Probleme compilation VC 2010
Bonjour/Bonsoir,

J'ai un probleme quand je lance la compilation sur VC 2010 (après avoir générer le build avec cmake)

Merci de votre aide !

EDIT:Nouvelle Logs

Mes logs:
Citation :1>------ Début de la génération : Projet : ZERO_CHECK, Configuration : Release Win32 ------
1> Checking Build System
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/acelite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/acelite/ace/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/mysqllite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/dep/libmpq/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/genrev/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/game/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/tools/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date.
1> CMake does not need to re-run because C:/Sindragosa - Serveur/Build/src/tools/mesh_extractor/CMakeFiles/generate.stamp is up-to-date.
2>------ Début de la génération : Projet : ace, Configuration : Release Win32 ------
3>------ Début de la génération : Projet : revision.h, Configuration : Release Win32 ------
4>------ Début de la génération : Projet : zlib, Configuration : Release Win32 ------
5>------ Début de la génération : Projet : mpq, Configuration : Release Win32 ------
3> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/genrev/CMakeLists.txt
3> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcgenrevCMakeFilesgenerate.stamp is up-to-date.
6>------ Début de la génération : Projet : scripts, Configuration : Release Win32 ------
6> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/server/scripts/CMakeLists.txt
6> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcserverscriptsCMakeFilesgenerate.stamp is up-to-date.
2> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/acelite/ace/CMakeLists.txt
2> CMake does not need to re-run because C:Sindragosa - ServeurBuilddepaceliteaceCMakeFilesgenerate.stamp is up-to-date.
6> ScriptPCH.cpp
2> WinAcePCH.cpp
4> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/zlib/CMakeLists.txt
4> CMake does not need to re-run because C:Sindragosa - ServeurBuilddepzlibCMakeFilesgenerate.stamp is up-to-date.
5> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/libmpq/CMakeLists.txt
5> CMake does not need to re-run because C:Sindragosa - ServeurBuilddeplibmpqCMakeFilesgenerate.stamp is up-to-date.
4> adler32.c
5> common.c
5> explode.c
5> extract.c
5> huffman.c
5> mpq.c
4> compress.c
5> wave.c
4> crc32.c
4> deflate.c
4> example.c
4> infback.c
4> inffast.c
4> inflate.c
4> inftrees.c
4> trees.c
4> uncompr.c
4> zutil.c
4> Génération de code en cours...
5> mpq.vcxproj -> C:Sindragosa - ServeurBuilddeplibmpqReleasempq.lib
7>------ Début de la génération : Projet : bzip2, Configuration : Release Win32 ------
7> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/bzip2/CMakeLists.txt
7> CMake does not need to re-run because C:Sindragosa - ServeurBuilddepbzip2CMakeFilesgenerate.stamp is up-to-date.
7> blocksort.c
7> bzip2.c
7> bzip2recover.c
7> bzlib.c
7> compress.c
7> crctable.c
7> decompress.c
7> huffman.c
7> randtable.c
7> Génération de code en cours...
