J'ai suivi un tuto concernant la compliation d'un core mangos et le fichier Mangoscript.dll ne s'est pas créé malgrès qu'il me dise, lors de la fin de la compilation en mode win_32 release, que tout a réussi...
Citation :1>------ Début de la génération : Projet : tbb, Configuration : Release Win32 ------
2>------ Début de la génération : Projet : genrevision, Configuration : Release Win32 ------
2> genrevision.cpp
1> win32-tbb-export.def
1> generating tbb.def file
1> Assembling [Inputs]...
1> Assembling [Inputs]...
1> concurrent_queue_v2.cpp
1> concurrent_vector_v2.cpp
1> spin_rw_mutex_v2.cpp
1> rml_tbb.cpp
1> cache_aligned_allocator.cpp
1> concurrent_hash_map.cpp
1> concurrent_queue.cpp
2> Génération de code en cours
1> concurrent_vector.cpp
2> Fin de la génération du code
1> dynamic_link.cpp
1> itt_notify.cpp
1> mutex.cpp
1> pipeline.cpp
1> private_server.cpp
2> genrevision.vcxproj -> C:\mangos\core\win\VC100\.\genrevision__Win32_Release\genrevision.exe
1> queuing_mutex.cpp
1> queuing_rw_mutex.cpp
1> recursive_mutex.cpp
1> spin_mutex.cpp
1> spin_rw_mutex.cpp
1> task.cpp
1> tbb_misc.cpp
1> Compilation en cours...
1> tbb_thread.cpp
1> itt_notify_proxy.c
1> Création de la bibliothèque ..\..\dep\lib\Win32_Release\tbb.lib et de l'objet ..\..\dep\lib\Win32_Release\tbb.exp
1> Génération de code en cours
1> Fin de la génération du code
1> tbb.vcxproj -> C:\mangos\core\win\VC100\..\..\dep\lib\Win32_Release\tbb.dll
3>------ Début de la génération : Projet : tbbmalloc, Configuration : Release Win32 ------
3> generating tbbmalloc.def file
3> win32-tbbmalloc-export.def
3> Assembling [Inputs]...
3> Assembling [Inputs]...
3> MemoryAllocator.cpp
3> tbbmalloc.cpp
3> dynamic_link.cpp
3> tbb_misc.cpp
3> itt_notify_proxy.c
3> Création de la bibliothèque ..\..\dep\lib\Win32_Release\tbbmalloc.lib et de l'objet ..\..\dep\lib\Win32_Release\tbbmalloc.exp
3> Génération de code en cours
3> Fin de la génération du code
3> tbbmalloc.vcxproj -> C:\mangos\core\win\VC100\..\..\dep\lib\Win32_Release\tbbmalloc.dll
4>------ Début de la génération : Projet : framework, Configuration : Release Win32 ------
4> MemoryManagement.cpp
4> ObjectLifeTime.cpp
4> EventProcessor.cpp
5>------ Début de la génération : Projet : zlib, Configuration : Release Win32 ------
5> adler32.c
5> compress.c
5> crc32.c
5> deflate.c
5> example.c
5> gzio.c
5> infback.c
5> inffast.c
5> inflate.c
5> inftrees.c
5> trees.c
5> uncompr.c
5> zutil.c
5> zlib.vcxproj -> C:\mangos\core\win\VC100\.\zlib__Win32_Release\zlib.lib
6>------ Début de la génération : Projet : ACE_Wrappers, Configuration : Release Win32 ------
6> ACE.cpp
