[Druide] Frappes de prédateur
[code=diff]
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 91be2af..afc0c93 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -327,38 +327,47 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
case CLASS_SHAMAN: val2 = level * 2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break;
case CLASS_DRUID:
{
- ShapeshiftForm form = GetShapeshiftForm();
// Check if Predatory Strikes is skilled
float mLevelMult = 0.0f;
- switch (form)
+ float weapon_bonus = 0.0f;
+ if (IsInFeralForm())
{
- case FORM_CAT:
- case FORM_BEAR:
- case FORM_DIREBEAR:
- case FORM_MOONKIN:
+ Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
+ for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
- Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_DUMMY);
- for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
+ if ((*itr)->GetSpellProto()->SpellIconID == 1563)
{
- // Predatory Strikes (effect 0)
- if ((*itr)->GetEffIndex() == 0 && (*itr)->GetSpellProto()->SpellIconID == 1563)
+ switch ((*itr)->GetEffIndex())
{
- mLevelMult = CalculatePctN(1.0f, (*itr)->GetAmount());
- break;
+ case 0Etonne/ Predatory Strikes (effect 0)
+ mLevelMult = CalculatePctN(1.0f, (*itr)->GetAmount());
+ break;
+ case 1Etonne/ Predatory Strikes (effect 1)
+ if (m_items[EQUIPMENT_SLOT_MAINHAND])
+ {
+ // also gains % attack power from equipped weapon
+ ItemPrototype const *proto = m_items[EQUIPMENT_SLOT_MAINHAND]->GetProto();
+ if (!proto)
+ continue;
+
+ weapon_bonus = CalculatePctN(proto->getFeralBonus(), (*itr)->GetAmount());
+ }
+ break;
+ default:
+ break;
}
}
- break;
}
- default: break;
}

+ ShapeshiftForm form = GetShapeshiftForm();
switch (form)
{
case FORM_CAT:
- val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break;
+ val2 = getLevel() * (mLevelMult + 2.0f) + GetStat(STAT_STRENGTH) * 2.0f + GetStat(STAT_AGILITY) - 20.0f + weapon_bonus + m_baseFeralAP; break;
case FORM_BEAR:
case FORM_DIREBEAR:
- val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; break;
+ val2 = getLevel() * (mLevelMult + 3.0f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + weapon_bonus + m_baseFeralAP; break;
case FORM_MOONKIN:
val2 = getLevel() * (mLevelMult + 1.5f) + GetStat(STAT_STRENGTH) * 2.0f - 20.0f + m_baseFeralAP; break;
default:[/code]

src : AMD

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