2> ACE.cpp
2> ACE_crc32.cpp
2> ACE_crc_ccitt.cpp
2> ace_wchar.cpp
2> Activation_Queue.cpp
2> Active_Map_Manager.cpp
2> Addr.cpp
2> Argv_Type_Converter.cpp
2> Assert.cpp
2> Asynch_IO.cpp
2> Asynch_IO_Impl.cpp
2> Asynch_Pseudo_Task.cpp
2> ATM_Acceptor.cpp
2> ATM_Addr.cpp
2> ATM_Connector.cpp
2> ATM_Params.cpp
2> ATM_QoS.cpp
2> ATM_Stream.cpp
2> Atomic_Op.cpp
2> Atomic_Op_Sparc.c
2> Auto_Event.cpp
2> Barrier.cpp
2> Base_Thread_Adapter.cpp
2> Based_Pointer_Repository.cpp
2> Basic_Stats.cpp
2> Basic_Types.cpp
2> Capabilities.cpp
2> CDR_Base.cpp
2> CDR_Size.cpp
2> CDR_Stream.cpp
2> Cleanup.cpp
2> Codecs.cpp
2> Codeset_IBM1047.cpp
2> Codeset_Registry.cpp
2> Codeset_Registry_db.cpp
2> Condition_Attributes.cpp
2> Condition_Recursive_Thread_Mutex.cpp
2> Condition_Thread_Mutex.cpp
2> Configuration.cpp
2> Configuration_Import_Export.cpp
2> Connection_Recycling_Strategy.cpp
2> Containers.cpp
2> Copy_Disabled.cpp
2> Date_Time.cpp
2> DEV.cpp
2> DEV_Addr.cpp
2> DEV_Connector.cpp
2> DEV_IO.cpp
2> Dev_Poll_Reactor.cpp
2> Dirent.cpp
2> Dirent_Selector.cpp
2> DLL.cpp
2> DLL_Manager.cpp
2> Dump.cpp
2> Dynamic.cpp
2> Dynamic_Message_Strategy.cpp
4> zlib.vcxproj -> C:Sindragosa - ServeurBuilddepzlibReleasezlib.lib
2> Dynamic_Service_Base.cpp
2> Dynamic_Service_Dependency.cpp
2> Encoding_Converter.cpp
2> Encoding_Converter_Factory.cpp
2> Event.cpp
2> Event_Handler.cpp
2> Event_Handler_Handle_Timeout_Upcall.cpp
2> FIFO.cpp
2> FIFO_Recv.cpp
2> FIFO_Recv_Msg.cpp
2> FIFO_Send.cpp
7>bzip2.obj : warning LNK4006: _main dÚjÓ dÚfini dans bzip2recover.objá; seconde dÚfinition ignorÚe
2> FIFO_Send_Msg.cpp
2> FILE.cpp
2> FILE_Addr.cpp
7> bzip2.vcxproj -> C:Sindragosa - ServeurBuilddepbzip2Releasebzip2.lib
2> FILE_Connector.cpp
8>------ Début de la génération : Projet : Detour, Configuration : Release Win32 ------
2> FILE_IO.cpp
2> File_Lock.cpp
2> Filecache.cpp
2> Flag_Manip.cpp
2> Framework_Component.cpp
2> Functor.cpp
2> Functor_String.cpp
2> Get_Opt.cpp
2> Handle_Ops.cpp
2> Handle_Set.cpp
2> Hashable.cpp
2> High_Res_Timer.cpp
2> ICMP_Socket.cpp
2> INET_Addr.cpp
2> Init_ACE.cpp
2> IO_Cntl_Msg.cpp
2> IO_SAP.cpp
2> IOStream.cpp
2> IPC_SAP.cpp
2> Lib_Find.cpp
2> Local_Memory_Pool.cpp
2> Local_Name_Space.cpp
2> Local_Tokens.cpp
2> Lock.cpp
2> Log_Msg.cpp
2> Log_Msg_Backend.cpp
2> Log_Msg_Callback.cpp
2> Log_Msg_IPC.cpp
2> Log_Msg_NT_Event_Log.cpp
2> Log_Msg_UNIX_Syslog.cpp
8> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/recastnavigation/Detour/CMakeLists.txt
2> Log_Record.cpp
2> Logging_Strategy.cpp
8> CMake does not need to re-run because C:Sindragosa - ServeurBuilddeprecastnavigationDetourCMakeFilesgenerate.stamp is up-to-date.
9>------ Début de la génération : Projet : Recast, Configuration : Release Win32 ------
2> LSOCK.cpp
2> LSOCK_Acceptor.cpp
2> LSOCK_CODgram.cpp
2> LSOCK_Connector.cpp
2> LSOCK_Dgram.cpp
2> LSOCK_Stream.cpp
2> Malloc.cpp
2> Malloc_Allocator.cpp
8> DetourAlloc.cpp
8> DetourCommon.cpp
8> DetourNavMesh.cpp
8> DetourNavMeshBuilder.cpp
8> DetourNavMeshQuery.cpp
8> DetourNode.cpp
2> Manual_Event.cpp
2> MEM_Acceptor.cpp
2> MEM_Addr.cpp
2> MEM_Connector.cpp
2> MEM_IO.cpp
2> Mem_Map.cpp
2> MEM_SAP.cpp
2> MEM_Stream.cpp
9> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/recastnavigation/Recast/CMakeLists.txt
9> CMake does not need to re-run because C:Sindragosa - ServeurBuilddeprecastnavigationRecastCMakeFilesgenerate.stamp is up-to-date.
