[code=diff]
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fc252f7..119bf35 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1401,7 +1401,7 @@ void Player::HandleDrowning(uint32 time_diff)
EnvironmentalDamage(DAMAGE_LAVA, damage);
// need to skip Slime damage in Undercity,
// maybe someone can find better way to handle environmental damage
- else if (m_zoneUpdateId != 1497)
+ else if (m_zoneUpdateId != 1497 && m_zoneUpdateId != 3968)
EnvironmentalDamage(DAMAGE_SLIME, damage);
}
}[/code]
src : AMD