Citation :No symbol table info available.
#1 0xb7938751 in raise () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#2 0xb793bb82 in abort () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#3 0xb796f18d in ?? () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#4 0xb7979281 in ?? () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#5 0xb79796da in ?? () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#6 0xb797b7ed in ?? () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#7 0xb797dc8c in malloc () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#8 0xb7981150 in strdup () from /lib/i686/cmov/libc.so.6
No symbol table info available.
#9 0x0856d9fc in bool Database::AsyncQuery<CharacterHandler, unsigned int>(CharacterHandler*, void (CharacterHandler::*)(ACE_Refcounted_Auto_Ptr<QueryResult, ACE_Null_Mutex>, unsigned int), unsigned int, char const*) ()
No symbol table info available.
#10 0x0856db95 in bool Database::AsyncPQuery<CharacterHandler, unsigned int>(Cha
Et notre fonction qui me semble crasher [code=cpp]void WorldSession::HandleCharEnumOpcode(WorldPacket & /*recv_data*/)
{
// get all the data necessary for loading all characters (along with their pets) on the account
CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2 3 4 5 6 7
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache "
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid"
:
// --------- Query With Declined Names ---------
// 0 1 2 3 4 5 6 7
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19 20
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid",
GetAccountId());
}[/code]
Je comprend pas ce qui crash sérieux