6> ACE_crc32.cpp
4> framework.vcxproj -> C:\mangos\core\win\VC100\.\framework__Win32_Release\framework.lib
7>------ Début de la génération : Projet : g3dlite, Configuration : Release Win32 ------
6> ACE_crc_ccitt.cpp
6> ace_wchar.cpp
6> Activation_Queue.cpp
6> Active_Map_Manager.cpp
7> AABox.cpp
7> Box.cpp
7> Crypto.cpp
7> format.cpp
7> Matrix3.cpp
6> Addr.cpp
6> Argv_Type_Converter.cpp
7> Plane.cpp
6> Assert.cpp
6> Asynch_IO.cpp
7> RegistryUtil.cpp
6> Asynch_IO_Impl.cpp
7> System.cpp
7> Port System::memcpy SIMD to all platforms
7> Port System::memfill SIMD to all platforms
7> Triangle.cpp
6> Asynch_Pseudo_Task.cpp
7> Vector3.cpp
6> ATM_Acceptor.cpp
7> Vector4.cpp
6> ATM_Addr.cpp
6> ATM_Connector.cpp
6> ATM_Params.cpp
6> ATM_QoS.cpp
7> debugAssert.cpp
6> ATM_Stream.cpp
6> Atomic_Op.cpp
6> Auto_Event.cpp
7> fileutils.cpp
7> g3dmath.cpp
6> Barrier.cpp
6> Base_Thread_Adapter.cpp
7> g3dfnmatch.cpp
7> prompt.cpp
6> Based_Pointer_Repository.cpp
7>..\..\dep\src\g3dlite\g3dmath.cpp(43): warning C4244: 'initialisation' : conversion de 'double' en 'const float', perte possible de données
7> stringutils.cpp
7> Any.cpp
6> Basic_Stats.cpp
6> Basic_Types.cpp
6> Capabilities.cpp
6> CDR_Base.cpp
7> BinaryFormat.cpp
7> BinaryInput.cpp
6> CDR_Size.cpp
6> CDR_Stream.cpp
7> BinaryOutput.cpp
7> Capsule.cpp
7> CollisionDetection.cpp
6> Cleanup.cpp
6> Codecs.cpp
6> Codeset_IBM1047.cpp
7> CoordinateFrame.cpp
6> Codeset_Registry.cpp
7> Cylinder.cpp
6> Codeset_Registry_db.cpp
7> Line.cpp
6> Condition_Recursive_Thread_Mutex.cpp
7> LineSegment.cpp
6> Condition_Thread_Mutex.cpp
7> Log.cpp
6> Configuration.cpp
7> Matrix4.cpp
7> MemoryManager.cpp
7> Quat.cpp
6> Configuration_Import_Export.cpp
6> Connection_Recycling_Strategy.cpp
6> Containers.cpp
7> Random.cpp
7> Ray.cpp
6> Copy_Disabled.cpp
7> ReferenceCount.cpp
6> Countdown_Time.cpp
6> Date_Time.cpp
6> DEV.cpp
7> Sphere.cpp
6> DEV_Addr.cpp
6> DEV_Connector.cpp
6> DEV_IO.cpp
7> TextInput.cpp
6> Dev_Poll_Reactor.cpp
7> TextOutput.cpp
6> Dirent.cpp
7> UprightFrame.cpp
6> Dirent_Selector.cpp
6> DLL.cpp
7> Vector2.cpp
6> DLL_Manager.cpp
6> Dump.cpp
6> Dynamic.cpp
6> Dynamic_Message_Strategy.cpp
6> Dynamic_Service_Base.cpp
7> g3dlite.vcxproj -> C:\mangos\core\win\VC100\.\g3dlite__Win32_Release\g3dlite.lib
6> Dynamic_Service_Dependency.cpp
6> Encoding_Converter.cpp
6> Encoding_Converter_Factory.cpp
6> Event.cpp
6> Event_Handler.cpp
6> FIFO.cpp
6> FIFO_Recv.cpp
6> FIFO_Recv_Msg.cpp
6> FIFO_Send.cpp
6> FIFO_Send_Msg.cpp
6> FILE.cpp
6> FILE_Addr.cpp
6> FILE_Connector.cpp
6> FILE_IO.cpp
6> File_Lock.cpp
6> Filecache.cpp
6> Flag_Manip.cpp
6> Framework_Component.cpp
