1 thread per 1000 connections) Network.Threads = 1 # # Network.OutKBuff # Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF # socket option, TCP manual). # Default: -1 - (Use system default setting) Network.OutKBuff = -1 # # Network.OutUBuff # Description: Amount of memory (in bytes) reserved in the user space per connection for # output buffering. # Default: 65536 Network.OutUBuff = 65536 # # Network.TcpNoDelay: # Description: TCP Nagle algorithm setting. # Default: 0 - (Enabled, Less traffic, More latency) # 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY) Network.TcpNodelay = 1 # ################################################################################################### ################################################################################################### # CONSOLE AND REMOTE ACCESS # # Console.Enable # Description: Enable console. # Default: 1 - (Enabled) # 0 - (Disabled) Console.Enable = 1 # # Ra.Enable # Description: Enable remote console (telnet). # Default: 0 - (Disabled) # 1 - (Enabled) Ra.Enable = 0 # # Ra.IP # Description: Bind remote access to IP/hostname. # Default: "0.0.0.0" - (Bind to all IPs on the system) Ra.IP = "0.0.0.0" # # Ra.Port # Description: TCP port to reach the remote console. # Default: 3443 Ra.Port = 3443 # # Ra.MinLevel # Description: Required security level to use the remote console. # Default: 3 Ra.MinLevel = 3 # # SOAP.Enable # Description: Enable soap service. # Default: 0 - (Disabled) # 1 - (Enabled) SOAP.Enabled = 0 # # SOAP.IP # Description: Bind SOAP service to IP/hostname. # Default: "127.0.0.1" - (Bind to localhost) SOAP.IP = "127.0.0.1" # # SOAP.Port # Description: TCP port to reach the SOAP service. # Default: 7878 SOAP.Port = 7878 # ################################################################################################### ################################################################################################### # CHARACTER DELETE OPTIONS # # CharDelete.Method # Description: Character deletion behavior. # Default: 0 - (Completely remove character from the database) # 1 - (Unlink the character from account and free up the name, Appears as # deleted ingame) CharDelete.Method = 0 # # CharDelete.MinLevel # Description: Required level to use the unlinking method if enabled for non-heroic classes. # Default: 0 - (Same method for every level) # 1+ - (Only characters with the specified level will use the unlinking method) CharDelete.MinLevel = 0 # # CharDelete.Heroic.MinLevel # Description: Required level to use the unlinking method if enabled for heroic classes. # Default: 0 - (Same method for every level) # 1+ - (Only characters with the specified level will use the unlinking method) CharDelete.Heroic.MinLevel = 0 # # CharDelete.KeepDays # Description: Time (in days) before unlinked characters will be removed from the database. # Default: 30 - (Enabled) # 0 - (Disabled, Don't delete any characters) CharDelete.KeepDays = 30 # ################################################################################################### ################################################################################################### # CUSTOM SERVER OPTIONS # # PlayerStart.AllReputation # Description: Players will start with most of the high level reputations that are needed # for items, mounts etc. # Default: 0 - (Disabled) # 1 - (Enabled) PlayerStart.AllReputation = 0 # # PlayerStart.AllSpells # Description: If enabled, players will start with all their class spells (not talents). # You must populate playercreateinfo_spell_custom table with the spells you # want, or this will not work! The table has data for all classes / races up # to TBC expansion. # Default: 0 - (Disabled) # 1 - (Enabled) PlayerStart.AllSpells = 0 # # PlayerStart.MapsExplored # Description: Characters start with all maps explored. # Default: 0 - (Disabled) # 1 - (Enabled) PlayerStart.MapsExplored = 0 # # HonorPointsAfterDuel # Description: Amount of honor points the duel winner will get after a duel. # Default: 0 - (Disabled) # 1+ - (Enabled) HonorPointsAfterDuel = 0 # # AlwaysMaxWeaponSkill # Description: Players will automatically gain max weapon/defense skill when logging in, # or leveling. # Default: 0 - (Disabled) # 1 - (Enabled) AlwaysMaxWeaponSkill = 0 # # PvPToken.Enable # Description: Character will receive a token after defeating another character that yields # honor. # Default: 0 - (Disabled) # 1 - (Enabled) PvPToken.Enable = 0 # # PvPToken.MapAllowType # Description: Define where characters can receive tokens. # Default: 4 - (All maps) # 3 - (Battlegrounds) # 2 - (FFA areas only like Gurubashi arena) # 1 - (Battlegrounds and FFA areas) PvPToken.MapAllowType = 4 # # PvPToken.ItemID # Description: Item characters will receive after defeating another character if PvP Token # system is enabled. # Default: 29434 - (Badge of justice) PvPToken.ItemID = 29434 # # PvPToken.ItemCount # Description: Number of tokens a character will receive. # Default: 1 PvPToken.ItemCount = 1 # # NoResetTalentsCost # Description: Resetting talents doesn't cost anything. # Default: 0 - (Disabled) # 1 - (Enabled) NoResetTalentsCost = 0 # # Guild.AllowMultipleGuildMaster # Description: Allow more than one guild master. Additional Guild Masters must be set using # the ".guild rank" command. # Default: 0 - (Disabled) # 1 - (Enabled) Guild.AllowMultipleGuildMaster = 0 # # ShowKickInWorld # Description: Determines whether a message is broadcasted to the entire server when a # player gets kicked. # Default: 0 - (Disabled) # 1 - (Enabled) ShowKickInWorld = 0 # ShowMuteInWorld # Description: Determines whether a message is broadcasted to the entire server when a # player gets muted. # Default: 0 - (Disabled) # 1 - (Enabled) ShowMuteInWorld = 0 # # ShowBanInWorld # Description: Determines whether a message is broadcasted to the entire server when a # player gets banned. # Default: 0 - (Disabled) # 1 - (Enabled) ShowBanInWorld = 0 # # RecordUpdateTimeDiffInterval # Description: Time (in milliseconds) update time diff is written to the log file. # Update diff can be used as a performance indicator. Diff < 300: good # performance. Diff > 600 bad performance, may be caused by high CPU usage. # Default: 60000 - (Enabled, 1 minute) # 0 - (Disabled) RecordUpdateTimeDiffInterval = 60000 # # MinRecordUpdateTimeDiff # Description: Only record update time diff which is greater than this value. # Default: 100 MinRecordUpdateTimeDiff = 100 # # PlayerStart.String # Description: String to be displayed at first login of newly created characters. # Default: "" - (Disabled) PlayerStart.String = "" # # LevelReq.Trade # Description: Level requirement for characters to be able to trade. # Default: 1 LevelReq.Trade = 1 # # LevelReq.Ticket # Description: Level requirement for characters to be able to write tickets. # Default: 1 LevelReq.Ticket = 1 # # LevelReq.Auction # Description: Level requirement for characters to be able to use the auction house. # Default: 1 LevelReq.Auction = 1 # # LevelReq.Mail # Description: Level requirement for characters to be able to send and receive mails. # Default: 1 LevelReq.Mail = 1 # # PlayerDump.DisallowPaths # Description: Disallow using paths in PlayerDump output files # Default: 1 PlayerDump.DisallowPaths = 1 # # PlayerDump.DisallowOverwrite # Description: Disallow overwriting existing files with PlayerDump # Default: 1 PlayerDump.DisallowOverwrite = 1 # # UI.ShowQuestLevelsInDialogs # Description: Show quest levels next to quest titles in UI dialogs # Example: [13] Westfall Stew # Default: 0 - (Do not show) UI.ShowQuestLevelsInDialogs = 0 # ################################################################################################### ################################################################################################### # LOGGING SYSTEM SETTINGS # # Appender config values: Given a appender "name" # Appender.name # Description: Defines 'where to log'. # Format: Type,LogLevel,Flags,optional1,optional2,optional3 # # Type # 0 - (None) # 1 - (Console) # 2 - (File) # 3 - (DB) # # LogLevel # 0 - (Disabled) # 1 - (Trace) # 2 - (Debug) # 3 - (Info) # 4 - (Warn) # 5 - (Error) # 6 - (Fatal) # # Flags: # 0 - None # 1 - Prefix Timestamp to the text # 2 - Prefix Log Level to the text # 4 - Prefix Log Filter type to the text # 8 - Append timestamp to the log file name. Format: YYYY-MM-DD_HH-MM-SS # (Only used with Type = 2) # 16 - Make a backup of existing file before overwrite # (Only used with Mode = w) # # Colors (read as optional1 if Type = Console) # Format: "fatal error warn info debug