2> Message_Block.cpp
2> Message_Queue.cpp
2> Message_Queue_NT.cpp
2> Message_Queue_Vx.cpp
2> Method_Request.cpp
2> MMAP_Memory_Pool.cpp
2> Monitor_Admin.cpp
2> Monitor_Admin_Manager.cpp
2> Monitor_Base.cpp
9> Recast.cpp
9> RecastAlloc.cpp
9> RecastArea.cpp
9> RecastContour.cpp
2> Monitor_Control_Action.cpp
2> Monitor_Control_Types.cpp
2> Monitor_Point_Registry.cpp
9> RecastFilter.cpp
9> RecastMesh.cpp
9> RecastMeshDetail.cpp
2> Monitor_Size.cpp
9> RecastRasterization.cpp
2> Msg_WFMO_Reactor.cpp
9> RecastRegion.cpp
2> Multihomed_INET_Addr.cpp
2> Mutex.cpp
2> Name_Proxy.cpp
8> Detour.vcxproj -> C:Sindragosa - ServeurBuilddeprecastnavigationDetourReleaseDetour.lib
2> Name_Request_Reply.cpp
2> Name_Space.cpp
2> Naming_Context.cpp
2> Netlink_Addr.cpp
2> Notification_Queue.cpp
2> Notification_Strategy.cpp
2> NT_Service.cpp
2> Obchunk.cpp
2> Object_Manager.cpp
2> Object_Manager_Base.cpp
2> OS_Errno.cpp
2> OS_Log_Msg_Attributes.cpp
2> OS_main.cpp
2> OS_NS_arpa_inet.cpp
2> OS_NS_ctype.cpp
2> OS_NS_dirent.cpp
2> OS_NS_dlfcn.cpp
2> OS_NS_errno.cpp
2> OS_NS_fcntl.cpp
2> OS_NS_math.cpp
2> OS_NS_netdb.cpp
2> OS_NS_poll.cpp
2> OS_NS_pwd.cpp
2> OS_NS_regex.cpp
2> OS_NS_signal.cpp
2> OS_NS_stdio.cpp
2> OS_NS_stdlib.cpp
2> OS_NS_string.cpp
2> OS_NS_strings.cpp
2> OS_NS_stropts.cpp
2> OS_NS_sys_mman.cpp
2> OS_NS_sys_msg.cpp
2> OS_NS_sys_resource.cpp
2> OS_NS_sys_select.cpp
2> OS_NS_sys_sendfile.cpp
2> OS_NS_sys_shm.cpp
2> OS_NS_sys_socket.cpp
2> OS_NS_sys_stat.cpp
2> OS_NS_sys_time.cpp
2> OS_NS_sys_uio.cpp
2> OS_NS_sys_utsname.cpp
2> OS_NS_sys_wait.cpp
2> OS_NS_Thread.cpp
10>------ Début de la génération : Projet : libmysql, Configuration : Release Win32 ------
2> OS_NS_time.cpp
2> OS_NS_unistd.cpp
2> OS_NS_wchar.cpp
2> OS_QoS.cpp
2> OS_Thread_Adapter.cpp
2> OS_TLI.cpp
2> Pagefile_Memory_Pool.cpp
10> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/mysqllite/CMakeLists.txt
10> CMake does not need to re-run because C:Sindragosa - ServeurBuilddepmysqlliteCMakeFilesgenerate.stamp is up-to-date.