6> Functor.cpp
6> Functor_String.cpp
6> Get_Opt.cpp
6> gethrtime.cpp
6> Handle_Ops.cpp
6> Handle_Set.cpp
6> Hashable.cpp
6> High_Res_Timer.cpp
6> ICMP_Socket.cpp
6> INET_Addr.cpp
6> Init_ACE.cpp
6> IO_Cntl_Msg.cpp
6> IO_SAP.cpp
6> IOStream.cpp
6> IPC_SAP.cpp
6> Lib_Find.cpp
6> Local_Memory_Pool.cpp
6> Local_Name_Space.cpp
6> Local_Tokens.cpp
6> Lock.cpp
6> Log_Msg.cpp
6> Log_Msg_Backend.cpp
6> Log_Msg_Callback.cpp
6> Log_Msg_IPC.cpp
6> Log_Msg_NT_Event_Log.cpp
6> Log_Msg_UNIX_Syslog.cpp
6> Log_Record.cpp
6> Logging_Strategy.cpp
6> LSOCK.cpp
6> LSOCK_Acceptor.cpp
6> LSOCK_CODgram.cpp
6> LSOCK_Connector.cpp
6> LSOCK_Dgram.cpp
6> LSOCK_Stream.cpp
6> Malloc.cpp
6> Malloc_Allocator.cpp
6> Manual_Event.cpp
6> MEM_Acceptor.cpp
6> MEM_Addr.cpp
6> MEM_Connector.cpp
6> MEM_IO.cpp
6> Mem_Map.cpp
6> MEM_SAP.cpp
6> MEM_Stream.cpp
6> Message_Block.cpp
6> Message_Queue.cpp
6> Message_Queue_NT.cpp
6> Message_Queue_Vx.cpp
6> Method_Request.cpp
6> MMAP_Memory_Pool.cpp
6> Monitor_Admin.cpp
6> Monitor_Admin_Manager.cpp
6> Monitor_Base.cpp
6> Monitor_Control_Action.cpp
6> Monitor_Control_Types.cpp
6> Monitor_Point_Registry.cpp
6> Monitor_Size.cpp
6> Msg_WFMO_Reactor.cpp
6> Multihomed_INET_Addr.cpp
6> Mutex.cpp
6> Name_Proxy.cpp
6> Name_Request_Reply.cpp
6> Name_Space.cpp
6> Naming_Context.cpp
6> Netlink_Addr.cpp
6> Notification_Queue.cpp
6> Notification_Strategy.cpp
6> NT_Service.cpp
6> Obchunk.cpp
6> Object_Manager.cpp
6> Object_Manager_Base.cpp
6> OS_Errno.cpp
6> OS_Log_Msg_Attributes.cpp
6> OS_main.cpp
6> OS_NS_arpa_inet.cpp
6> OS_NS_ctype.cpp
6> OS_NS_dirent.cpp
6> OS_NS_dlfcn.cpp
6> OS_NS_errno.cpp
6> OS_NS_fcntl.cpp
6> OS_NS_math.cpp
6> OS_NS_netdb.cpp
6> OS_NS_poll.cpp
6> OS_NS_pwd.cpp
6> OS_NS_regex.cpp
6> OS_NS_signal.cpp
6> OS_NS_stdio.cpp
6> OS_NS_stdlib.cpp
6> OS_NS_string.cpp
6> OS_NS_strings.cpp
6> OS_NS_stropts.cpp
6> OS_NS_sys_mman.cpp
6> OS_NS_sys_msg.cpp
6> OS_NS_sys_resource.cpp
6> OS_NS_sys_select.cpp
6> OS_NS_sys_sendfile.cpp
6> OS_NS_sys_shm.cpp
6> OS_NS_sys_socket.cpp
6> OS_NS_sys_stat.cpp
6> OS_NS_sys_time.cpp
6> OS_NS_sys_uio.cpp
6> OS_NS_sys_utsname.cpp
6> OS_NS_sys_wait.cpp
6> OS_NS_Thread.cpp
6> OS_NS_time.cpp
6> OS_NS_unistd.cpp
6> OS_NS_wchar.cpp
6> OS_NS_wctype.cpp
6> OS_QoS.cpp
6> OS_Thread_Adapter.cpp
6> OS_TLI.cpp
6> Pagefile_Memory_Pool.cpp
6> Parse_Node.cpp
6> PI_Malloc.cpp
6> Ping_Socket.cpp
6> Pipe.cpp
6> POSIX_Asynch_IO.cpp
6> POSIX_CB_Proactor.cpp
6> POSIX_Proactor.cpp
6> Priority_Reactor.cpp
6> Proactor.cpp
6> Proactor_Impl.cpp
6> Process.cpp
6> Process_Manager.cpp
6> Process_Mutex.cpp
6> Process_Semaphore.cpp
6> Profile_Timer.cpp
