Problème Script c++
Bonjour

Voila j ai voulut compiler mon core avec un script C++ Buff mais il m en ressort ces erreur :

Erreur 2 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'Language' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 122 1 scripts
Erreur 3 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'uint64' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 258 1 scripts
Erreur 4 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'uint64' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 262 1 scripts
Erreur 5 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'uint64' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 269 1 scripts
Erreur 6 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'uint64' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 281 1 scripts
Erreur 7 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'uint64' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 283 1 scripts


Merci de votre aider !!
Montres ton fichier.cpp !
Quand tu déclares la fonction MonsterWhisper, le 2éme argument attend une constante de la classe Player et toi tu y mets un uint64.
#include "ScriptPCH.h"

enum eMenus
{
MY_CITIES_MENU = 1,
NVM_EXIT = 2,
PLAYER_MENU = 3,
HEAL_MENU = 4,
BUFF_MENU = 5,
CUSTOM_AREAS_MENU = 6,
REZ_MENU = 7,
CUSTOM_LOCATION_PORT = 8,
A_CITIES_MENU = 9,
H_CITIES_MENU = 10,
DARNASSUS_PORT = 11,
THE_EXODAR_PORT = 12,
STORMWIND_PORT = 13,
IRONFORGE_PORT = 14,
ORGRIMMAR_PORT = 15,
THUNDER_BLUFF_PORT = 16,
UNDERCITY_PORT = 17,
SILVERMOON_CITY_PORT = 18,
MY_LOCATIONS_MENU = 19,
SERVICES_MENU = 20,
DALARAN_PORT = 21,
SHATTRATH_CITY_PORT = 22
};

enum eIcons
{
CHAT_ICON = 0,
VENDOR_ICON = 1,
FLIGHT_ICON = 2,
TRAINER_ICON = 3,
GEAR_ICON = 4,
GEAR_ICON_2 = 5,
BANK_ICON = 6,
CHAT_DOTS_ICON = 7,
TABARD_ICON = 8,
SWORDS_ICON = 9,
GOLD_DOT_ICON = 10
};

/* Gossip Colors */
#define TEXT_CUSTOM_ORANGE "|cff873600"
#define TEXT_CUSTOM_RED "|cffA40000"
#define TEXT_CUSTOM_BLUE "|cff00479E"
#define TEXT_CUSTOM_GREEN "|cff065600"
#define TEXT_CUSTOM_PURPLE "|cff5A005B"
#define TEXT_CUSTOM_GREY "|cff515151"
#define TEXT_CUSTOM_CYAN "|cff005853"
#define TEXT_CUSTOM_BROWN "|cff584200"
/* Gossip Strings */
#define IN_COMBAT " Leave combat first!"
#define SERVICES_GOSSIP " -> Services"
#define MY_LOCATIONS_GOSSIP " -> My Locations"

/* Add your own locations */
#define CUSTOM_AREAS_GOSSIP " -> Custom Areas" //Add your own custom title
#define CUSTOM_LOCATION_GOSSIP " -> Custom Location" //Add your own custom location

#define PLAYER_SERVICES " -> Player Services"
#define NVM_GOSSIP " Nevermind..."
#define GO_BACK_GOSSIP " ...Go Back"
#define BUFF_ME_GOSSIP " -> Buff Me!"
#define HEAL_ME_GOSSIP " -> Heal Me!"
#define REMOVE_REZ_GOSSIP " -> Remove Ressurection Debuff"
#define CITIES_GOSSIP " -> My Cities"
/* Alliance Cities */
#define DARNASSUS_GOSSIP " -> Darnassus"
#define IRONFORGE_GOSSIP " -> Ironforge"
#define STORMWIND_GOSSIP " -> Stormwind"
#define THE_EXODAR_GOSSIP " -> The Exodar"
/* Horde Cities */
#define ORGRIMMAR_GOSSIP " -> Orgrimmar"
#define SILVERMOON_CITY_GOSSIP " -> Silvermoon City"
#define THUNDER_BLUFF_GOSSIP " -> Thunder Bluff"
#define UNDERCITY_GOSSIP " -> Undercity"
#define DALARAN_GOSSIP " -> Dalaran"
#define SHATTRATH_CITY_GOSSIP " -> Shattrath"

class tc_teleporter : public CreatureScript
{
public:
tc_teleporter()
: CreatureScript("tc_teleporter")
{}

bool OnGossipHello(Player* player, Creature* creature)
{
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE SERVICES_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
return true;
}