2> Parse_Node.cpp
2> PI_Malloc.cpp
2> Ping_Socket.cpp
2> Pipe.cpp
2> POSIX_Asynch_IO.cpp
6>C:Program Files (x86)Microsoft Visual Studio 10.0VCincludexmemory(196): error C3859: plage de mémoire virtuelle dépassée pour PCH ; recompilez avec une option de ligne de commande '-Zm145' ou supérieur
6>C:Program Files (x86)Microsoft Visual Studio 10.0VCincludexmemory(196): fatal error C1076: limite du compilateur : la limite du tas interne a été atteinte ; utilisez /Zm pour spécifier une limite plus élevée
2> POSIX_CB_Proactor.cpp
2> POSIX_Proactor.cpp
10> get_password.c
10> libmysql.c
10> errmsg.c
10> client.c
2> Priority_Reactor.cpp
2> Proactor.cpp
2> Proactor_Impl.cpp
2> Process.cpp
10> my_time.c
11>------ Début de la génération : Projet : gsoap, Configuration : Release Win32 ------
10> client_plugin.c
2> Process_Manager.cpp
2> Process_Mutex.cpp
11> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/gsoap/CMakeLists.txt
10> pack.c
10> password.c
11> CMake does not need to re-run because C:Sindragosa - ServeurBuilddepgsoapCMakeFilesgenerate.stamp is up-to-date.
2> Process_Semaphore.cpp
10> dbug.c
2> Profile_Timer.cpp
10> array.c
2> Reactor.cpp
10> charset-def.c
10> charset.c
2> Reactor_Impl.cpp
10> checksum.c
10> default.c
2> Reactor_Notification_Strategy.cpp
11> soapC.cpp
2> Reactor_Timer_Interface.cpp
11> soapServer.cpp
11> stdsoap2.cpp
2> Read_Buffer.cpp
2> Recursive_Thread_Mutex.cpp
2> Recyclable.cpp
10> errors.c
2> Registry.cpp
2> Registry_Name_Space.cpp
2> Remote_Name_Space.cpp
10> hash.c
2> Remote_Tokens.cpp
2> Rtems_init.c
2> RW_Mutex.cpp
2> RW_Process_Mutex.cpp
2> RW_Thread_Mutex.cpp
2> Sample_History.cpp
2> Sbrk_Memory_Pool.cpp
2> Sched_Params.cpp
2> Select_Reactor_Base.cpp
2> Semaphore.cpp
2> Service_Config.cpp
2> Service_Gestalt.cpp
2> Service_Manager.cpp
9> Recast.vcxproj -> C:Sindragosa - ServeurBuilddeprecastnavigationRecastReleaseRecast.lib
10> list.c
10> md5.c
10> mf_cache.c
2> Service_Object.cpp
2> Service_Repository.cpp
2> Service_Types.cpp
2> Shared_Memory.cpp
2> Shared_Memory_MM.cpp
10> mf_dirname.c
2> Shared_Memory_Pool.cpp
2> Shared_Memory_SV.cpp
12>------ Début de la génération : Projet : game, Configuration : Release Win32 ------
2> Shared_Object.cpp
2> Sig_Adapter.cpp
2> Sig_Handler.cpp
2> Signal.cpp
10> mf_fn_ext.c
2> SOCK.cpp
2> SOCK_Acceptor.cpp
2> SOCK_CODgram.cpp
2> Sock_Connect.cpp
2> SOCK_Connector.cpp
2> SOCK_Dgram.cpp
2> SOCK_Dgram_Bcast.cpp
2> SOCK_Dgram_Mcast.cpp
2> SOCK_IO.cpp
12> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/server/game/CMakeLists.txt
10> mf_format.c
10> mf_getdate.c
2> SOCK_Netlink.cpp
12> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcservergameCMakeFilesgenerate.stamp is up-to-date.