6> Reactor.cpp
6> Reactor_Impl.cpp
6> Reactor_Notification_Strategy.cpp
6> Reactor_Timer_Interface.cpp
6> Read_Buffer.cpp
6> Recursive_Thread_Mutex.cpp
6> Recyclable.cpp
6> Registry.cpp
6> Registry_Name_Space.cpp
6> Remote_Name_Space.cpp
6> Remote_Tokens.cpp
6> RW_Mutex.cpp
6> RW_Process_Mutex.cpp
6> RW_Thread_Mutex.cpp
6> Sample_History.cpp
6> Sbrk_Memory_Pool.cpp
6> Sched_Params.cpp
6> Select_Reactor_Base.cpp
6> Semaphore.cpp
6> Service_Config.cpp
6> Service_Gestalt.cpp
6> Service_Manager.cpp
6> Service_Object.cpp
6> Service_Repository.cpp
6> Service_Types.cpp
6> Shared_Memory.cpp
6> Shared_Memory_MM.cpp
6> Shared_Memory_Pool.cpp
6> Shared_Memory_SV.cpp
6> Shared_Object.cpp
6> Sig_Adapter.cpp
6> Sig_Handler.cpp
6> Signal.cpp
6> SOCK.cpp
6> SOCK_Acceptor.cpp
6> SOCK_CODgram.cpp
6> Sock_Connect.cpp
6> SOCK_Connector.cpp
6> SOCK_Dgram.cpp
6> SOCK_Dgram_Bcast.cpp
6> SOCK_Dgram_Mcast.cpp
6> SOCK_IO.cpp
6> SOCK_Netlink.cpp
6> SOCK_SEQPACK_Acceptor.cpp
6> SOCK_SEQPACK_Association.cpp
6> SOCK_SEQPACK_Connector.cpp
6> SOCK_Stream.cpp
6> SPIPE.cpp
6> SPIPE_Acceptor.cpp
6> SPIPE_Addr.cpp
6> SPIPE_Connector.cpp
6> SPIPE_Stream.cpp
6> SString.cpp
6> Stack_Trace.cpp
6> Stats.cpp
6> String_Base_Const.cpp
6> SUN_Proactor.cpp
6> SV_Message.cpp
6> SV_Message_Queue.cpp
6> SV_Semaphore_Complex.cpp
6> SV_Semaphore_Simple.cpp
6> SV_Shared_Memory.cpp
6> Svc_Conf_Lexer.cpp
6> Svc_Conf_y.cpp
6> Synch_Options.cpp
6> System_Time.cpp
6> Task.cpp
6> Thread.cpp
6> Thread_Adapter.cpp
6> Thread_Control.cpp
6> Thread_Exit.cpp
6> Thread_Hook.cpp
6> Thread_Manager.cpp
6> Thread_Mutex.cpp
6> Thread_Semaphore.cpp
6> Throughput_Stats.cpp
6> Time_Value.cpp
6> Timeprobe.cpp
6> TLI.cpp
6> TLI_Acceptor.cpp
6> TLI_Connector.cpp
6> TLI_Stream.cpp
6> Token.cpp
6> Token_Collection.cpp
6> Token_Invariants.cpp
6> Token_Manager.cpp
6> Token_Request_Reply.cpp
6> TP_Reactor.cpp
6> Trace.cpp
6> TSS_Adapter.cpp
6> TTY_IO.cpp
6> UNIX_Addr.cpp
6> UPIPE_Acceptor.cpp
6> UPIPE_Connector.cpp
6> UPIPE_Stream.cpp
6> UTF16_Encoding_Converter.cpp
6> UTF32_Encoding_Converter.cpp
6> UTF8_Encoding_Converter.cpp
6> UUID.cpp
6> WFMO_Reactor.cpp
6> WIN32_Asynch_IO.cpp
6> WIN32_Proactor.cpp
6> XML_Svc_Conf.cpp
6> XTI_ATM_Mcast.cpp
6> Atomic_Op_Sparc.c
6> Rtems_init.c
6> Création de la bibliothèque ..\..\dep\lib\Win32_Release\ACE.lib et de l'objet ..\..\dep\lib\Win32_Release\ACE.exp
6> ACE_vc10.vcxproj -> C:\mangos\core\win\VC100\..\..\dep\lib\Win32_Release\ACE.dll
8>------ Début de la génération : Projet : shared, Configuration : Release Win32 ------
8> Extract revision
8> Performing Build SystemConfig.h
8> 1 fichier(s) copié(s).