bool OnGossipSelect(Player* player, Creature* creature, uint32 Sender, uint32 Actions)
{
player->PlayerTalkClass->ClearMenus();

if (player->IsInCombat())
{
creature->MonsterWhisper(IN_COMBAT, LANG_UNIVERSAL, NULL);
return false;
}

if(Sender == GOSSIP_SENDER_MAIN)
{
switch(Actions)
{
case SERVICES_MENU:
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE MY_LOCATIONS_GOSSIP, GOSSIP_SENDER_MAIN, MY_LOCATIONS_MENU);
player->ADD_GOSSIP_ITEM(SWORDS_ICON, TEXT_CUSTOM_ORANGE PLAYER_SERVICES, GOSSIP_SENDER_MAIN, PLAYER_MENU);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
break;

case MY_LOCATIONS_MENU:
if(player->GetTeam() == ALLIANCE){
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, GO_BACK_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_CYAN CITIES_GOSSIP, GOSSIP_SENDER_MAIN, A_CITIES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_GREEN CUSTOM_AREAS_GOSSIP, GOSSIP_SENDER_MAIN, CUSTOM_AREAS_MENU);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
}else{
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, GO_BACK_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_CYAN CITIES_GOSSIP, GOSSIP_SENDER_MAIN, H_CITIES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_GREEN CUSTOM_AREAS_GOSSIP, GOSSIP_SENDER_MAIN, CUSTOM_AREAS_MENU);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
}break;

case CUSTOM_AREAS_MENU:
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, GO_BACK_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE CUSTOM_LOCATION_GOSSIP, GOSSIP_SENDER_MAIN, CUSTOM_LOCATION_PORT);
//Add more custom locations here
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
break;

case PLAYER_MENU:
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, GO_BACK_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BROWN BUFF_ME_GOSSIP, GOSSIP_SENDER_MAIN, BUFF_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_GREEN HEAL_ME_GOSSIP, GOSSIP_SENDER_MAIN, HEAL_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE REMOVE_REZ_GOSSIP, GOSSIP_SENDER_MAIN, REZ_MENU);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
break;

case A_CITIES_MENU:
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, GO_BACK_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE DALARAN_GOSSIP, GOSSIP_SENDER_MAIN, DALARAN_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE DARNASSUS_GOSSIP, GOSSIP_SENDER_MAIN, DARNASSUS_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE IRONFORGE_GOSSIP, GOSSIP_SENDER_MAIN, IRONFORGE_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE SHATTRATH_CITY_GOSSIP, GOSSIP_SENDER_MAIN, SHATTRATH_CITY_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE STORMWIND_GOSSIP, GOSSIP_SENDER_MAIN, STORMWIND_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_BLUE THE_EXODAR_GOSSIP, GOSSIP_SENDER_MAIN, THE_EXODAR_PORT);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
break;

case H_CITIES_MENU:
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, GO_BACK_GOSSIP, GOSSIP_SENDER_MAIN, SERVICES_MENU);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_ORANGE DALARAN_GOSSIP, GOSSIP_SENDER_MAIN, DALARAN_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_ORANGE ORGRIMMAR_GOSSIP, GOSSIP_SENDER_MAIN, ORGRIMMAR_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_ORANGE SHATTRATH_CITY_GOSSIP, GOSSIP_SENDER_MAIN, SHATTRATH_CITY_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_ORANGE SILVERMOON_CITY_GOSSIP, GOSSIP_SENDER_MAIN, SILVERMOON_CITY_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_ORANGE THUNDER_BLUFF_GOSSIP, GOSSIP_SENDER_MAIN, THUNDER_BLUFF_PORT);
player->ADD_GOSSIP_ITEM(FLIGHT_ICON, TEXT_CUSTOM_ORANGE UNDERCITY_GOSSIP, GOSSIP_SENDER_MAIN, UNDERCITY_PORT);
player->ADD_GOSSIP_ITEM(CHAT_DOTS_ICON, TEXT_CUSTOM_RED NVM_GOSSIP, GOSSIP_SENDER_MAIN, NVM_EXIT);
player->PlayerTalkClass->SendGossipMenu(1, creature->GetGUID());
break;

case NVM_EXIT:
player->PlayerTalkClass->SendCloseGossip();
break;

case CUSTOM_LOCATION_PORT:
player->TeleportTo(530, -1839.851807f, 5500.510254f, -10.390663f, 4.376981f);
player->PlayerTalkClass->SendCloseGossip();
break;