2> SOCK_SEQPACK_Acceptor.cpp
10> mf_iocache.c
10> mf_iocache2.c
10> mf_keycache.c
2> SOCK_SEQPACK_Association.cpp
2> SOCK_SEQPACK_Connector.cpp
2> SOCK_Stream.cpp
2> SPIPE.cpp
2> SPIPE_Acceptor.cpp
2> SPIPE_Addr.cpp
12> gamePCH.cpp
2> SPIPE_Connector.cpp
2> SPIPE_Stream.cpp
2> SString.cpp
2> Stack_Trace.cpp
10> mf_keycaches.c
2> Stats.cpp
10> mf_loadpath.c
10> mf_pack.c
2> String_Base_Const.cpp
2> SUN_Proactor.cpp
2> SV_Message.cpp
2> SV_Message_Queue.cpp
2> SV_Semaphore_Complex.cpp
10> mf_path.c
2> SV_Semaphore_Simple.cpp
2> SV_Shared_Memory.cpp
2> Svc_Conf_Lexer.cpp
10> mf_qsort.c
2> Svc_Conf_y.cpp
10> mf_qsort2.c
2> Synch_Options.cpp
2> System_Time.cpp
10> mf_radix.c
2> Task.cpp
2> Thread.cpp
2> Thread_Adapter.cpp
2> Thread_Control.cpp
2> Thread_Exit.cpp
2> Thread_Hook.cpp
2> Thread_Manager.cpp
2> Thread_Mutex.cpp
2> Thread_Semaphore.cpp
2> Throughput_Stats.cpp
10> mf_same.c
10> mf_sort.c
10> mf_soundex.c
10> mf_arr_appstr.c
2> Time_Policy.cpp
2> Time_Value.cpp
11> gsoap.vcxproj -> C:Sindragosa - ServeurBuilddepgsoapReleasegsoap.lib
2> Timeprobe.cpp
2> TLI.cpp
2> TLI_Acceptor.cpp
10> mf_tempdir.c
10> mf_tempfile.c
2> TLI_Connector.cpp
2> TLI_Stream.cpp
2> Token.cpp
10> mf_unixpath.c
10> mf_wcomp.c
2> Token_Collection.cpp
2> Token_Invariants.cpp
2> Token_Manager.cpp
13>------ Début de la génération : Projet : g3dlib, Configuration : Release Win32 ------
2> Token_Request_Reply.cpp
2> TP_Reactor.cpp
2> Trace.cpp
2> TSS_Adapter.cpp
10> mulalloc.c
2> TTY_IO.cpp
2> UNIX_Addr.cpp
2> UPIPE_Acceptor.cpp
10> my_access.c
13> Building Custom Rule C:/Sindragosa - Serveur/Sources/dep/g3dlite/CMakeLists.txt
2> UPIPE_Connector.cpp
10> my_aes.c
10> my_alloc.c
13> CMake does not need to re-run because C:Sindragosa - ServeurBuilddepg3dliteCMakeFilesgenerate.stamp is up-to-date.
2> UPIPE_Stream.cpp
2> UTF16_Encoding_Converter.cpp
2> UTF32_Encoding_Converter.cpp
2> UTF8_Encoding_Converter.cpp
2> UUID.cpp
2> WFMO_Reactor.cpp
10> my_bit.c
2> WIN32_Asynch_IO.cpp
10> my_bitmap.c
13> AABox.cpp
13> Any.cpp
10> my_chsize.c
10> my_compress.c
13> BinaryFormat.cpp
2> WIN32_Proactor.cpp
13> BinaryInput.cpp
10> my_copy.c
2> XML_Svc_Conf.cpp
10> my_create.c
10> my_delete.c
10> my_div.c
2> XTI_ATM_Mcast.cpp
13> BinaryOutput.cpp
10> my_error.c
10> my_file.c
10> my_fopen.c
10> my_fstream.c
13> Box.cpp
10> my_gethostbyname.c
10> my_gethwaddr.c
10> my_getopt.c
13> Capsule.cpp
13> CollisionDetection.cpp
10> my_getsystime.c
10> my_getwd.c
13> CoordinateFrame.cpp
10> my_handler.c
13> Crypto.cpp
10> my_init.c
10> my_lib.c
10> my_lock.c
13> Cylinder.cpp
10> my_malloc.c
10> my_mess.c
13> debugAssert.cpp
10> my_mkdir.c
10> my_mmap.c
13> FileSystem.cpp
13> fileutils.cpp
10> my_once.c
10> my_open.c
10> my_pread.c
10> my_pthread.c
13> format.cpp
13> g3dfnmatch.cpp
10> my_quick.c
10> my_read.c
10> my_redel.c
13> g3dmath.cpp
10> my_rename.c
10> my_seek.c
10> my_sleep.c
13> Line.cpp
10> my_static.c
13> LineSegment.cpp
13> Log.cpp
13> Matrix3.cpp
10> my_symlink.c
10> my_symlink2.c