8> AuthCrypt.cpp
8> BigNumber.cpp
8> HMACSHA1.cpp
8> SARC4.cpp
8> Sha1.cpp
8> Common.cpp
8> Config.cpp
8> Database.cpp
8> DatabaseMysql.cpp
8>..\..\src\shared\Database\Database.cpp(54): warning C4018: '<=' : incompatibilité signed/unsigned
8>..\..\src\shared\Database\DatabaseMysql.cpp(430): warning C4018: '<' : incompatibilité signed/unsigned
8> DBCFileLoader.cpp
8> Field.cpp
8> QueryResultMysql.cpp
8> SqlDelayThread.cpp
8> SqlOperations.cpp
8> SqlPreparedStatement.cpp
8> SQLStorage.cpp
8> Log.cpp
8> ProgressBar.cpp
8> ServiceWin32.cpp
8> Threading.cpp
8> Util.cpp
8> md5.c
8> shared.vcxproj -> C:\mangos\core\win\VC100\.\shared__Win32_Release\shared.lib
9>------ Début de la génération : Projet : realmd, Configuration : Release Win32 ------
10>------ Début de la génération : Projet : game, Configuration : Release Win32 ------
9> AuthSocket.cpp
10> pchdef.cpp
9> BufferedSocket.cpp
9> Main.cpp
9> PatchHandler.cpp
9> RealmList.cpp
9> WheatyExceptionReport.cpp
9> Création de la bibliothèque ..\..\bin\Win32_Release\realmd.lib et de l'objet ..\..\bin\Win32_Release\realmd.exp
9> realmd.vcxproj -> C:\mangos\core\win\VC100\..\..\bin\Win32_Release\realmd.exe
10> AccountMgr.cpp
10> AchievementMgr.cpp
10> AggressorAI.cpp
10> ArenaTeam.cpp
10> ArenaTeamHandler.cpp
10> AuctionHouseBot.cpp
10> AuctionHouseHandler.cpp
10> AuctionHouseMgr.cpp
10> Bag.cpp
10> BattleGround.cpp
10> BattleGroundAA.cpp
10> BattleGroundAB.cpp
10> BattleGroundRB.cpp
10> BattleGroundAV.cpp
10> BattleGroundBE.cpp
10> BattleGroundDS.cpp
10> BattleGroundEY.cpp
10> BattleGroundHandler.cpp
10> BattleGroundIC.cpp
10> BattleGroundMgr.cpp
10> BattleGroundNA.cpp
10> BattleGroundRL.cpp
10> BattleGroundRV.cpp
10> BattleGroundSA.cpp
10> BattleGroundWS.cpp
10> Calendar.cpp
10> CalendarHandler.cpp
10> Camera.cpp
10> Channel.cpp
10> ChannelHandler.cpp
10> ChannelMgr.cpp
10> CharacterDatabaseCleaner.cpp
10> CharacterHandler.cpp
10> Chat.cpp
10> ChatHandler.cpp
10> CombatHandler.cpp
10> ConfusedMovementGenerator.cpp
10> Corpse.cpp
10> Creature.cpp
10> CreatureAI.cpp
10> CreatureAIRegistry.cpp
10> CreatureAISelector.cpp
10> CreatureEventAI.cpp
10> CreatureEventAIMgr.cpp
10> DBCStores.cpp
10> debugcmds.cpp
10> DuelHandler.cpp
10> DynamicObject.cpp
10> FleeingMovementGenerator.cpp
10> FollowerReference.cpp
10> GameEventMgr.cpp
10> GameObject.cpp
10> GMTicketHandler.cpp
10> GMTicketMgr.cpp
10> GossipDef.cpp
10> GridMap.cpp
10> GridNotifiers.cpp
10> GridStates.cpp
10> Group.cpp
10> GroupHandler.cpp
10> GroupReference.cpp
10> GuardAI.cpp
10> Guild.cpp
10> GuildHandler.cpp
10> GuildMgr.cpp
10> HomeMovementGenerator.cpp
10> HostileRefManager.cpp
10> IdleMovementGenerator.cpp
10> InstanceData.cpp
10> Item.cpp
10> ItemEnchantmentMgr.cpp
10> ItemHandler.cpp
10> Level0.cpp
10> Level1.cpp
10> Level2.cpp
10> Level3.cpp