case DALARAN_PORT:
player->TeleportTo(571, 5804.149902f, 624.770996f,648.747009f, 1.640000f);
player->PlayerTalkClass->SendCloseGossip();
break;

case SHATTRATH_CITY_PORT:
player->TeleportTo(530, -1833.544312f, 5312.579590f, -9.536835f, 1.349267f);
player->PlayerTalkClass->SendCloseGossip();
break;

case DARNASSUS_PORT:
player->TeleportTo(1, 9949.559570f, 2284.20996f, 1342.969482f, 1.595870f);
player->PlayerTalkClass->SendCloseGossip();
break;

case IRONFORGE_PORT:
player->TeleportTo(0, -4918.879883f, -940.406006f, 504.854126f, 5.423470f);
player->PlayerTalkClass->SendCloseGossip();
break;

case STORMWIND_PORT:
player->TeleportTo(0, -8833.379883f, 628.627991f, 95.826599f, 1.065350f);
player->PlayerTalkClass->SendCloseGossip();
break;

case THE_EXODAR_PORT:
player->TeleportTo(530, -3965.699951f, -11653.599609f, -137.184998f, 0.852154f);
player->PlayerTalkClass->SendCloseGossip();
break;

case ORGRIMMAR_PORT:
player->TeleportTo(1, 1629.359985f, -4373.390137f, 33.097401f, 3.548390f);
player->PlayerTalkClass->SendCloseGossip();
break;

case SILVERMOON_CITY_PORT:
player->TeleportTo(530, 9482.883789f, -7278.637207f, 18.480778f, 6.040224f);
player->PlayerTalkClass->SendCloseGossip();
break;

case THUNDER_BLUFF_PORT:
player->TeleportTo(1, -1277.369995f, 124.804001f, 134.094009f, 5.222740f);
player->PlayerTalkClass->SendCloseGossip();
break;

case UNDERCITY_PORT:
player->TeleportTo(0, 1584.069946f, 241.987000f, -51.075413f, 1.296860f);
player->PlayerTalkClass->SendCloseGossip();
break;

case HEAL_MENU:
{
uint32 currentHp = player->GetHealth();
uint32 maximumHp = player->GetMaxHealth();

if (currentHp == maximumHp)
creature->MonsterWhisper("Vous ete full Vie. Je ne vais pas perdre mon temps!", player->GetGUID());
else{
player->SetHealth(maximumHp);
player->SetPower(POWER_MANA, player->GetMaxPower(POWER_MANA));
creature->MonsterWhisper("Vous avez été guéris!", player->GetGUID());
}
player->PlayerTalkClass->SendCloseGossip();
}break;

case BUFF_MENU:
{
creature->MonsterWhisper("Vous sentez-vous plus buff?", player->GetGUID());
player->PlayerTalkClass->SendCloseGossip();
player->CastSpell(player, 35874, true);
player->CastSpell(player, 35912, true);
player->CastSpell(player, 38734, true);
}break;

case REZ_MENU:
{
if (player->HasAura(15007))
{
player->RemoveAura(15007);
creature->MonsterWhisper("Vous avez été guéris.", player->GetGUID());
}else
creature->MonsterWhisper("Vous n'avez pas à être malade abord ...", player->GetGUID());
player->PlayerTalkClass->SendCloseGossip();
}break;
}
}
return true;
}
};

void AddSC_tc_teleporter()
{
new tc_teleporter();
}

après quel que recherche il me reste plus que cette erreur :

Erreur 1 error C2664: 'void WorldObject::MonsterWhisper(int32,const Player *,bool)' : impossible de convertir l'argument 2 de 'Language' en 'const Player *' C:TrinitysrcserverscriptsCustombuff.cpp 122 1 scripts
C'est cette ligne là qui ne va pas :
creature->MonsterWhisper(IN_COMBAT, LANG_UNIVERSAL, NULL);
Le prototype de la fonction est :
void MonsterWhisper(const char* text, Player const* target, bool IsBossWhisper = false);
Ce n'est pas toute à fait la même erreur que les autres mais c'est le même principe.

Edit : Je me sui trompé dans le prototype Tongue
Gosh, c'est beaucoup plus facile avec les balises de code C++, déjà Wink
Problème résolut Merci a vous !!
RésolU ! pas de t à la fin.. on dit pas l'énigme est résolute ??
Bref, j'archive.

Retourner en haut WoW-Emu