10> my_sync.c
10> my_thr_init.c
10> my_write.c
10> ptr_cmp.c
10> queues.c
13> Matrix4.cpp
10> stacktrace.c
13> MemoryManager.cpp
10> rijndael.c
10> sha1.c
10> string.c
13> PhysicsFrame.cpp
10> thr_alarm.c
10> thr_lock.c
13> Plane.cpp
10> thr_mutex.c
10> thr_rwlock.c
10> tree.c
13> prompt.cpp
10> typelib.c
10> base64.c
13> Quat.cpp
13> Random.cpp
10> my_memmem.c
10> my_getpagesize.c
13> Ray.cpp
13> ReferenceCount.cpp
10> lf_alloc-pin.c
10> lf_dynarray.c
10> lf_hash.c
10> my_atomic.c
13> RegistryUtil.cpp
10> my_getncpus.c
10> my_rdtsc.c
10> my_winthread.c
13> Sphere.cpp
10> my_wincond.c
13> stringutils.cpp
10> my_winerr.c
13> System.cpp
10> my_winfile.c
10> my_windac.c
10> my_conio.c
10> bchange.c
13> TextInput.cpp
10> bmove_upp.c
10> ctype-big5.c
10> ctype-bin.c
10> ctype-cp932.c
13> TextOutput.cpp
13> Port System::memcpy SIMD to all platforms
13> Port System::memfill SIMD to all platforms
13> Triangle.cpp
10> ctype-czech.c
10> ctype-euc_kr.c
10> ctype-extra.c
10> ctype-gb2312.c
10> ctype-gbk.c
13> uint128.cpp
10> ctype-latin1.c
13> UprightFrame.cpp
10> ctype-mb.c
10> ctype-simple.c
13> Vector2.cpp
10> ctype-tis620.c
10> ctype-uca.c
13> Vector3.cpp
13> Vector4.cpp
10> ctype-ucs2.c
10> ctype-utf8.c
10> ctype-win1250ch.c
10> ctype.c
10> decimal.c
10> dtoa.c
10> int2str.c
10> is_prefix.c
10> llstr.c
10> longlong2str.c
10> my_strtoll10.c
10> my_vsnprintf.c
10> str2int.c
10> str_alloc.c
10> strcend.c
10> strend.c
12>C:Program Files (x86)Microsoft Visual Studio 10.0VCincludexmemory(196): error C3859: plage de mémoire virtuelle dépassée pour PCH ; recompilez avec une option de ligne de commande '-Zm115' ou supérieur
12>C:Program Files (x86)Microsoft Visual Studio 10.0VCincludexmemory(196): fatal error C1076: limite du compilateur : la limite du tas interne a été atteinte ; utilisez /Zm pour spécifier une limite plus élevée
10> strfill.c
10> strmake.c
10> strmov.c
10> strnmov.c
10> strxmov.c
10> strxnmov.c
10> xml.c
10> my_strchr.c
10> strcont.c
10> strappend.c
10> vio.c
10> viosocket.c
10> viossl.c
10> viosslfactories.c
2> Création de la bibliothèque C:/Sindragosa - Serveur/Build/dep/acelite/ace/Release/ace.lib et de l'objet C:/Sindragosa - Serveur/Build/dep/acelite/ace/Release/ace.exp
13> g3dlib.vcxproj -> C:Sindragosa - ServeurBuilddepg3dliteReleaseg3dlib.lib
14>------ Début de la génération : Projet : collision, Configuration : Release Win32 ------
14> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/server/collision/CMakeLists.txt
2> ace.vcxproj -> C:Sindragosa - ServeurBuildbinReleaseace.dll
14> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcservercollisionCMakeFilesgenerate.stamp is up-to-date.
14> collisionPCH.cpp
10> net_serv.cc
15>------ Début de la génération : Projet : shared, Configuration : Release Win32 ------
15> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/server/shared/CMakeLists.txt
15> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcserversharedCMakeFilesgenerate.stamp is up-to-date.