10> LFGHandler.cpp
10> LootHandler.cpp
10> LootMgr.cpp
10> Mail.cpp
10> MailHandler.cpp
10> Map.cpp
10> MapManager.cpp
10> MapPersistentStateMgr.cpp
10> MassMailMgr.cpp
10> MiscHandler.cpp
10> MotionMaster.cpp
10> MovementGenerator.cpp
10> MovementHandler.cpp
10> MoveSpline.cpp
10> MoveSplineInit.cpp
10> packet_builder.cpp
10> spline.cpp
10> util.cpp
10> NPCHandler.cpp
10> NullCreatureAI.cpp
10> Object.cpp
10> ObjectAccessor.cpp
10> ObjectGridLoader.cpp
10> ObjectMgr.cpp
10> ObjectGuid.cpp
10> ObjectPosSelector.cpp
10> Opcodes.cpp
10> Pet.cpp
10> PetAI.cpp
10> PetHandler.cpp
10> PetitionsHandler.cpp
10> Player.cpp
10> PlayerDump.cpp
10> PointMovementGenerator.cpp
10> PoolManager.cpp
10> QueryHandler.cpp
10> QuestDef.cpp
10> QuestHandler.cpp
10> RandomMovementGenerator.cpp
10> ReactorAI.cpp
10> ReputationMgr.cpp
10> ScriptMgr.cpp
10> SkillDiscovery.cpp
10> SkillExtraItems.cpp
10> SkillHandler.cpp
10> SocialMgr.cpp
10> Spell.cpp
10> SpellAuras.cpp
10> SQLStorages.cpp
10> UnitAuraProcHandler.cpp
10> SpellEffects.cpp
10> SpellHandler.cpp
10> SpellMgr.cpp
10> StatSystem.cpp
10> TargetedMovementGenerator.cpp
10> TaxiHandler.cpp
10> TemporarySummon.cpp
10> ThreatManager.cpp
10> Totem.cpp
10> TotemAI.cpp
10> TradeHandler.cpp
10> Transports.cpp
10> Unit.cpp
10> UpdateData.cpp
10> Vehicle.cpp
10> VoiceChatHandler.cpp
10> WaypointManager.cpp
10> WaypointMovementGenerator.cpp
10>..\..\src\game\WaypointMovementGenerator.cpp(317): warning C4018: '<' : incompatibilité signed/unsigned
10> Weather.cpp
10> World.cpp
10> WorldSession.cpp
10> WorldSocket.cpp
10> WorldSocketMgr.cpp
10> BIH.cpp
10> MapTree.cpp
10> ModelInstance.cpp
10> TileAssembler.cpp
10> VMapFactory.cpp
10> VMapManager2.cpp
10> WorldModel.cpp
10> game.vcxproj -> C:\mangos\core\win\VC100\.\game__Win32_Release\game.lib
11>------ Début de la génération : Projet : mangosd, Configuration : Release Win32 ------
11> stdsoap2.cpp
11> soapServer.cpp
11>..\..\dep\src\gsoap\stdsoap2.cpp(835): warning C4244: 'return' : conversion de 'std::streamsize' en 'size_t', perte possible de données
11> soapC.cpp
11> MaNGOSsoap.cpp
11> CliRunnable.cpp
11> Main.cpp
11> Master.cpp
11> RASocket.cpp
11> WorldRunnable.cpp
11> WheatyExceptionReport.cpp
11> Création de la bibliothèque .\mangosd__Win32_Release\mangosd.lib et de l'objet .\mangosd__Win32_Release\mangosd.exp
11> mangosd.vcxproj -> C:\mangos\core\win\VC100\..\..\bin\Win32_Release\mangosd.exe
11> ..\..\dep\lib\Win32_Release\ACE.dll
11> ..\..\dep\lib\Win32_Release\dbghelp.dll
11> ..\..\dep\lib\Win32_Release\libeay32.dll
11> ..\..\dep\lib\Win32_Release\libmySQL.dll
11> ..\..\dep\lib\Win32_Release\tbb.dll
11> ..\..\dep\lib\Win32_Release\tbbmalloc.dll
11> 6 fichier(s) copié(s).
========== Génération : 11 a réussi, 0 a échoué, 0 mis à jour, 0 a été ignoré ==========
Merci de votre aide