trace" # 0 - BLACK # 1 - RED # 2 - GREEN # 3 - BROWN # 4 - BLUE # 5 - MAGENTA # 6 - CYAN # 7 - GREY # 8 - YELLOW # 9 - LRED # 10 - LGREEN # 11 - LBLUE # 12 - LMAGENTA # 13 - LCYAN # 14 - WHITE # Example: "13 11 9 5 3 1" # # File: Name of the file (read as optional1 if Type = File) # Allows to use one "%s" to create dynamic files # # Mode: Mode to open the file (read as optional2 if Type = File) # a - (Append) # w - (Overwrite) # # MaxFileSize: Maximum file size of the log file before creating a new log file # (read as optional3 if Type = File) # Size is measured in bytes expressed in a 64-bit unsigned integer. # Maximum value is 4294967295 (4 gb). Leave blank for no limit. # NOTE: Does not work with dynamic filenames. # Example: 536870912 (512 mb) # Appender.Console=1,3,0 Appender.Server=2,2,0,Server.log,w Appender.GM=2,2,15,gm/gm_%s.log Appender.DBErrors=2,2,0,DBErrors.log # Logger config values: Given a logger "name" # Logger.name # Description: Defines 'What to log' # Format: LogLevel,AppenderList # # LogLevel # 0 - (Disabled) # 1 - (Trace) # 2 - (Debug) # 3 - (Info) # 4 - (Warn) # 5 - (Error) # 6 - (Fatal) # # AppenderList: List of appenders linked to logger # (Using spaces as separator). # Logger.root=5,Console Server Logger.server=3,Console Server Logger.commands.gm=3,Console GM Logger.sql.sql=5,Console DBErrors #Logger.achievement=3,Console Server #Logger.auctionHouse=3,Console Server #Logger.bg.arena=3,Console Server #Logger.bg.battlefield=3,Console Server #Logger.bg.battleground=3,Console Server #Logger.chat.log=3,Console Server #Logger.calendar=3,Console Server #Logger.chat.system=3,Console Server #Logger.cheat=3,Console Server #Logger.commands.ra=3,Console Server #Logger.condition=3,Console Server #Logger.entities.pet=3,Console Server #Logger.entities.player.character=3,Console Server #Logger.entities.player.dump=3,Console Server #Logger.entities.player=3,Console Server #Logger.entities.player.items=3,Console Server #Logger.entities.player.loading=3,Console Server #Logger.entities.player.skills=3,Console Server #Logger.entities.transport=3,Console Server #Logger.entities.unit=3,Console Server #Logger.entities.vehicle=3,Console Server #Logger.gameevent=3,Console Server #Logger.guild=3,Console Server #Logger.lfg=3,Console Server #Logger.loot=3,Console Server #Logger.maps.script=3,Console Server #Logger.maps=3,Console Server #Logger.misc=3,Console Server #Logger.network=3,Console Server #Logger.network.opcode=3,Console Server #Logger.network.soap=3,Console Server #Logger.outdoorpvp=3,Console Server #Logger.pool=3,Console Server #Logger.rbac=3,Console Server #Logger.scripts=3,Console Server #Logger.scripts.ai=3,Console Server #Logger.server.authserver=3,Console Server #Logger.spells=3,Console Server #Logger.sql.dev=3,Console Server #Logger.sql.driver=3,Console Server #Logger.warden=3,Console Server # # Log.Async.Enable # Description: Enables asyncronous message logging. # Default: 0 - (Disabled) # 1 - (Enabled) Log.Async.Enable = 0 # # Allow.IP.Based.Action.Logging # Description: Logs actions, e.g. account login and logout to name a few, based on IP of # current session. # Default: 0 - (Disabled) # 1 - (Enabled) Allow.IP.Based.Action.Logging = 0 # ################################################################################################### ################################################################################################### # PACKET SPOOF PROTECTION SETTINGS # # These settings determine which action to take when harmful packet spoofing is detected. # # PacketSpoof.Policy # Description: Determines the course of action when packet spoofing is detected. # Default: 1 - (Log + kick) # 0 - (Log only 'network') # 2 - (Log + kick + ban) PacketSpoof.Policy = 1 # # PacketSpoof.BanMode # Description: If PacketSpoof.Policy equals 2, this will determine the ban mode. # Note: Banning by character not supported for logical reasons. # Default: 0 - Ban Account # 2 - Ban IP # PacketSpoof.BanMode = 0 # # PacketSpoof.BanDuration # Description: Duration of the ban in seconds. Only valid if PacketSpoof.Policy is set to 2. # Set to 0 for permanent ban. # Default: 86400 seconds (1 day) # PacketSpoof.BanDuration = 86400 # ###################################################################################################