15> sharedPCH.cpp
10> Création de la bibliothèque C:/Sindragosa - Serveur/Build/dep/mysqllite/Release/libmysql.lib et de l'objet C:/Sindragosa - Serveur/Build/dep/mysqllite/Release/libmysql.exp
16>------ Début de la génération : Projet : mapextractor, Configuration : Release Win32 ------
10> libmysql.vcxproj -> C:Sindragosa - ServeurBuildbinReleaselibmysql.dll
16> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/tools/map_extractor/CMakeLists.txt
16> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrctoolsmap_extractorCMakeFilesgenerate.stamp is up-to-date.
16> adt.cpp
17>------ Début de la génération : Projet : vmap4extractor, Configuration : Release Win32 ------
16> dbcfile.cpp
16> loadlib.cpp
16> mpq_libmpq.cpp
16> System.cpp
17> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/tools/vmap4_extractor/CMakeLists.txt
17> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrctoolsvmap4_extractorCMakeFilesgenerate.stamp is up-to-date.
16> wdt.cpp
17> adtfile.cpp
17> dbcfile.cpp
17> gameobject_extract.cpp
17> model.cpp
17> mpq_libmpq.cpp
17> vmapexport.cpp
17> wdtfile.cpp
17> wmo.cpp
16> mapextractor.vcxproj -> C:Sindragosa - ServeurBuildbinReleasemapextractor.exe
14> MMapFactory.cpp
14> MMapManager.cpp
14> VMapFactory.cpp
14> VMapManager2.cpp
14> MapTree.cpp
18>------ Début de la génération : Projet : MeshExtractor, Configuration : Release Win32 ------
14> TileAssembler.cpp
17> vmap4extractor.vcxproj -> C:Sindragosa - ServeurBuildbinReleasevmap4extractor.exe
15> Config.cpp
14> GameObjectModel.cpp
15> ARC4.cpp
15> AuthCrypt.cpp
15> BigNumber.cpp
15> HMACSHA1.cpp
15> SHA1.cpp
15> AdhocStatement.cpp
14> ModelInstance.cpp
14> WorldModel.cpp
15> DatabaseWorker.cpp
15> Field.cpp
15> CharacterDatabase.cpp
15> LoginDatabase.cpp
14> BoundingIntervalHierarchy.cpp
14> DynamicTree.cpp
15> WorldDatabase.cpp
15> MySQLConnection.cpp
15> PreparedStatement.cpp
15> QueryHolder.cpp
15> QueryResult.cpp
15> Transaction.cpp
15> DBCFileLoader.cpp
15> Appender.cpp
15> AppenderConsole.cpp
15> AppenderDB.cpp
15> AppenderFile.cpp
15> Log.cpp
15> Logger.cpp
15> LogOperation.cpp
15> LogWorker.cpp
18> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/tools/mesh_extractor/CMakeLists.txt
18> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrctoolsmesh_extractorCMakeFilesgenerate.stamp is up-to-date.
15> DelayExecutor.cpp
15> Threading.cpp
15> EventProcessor.cpp
15> ServiceWin32.cpp
18> ADT.cpp
18> Chunk.cpp
18> ChunkedData.cpp
18> ContinentBuilder.cpp
15> Util.cpp
15> Common.cpp
18> DBC.cpp
18> DoodadHandler.cpp
15> shared.vcxproj -> C:Sindragosa - ServeurBuildsrcserversharedReleaseshared.lib
18> Geometry.cpp
19>------ Début de la génération : Projet : authserver, Configuration : Release Win32 ------
18> LiquidHandler.cpp
19> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/server/authserver/CMakeLists.txt
19> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcserverauthserverCMakeFilesgenerate.stamp is up-to-date.
19> authPCH.cpp
18> MapChunk.cpp
18> MeshExtractor.cpp
18> Model.cpp
18> MPQ.cpp
18> MPQManager.cpp
18> ObjectDataHandler.cpp
18> TileBuilder.cpp
18> Utils.cpp
18> WDT.cpp
18> WorldModelGroup.cpp
18> WorldModelHandler.cpp
18> WorldModelRoot.cpp
19> AuthCodes.cpp
19> RealmList.cpp
19> AuthSocket.cpp
19> RealmSocket.cpp
19> Main.cpp
19> WheatyExceptionReport.cpp
19> Création de la bibliothèque C:/Sindragosa - Serveur/Build/src/server/authserver/Release/authserver.lib et de l'objet C:/Sindragosa - Serveur/Build/src/server/authserver/Release/authserver.exp
19> authserver.vcxproj -> C:Sindragosa - ServeurBuildbinReleaseauthserver.exe
14> collision.vcxproj -> C:Sindragosa - ServeurBuildsrcservercollisionReleasecollision.lib
18> MeshExtractor.vcxproj -> C:Sindragosa - ServeurBuildbinReleaseMeshExtractor.exe
20>------ Début de la génération : Projet : mmaps_generator, Configuration : Release Win32 ------
21>------ Début de la génération : Projet : vmap4assembler, Configuration : Release Win32 ------
22>------ Début de la génération : Projet : worldserver, Configuration : Release Win32 ------
21> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/tools/vmap4_assembler/CMakeLists.txt
20> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/tools/mmaps_generator/CMakeLists.txt
21> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrctoolsvmap4_assemblerCMakeFilesgenerate.stamp is up-to-date.
20> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrctoolsmmaps_generatorCMakeFilesgenerate.stamp is up-to-date.
21> VMapAssembler.cpp
20> IntermediateValues.cpp
20> MapBuilder.cpp
20> PathGenerator.cpp
22> Building Custom Rule C:/Sindragosa - Serveur/Sources/src/server/worldserver/CMakeLists.txt
20> TerrainBuilder.cpp
22> CMake does not need to re-run because C:Sindragosa - ServeurBuildsrcserverworldserverCMakeFilesgenerate.stamp is up-to-date.
22> worldPCH.cpp
20> VMapExtensions.cpp
21> vmap4assembler.vcxproj -> C:Sindragosa - ServeurBuildbinReleasevmap4assembler.exe
20> mmaps_generator.vcxproj -> C:Sindragosa - ServeurBuildbinReleasemmaps_generator.exe
22> CliRunnable.cpp
22> RARunnable.cpp
22> RASocket.cpp
22> TCSoap.cpp
22> WorldRunnable.cpp
22> Main.cpp
22> Master.cpp
22> WheatyExceptionReport.cpp
22>LINK : fatal error LNK1181: impossible d'ouvrir le fichier en entrée '..gameReleasegame.lib'
23>------ Début de la génération : Projet : ALL_BUILD, Configuration : Release Win32 ------
23> Building Custom Rule C:/Sindragosa - Serveur/Sources/CMakeLists.txt
23> CMake does not need to re-run because C:Sindragosa - ServeurBuildCMakeFilesgenerate.stamp is up-to-date.
23> Build all projects
========== Génération : 20 a réussi, 3 a échoué, 0 mis à jour, 0 a été ignoré ==========
As-tu essayé avec Visual 2013 ?
Non je vais essayé
Merci a toi de m'avoir aidé (je te redit si sa marche)
PS: J'utilise une version anterieur des sources !!
Essais de nettoyer les sources via Visual, tu fais clic droit sur All_Build et tu devrais avoir une option nettoyer.
Ensuite refait la manipulation !
Daccord merci de ton aide (je test sa)

Toujours la même erreur malgré le test de nettoyer les sources via Visua
étant donné le peu d'éléments trouvés sur le net au sujet de ces erreurs, il semblerait que ça vienne de ta version de visual. A tester avec la version 2011, ou 2013, pour voir ce que ça donne :x

Je ne pourrais pas donner beaucoup plus d'éléments à ce sujet ... moi et Visual ... Huh
J'ai tésté avec la version 2013 sa a fait planté cmake

Je test avec la 2011
Vérifie que tu utilises le bon compilateur, si cmake plante avec visual 2013 ça doit venir de là.

J'ai pris visual studio 2012 dans le choix du générateur avec visual studio 2013 et ça marche très bien.
Ouia mais moi dans cmake il y a pas visual studio 12 il y a que le 11
J'ai installé une nouvelle version de cmake et j'ai VISUAL STUDIO 12 je test avec VC 2013

Merci a Wow-Emu de m'avoir aider
Maintenant sa marche
le soucis etait que il fallait installer visual studio 2013
Problème résolu Smile
Sujet clos.

Retourner en haut WoW-Emu